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    posted a message on Tool : SC2 Custom Map Patcher
    Quote from Sixen: Go

    Aegis, it changes the Lost Temple map with your custom map, so anyone can play it on Battle.net.

    But Lost Temple was removed from the list recently. :(

    Posted in: General Chat
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    posted a message on Bob the Zergling [Cinematic]

    It was funny, up to the point where the Hydralisk came in. :P

    Posted in: Project Workplace
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    posted a message on Making custom weapons for a Hydralisk Hero (and need help with armor, too)

    Um... okay, but I'm still curious about weapons.

    • I need to make it so I can hear the sounds of the weapon
    • I need to make it so the projectile doesn't go whacky
    • And I need to be able to replace these in the future with new models/sounds

    I did get most of it down a few days ago, except I forgot how I did it. :S

    Posted in: Miscellaneous Development
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    posted a message on Changing unit Color?

    You'll probably have to look at the unit's actor, and it's model. There might be a setting there to change the unit color.

    Posted in: Miscellaneous Development
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    posted a message on Tool : SC2 Custom Map Patcher

    So basically... what this does is updates the current map to the latest balance/bug changes for the latest patch? Or am I not following?

    Posted in: General Chat
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    posted a message on Aegis's Hydra Hero (Kheldrun) Test Map

    NOTICE: All versions prior to 9.5 are obsolete due to the new editor!

    This is a map I'm making to test out Kheldrun, my Psionic Hydralisk (whom you can read about in my maps section of my profile), the New Agent of the Swarm, birthed by the Overmind one day before Tassadar destroyed the Overmind.

    Anyway, let's get to Kheldrun, shall we?

    SC1 did not allow me to give Kheldrun Psionic powers, so he was just a modified Hunter Killer with 300 HP, 24 (+2) damage (I'm STILL wondering if 40 damage is a better number. Since I haven't gotten any feedback on my SC1 campaign, I do not know), 2 (+1) armor, and all the upgrades of the Hydralisk already researched.

    SC2 changes this, especially with the Galaxy Editor. The creation of Kheldrun was daunting to say the least, and there's more to make for him. Right now, he's a 'classic' Hero, one that doesn't use levels. I do this because I do not know if the campaign of Wings of Liberty will have Raynor and Zeratul leveling up. So, I'm sticking with classic: Lots of HP, strong armor, Strong attack.

    Stats:
    [X] HP: 300
    [X] HP regen rate: 0.5 (faster than most Zerg units, slower than burrowed Roaches)
    [X] Energy (EP): 200
    [X] EP regen rate: Same as a High Templar's.
    [X] EP regen rate while on creep: 4x a High Templar's.
    [X] Armor: 2 (+1) (see below for armor needs)
    [X] Damage: 40 (+2) (see below for weapon needs)

    Here's a list of things he has and things he needs/I've done:
    [X] Custom Description when you mouse over his health image
    [X] Special Actor
    [X] Special, separate unit
    [X] Burrowed version of that unit
    [X] Special version of Burrow for Kheldrun which does not require research in order to use
    [] Special model (a glowing Hydralisk model with flashing eyes. All a light-blue color)
    [X] Armor upgrades added to the upgrade list.
    [X] Armor upgrade icons upgrading with Evo Chamber
    [X] Custom Weapon ("Psionic Spines")
    [] Special model for spines (projectile, and impact)
    [] Special sound effects for spines
    [X] Upgrades and icon effects for spines
    [X] Custom icons for spines
    [X] Custom melee attack
    [X] Custom melee sounds (planning on using the Zealot's Psi Blade sound)
    [X] Custom Passive: Psionic Mind Link - Gives Kheldrun 4x energy regen when burrowed
    [X] Spell 1 - Psionic Storm - special version that does not require research
    [X] Spell 2 - Dark Swarm
    [X] Spell 3 - Plague
    [] Voice sounds (this time, I can give him a custom voice)
    [X] The ability to be resurrected from a Hatchery/Lair/Hive when dead.

    Other stuff I managed:
    [X] Custom spell animations

    Other stuff I'm toying with:
    [] Custom wireframe
    [] Custom icon

    Version History:

    • Map is created without Kheldrun (ver.1)
    • Kheldrun is created (ver.2)
    • Kheldrun receives his first working spell: Psionic Storm! (ver.2)
    • Kheldrun (burrowed) is properly created without messing up the Hydralisks (ver.2)
    • Kheldrun can now burrow without research (ver.2)
    • Animations for Psionic Storm added (ver.3)
    • Starting Locations added (ver. 4)
    • Marines and Marauders for you to kill! (ver. 4)
    • Armor upgrades working (ver.5)
    • Psionic Spines - have sounds (ver. 5)
    • Melee sounds swapped out for the Zealot sounds, but you can still hear the normal Hydra's, too. (ver. 5) - Thanks to MasterDinadan!
    • Upgrades to work with both Psi spines and melee attacks (ver. 5)
    • Added Protoss units to kill! (ver.5)
    • Added ability to res Kheldrun from Hatchery/Lair/Hive when dead (ver.6) - Thanks to deadpica!
    • Damage raised to 40 to match the first campaign's. (ver.6)
    • Psionic Mind Link Ability (Passive) added (ver.6 )
    • Bug fixed with Kheldrun's burrow - he now makes a hole when burrowed. (ver.6)
    • Dark Swarm is created. (ver.7) - Thanks to Demonette and Docablo!
    • Plague has been created (ver.8) - Thanks to Demonette!
    • Kheldrun is now marked as a Hero (ver.8)
    • Bug with Kheldrun's normal energy regen rate fixed (ver.8)
    • Cleaned up excess models and actors (ver.8)
    • Added range circles for spells (ver.8)
    • Got Start Location to work (ver.9)
    • Psionic Mind Link reworked so Kheldrun regenerates energy faster on the creep (ver.9)
    • Custom weapon icons with help from Demonette! (ver.9)
    • Dark Swarm now looks a little more like Dark Swarm, color-wise (ver.9)
    • Psionic Storm now has seperate actors, behaviors, effects, and sounds from the High Templar ones. You won't notice the difference, though. (ver.9)
    • Weapons Fixed (ver.9.5)
    • Upgrades Fixed (mostly) (ver.9.5)
    • Ground Upgrades fixed (ver.10 - not yet released)
    • Kheldrun now has a custom rank (ver.10 - not yet released)
    • Kheldrun has a white border when selected in a group like a hero should be (ver.10 - not yet released)
    • New loading screen (ver.10 - not yet released)

