thanks, i was looking forever for the solution because the people who fell behind in kills just sorta stayed there, and the same goes for the people who had most kills
Hi, how do you sort a couple of variables from lowest to highest, because i want to add a buff the would help the weakest player keep up with kills and the leading player to fall down in kills so one player doesn't gain to much momentum and one doesn't lose all his momentum.
I watches some stuff on youtube, and theres something called fiddler that helps keep track of events and files that are used by the events. You can easily use it to track the signals and info the game sends and send it yourself........(by the way this is used for most other games on facebook)
I personally see no reason to use this program(if used) this way.
Unit Group - Pick each unit in (Any units in Region 001 owned by player 4 matching (Convert Target Filter String "Nydus Worm" To Unit Filter), with at most Any Amount) and do (Actions)
Actions- Spawn units etc...
?
_ The devil's in the detail
make region 1 to entire map unless region is the whole are of which worms will appear
That map is Macro ( Multitasking, Mainly training units and teching while defend/attacking), Micro is Using less units to kill more units or using unit group of less cost to kill a unit group of greater cost. Both taking minimum damage
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have you:
1. Added the weapon? 2. Checked that the weapon attacks only ground or only air? 3. Are all the effects,weapons,and actors work?
if its not these than post it so we can figure out what went wrong
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@Garrash: Go
Im pretty sure this trigger would be sufficient enough for your needs
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@s3rius: Go
thanks, i was looking forever for the solution because the people who fell behind in kills just sorta stayed there, and the same goes for the people who had most kills
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Hi, how do you sort a couple of variables from lowest to highest, because i want to add a buff the would help the weakest player keep up with kills and the leading player to fall down in kills so one player doesn't gain to much momentum and one doesn't lose all his momentum.
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make it:
map int
Set 'wave amount' (2*(number of active players))
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@iMisu: Go
Im hurt ='(..... but i do like the cursors :D
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@iMisu: Go
I cant seem to open it
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@iMisu: Go
Thx
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@iMisu: Go
How do you Edit Cursors?
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I watches some stuff on youtube, and theres something called fiddler that helps keep track of events and files that are used by the events. You can easily use it to track the signals and info the game sends and send it yourself........(by the way this is used for most other games on facebook)
I personally see no reason to use this program(if used) this way.
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make region 1 to entire map unless region is the whole are of which worms will appear
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Make a few different islands with the number of base already made. Just set which island is used based on the amount of people using map bounds
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@shardfenix: Go
And* they got thinner = P
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@devilesk: Go
Im clearly saying, not as small groups of people, but as a majority of people do not micro with intensity, just mass
Edit: All the examples you are giving are the type of games i want the majority of people to play like, but with a bit less intensity.
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That map is Macro ( Multitasking, Mainly training units and teching while defend/attacking), Micro is Using less units to kill more units or using unit group of less cost to kill a unit group of greater cost. Both taking minimum damage