Well its sorta related but all im saying is some the people who really cared about this community just stopped interacting without trace sometimes. I seem to be just getting help from serious or Programmer when the time comes for a really hard question. Btw, vjeux was here since 2005.
I would say that it seems sad that one of the people who been here longer then the rest doesn't seem to be doing anything much anymore. Just be here now and then. It also seems to be just Programmer doing a lot of the stuff round here. T.T I would like to see Vjeux be active again, and we could learn more with more updates by 2 people who care about this community, and the ones who got it jump started. P.S, as i remember he made the community, but im not sure in this fact.
That would lag out the game since its a massing game. Zown control. I would like to check if an ability is targeted within a region, and then check if its empty of structures. After it would kill the triggering unit, and create a base.
It doesn't work because theres no region mentioned in the script., but i know you can add a (any region) preset in an action or event, but since i dont know how to use a parameter in a event definition, the 'unit enters any region' will most likely not work
Thanks A LOT, spent 2 hours of my limited time trying to figure it out, there was a post about this before, but it wasn't solved so....
But still, thanks =P
After i Copied some units, some of the zerg flying units animation stops right after they unit stops frim and attack point or move to point order. Any Help?
EDIT : FIXED, i had to add a mover stop, with the action of play stand animation to quick fix it
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hahahaha lulz, sure go ahead take over us xD
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Well its sorta related but all im saying is some the people who really cared about this community just stopped interacting without trace sometimes. I seem to be just getting help from serious or Programmer when the time comes for a really hard question. Btw, vjeux was here since 2005.
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I would say that it seems sad that one of the people who been here longer then the rest doesn't seem to be doing anything much anymore. Just be here now and then. It also seems to be just Programmer doing a lot of the stuff round here. T.T I would like to see Vjeux be active again, and we could learn more with more updates by 2 people who care about this community, and the ones who got it jump started. P.S, as i remember he made the community, but im not sure in this fact.
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aw, what a waste of 40 minutes trying.....
well.... ill keep trying w/ the custom event thing with checking out the text natives
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ill give it a try thx xD
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That won't work in this case because i have 3 different map parts, each used for different modes so it would be more of a fair game.
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@s3rius: Go
That would lag out the game since its a massing game. Zown control. I would like to check if an ability is targeted within a region, and then check if its empty of structures. After it would kill the triggering unit, and create a base.
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@s3rius: Go
okay... *tear* ....i guess i have to set 183 variables to 183 regions T.T
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@s3rius: Go
It doesn't work because theres no region mentioned in the script., but i know you can add a (any region) preset in an action or event, but since i dont know how to use a parameter in a event definition, the 'unit enters any region' will most likely not work
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How do you create a custom event (Ctr+Alt+E)? I would like to know if this would work:
TriggerAddEventUnitRegion(gt_EasierRegion, null, RegionEmpty(), true);
I would like to replace the RegionEmpty() with a parameter in the Definition.
P.S i think i couldve added a unit enters any region thing xD. AND i dont want to set 183 variables to 183 different regions
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@BorgDragon: Go
Thanks A LOT, spent 2 hours of my limited time trying to figure it out, there was a post about this before, but it wasn't solved so.... But still, thanks =P
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I made upgrades for my map, but the thing is for some of them, the cost isn't displayed. The button and the ability/upgrade works fine.
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After i Copied some units, some of the zerg flying units animation stops right after they unit stops frim and attack point or move to point order. Any Help?
EDIT : FIXED, i had to add a mover stop, with the action of play stand animation to quick fix it
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I was wonderin that also...
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@QueenGambit: Go
I would like to help out a bit, loved your maps back in SCI, was fun times.