    Yeah, my hero seems daunting to make, but I'm posting this here to show off what I've been able to do so far. I might need help; especially in the model/voice department (and making some spells). Everything else, I might be able to handle on my own with a little advice.

    Okay, here's the most recent version of the map:
    http://www.sc2mapster.com/maps/aegiss-test-map-kheldrun/
    or
    http://www.sc2mapster.com/maps/aegiss-test-map-kheldrun/files/11-kheldrun-test-map-ver-9-5/

    I hope this was an appropriate place to put this because I just wanted to show off what I have done. I will update as I go.

    Posted in: Project Workplace
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    posted a message on Does the editor crash a lot for you, too?

    It freezes every once in awhile and then I have to task manager exit it. Or it sometimes completely crashes. So, yes.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Campaign Maps

    Wow. I want to keep this bumped. This could be handy for me. :D

    Posted in: Miscellaneous Development
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    posted a message on I can't figure this out - chain lightning

    Where'd you get the single lightning bolt icon? o.o

    Posted in: Miscellaneous Development
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    posted a message on What is needed to create a SC2 unit model?

    Hurrah, Sixen! I was hoping for this. So far, I can't find a way to make Kheldrun "glow," so I think I need a custom model for that, and a custom portrait (since his eyes will be flashing).

    Posted in: Artist Tavern
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    posted a message on Making custom weapons for a Hydralisk Hero (and need help with armor, too)

    Yeah, I did that before you responded, and it worked. It raised his armor by 1, and changed the icon! Yay! Thank you! :)

    I suppose I will have to do the same with weapons. I actually tried editing the effects, and it didn't seem to work as well. I do use a "special" icon for the Psionic Spines: the purple missile upgrade since that looks as Psionic as I can get until we can make custom icons. Is that the cause for the weapons problem?

    Posted in: Miscellaneous Development
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    posted a message on Making custom weapons for a Hydralisk Hero (and need help with armor, too)

    I have already placed Kheldrun in the affected units array for the armor. :/ I don't know why it's not working. It should.

    Posted in: Miscellaneous Development
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    posted a message on Making custom weapons for a Hydralisk Hero (and need help with armor, too)

    Hydralisk weapons are much more complex than Marine weapons, so the "creating your first unit" tutorial does not work for me. Granted, I talked to Bifuu and s/he (I don't know his or her gender, sorry) helped me make the missile weapons (Hydras have melee weapons, too, remember? They have melee animations). However, we discovered that the weapons had no sounds, the projectiles were going off in different directions (like in 90 degree different, not normal Hydra different), and there was no blood impact on units with blood.

    Now, since Hydralisk Hero is a Psionic one, he has "Psionic Spines." He's currently set up as a classic hero type: one with a lot of HP and does a lot of damage. Currently, in the SC1 campaign, he only does 24, but I've been playing around with the idea of giving him 40. So, in my SC2 test map, he's going to do 40. However, I'll need an Air version of the Psionic Spines (yes, there are two versions of the missile weapons for the Hydra) and a melee version. Since my hero is going to be glowing with Psionic energy, I think I just use the slashing sound from the Zealot for the melee attack sound.

    However, the spines themselves, for the moment, need to sound and look, and impact like normal Hydra spines.

    Now, I've managed to get the sounds, and the look working fine (without the random direction), however, there is a problem, the weapon does not increase with upgrades, its icon does not increase with upgrades (IE. the number remains at 0), etc.

    I am having the same problem with his armor. All I did for my hero was make his base armor 2, and now for some odd reason, even though it's the same armor as the other Hydras, he doesn't get ANY upgrades from the Evo chamber at all.

    Here's what I mean for the armor: http://runestonelibrary.pbworks.com/f/Screenshot.Jpg <- shows the orginal Hydralisk with upgraded armor.
    http://runestonelibrary.pbworks.com/f/Screenshot000.Jpg <- shows my Hydra Hero ("Kheldrun") with 2 base armor at the same time without any upgrades. Yet, he does not have custom armor.

    Anyway, suggestions, help, etc. would be appreciated. :)

    Posted in: Miscellaneous Development
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    posted a message on Starcraft 1 Remake Team

    Oh! I hope you can do this! It would be great for my SC1 Campaign! It's a prequel to my current idea for a SC2 campaign. I fully support this idea/mod.

    Posted in: Project Workplace
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