I have Learn for my Nova but every time I Learn an Ability, the buttons greys out and won't be able to level again. I basically want the ability system like in Sotis where I can learn the same ability twice.
We all know the UI frame can be changed but i wanna change the texture of the frame, i figured out the buttons, hero panel and control groups. I still need to figure out how to change the frame like in terran, the metal parts, and stuff
Edit: i didnt know where to put this so....... i put in the data part becuz the data can edit some of the UI
Or, if you do not like triggers, use behaviors for each unit phase, and modify actors in corresponding to the behavior. use of requirements to show and hide the ability buttons. its basicaly the same but it would save map space BUT its more advanced
I would prefer using the data as much as possible because the delay between data events compared to trigger events are shorter. plus it would save a lot of map space, and is more efficient to use. Try looking into the high templar's feedback damage based up the target unit's energy. that may work out for you.
Edit: when would this be used? when the unit starts to battle?
@Sixen: Go
psht, i bet your saying that to take down our new suspicion of you taking over SCII Mapster.
on the note of: ZOWN CONTROL FTW lulz jkin
i would like to see an update on the editor from you sixen, since youre going to be the all powerful ruler of us soon
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I have Learn for my Nova but every time I Learn an Ability, the buttons greys out and won't be able to level again. I basically want the ability system like in Sotis where I can learn the same ability twice.
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There is a Unit Type Validator
The Validator type is Unit Type
Validator Value = Changeling
add it your effect or behavior or ability
Im 95% sure this will work
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Yo, whos behind Programmer's right arm???
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@Obatztrara: Go
I want in also !!! xD
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We all know the UI frame can be changed but i wanna change the texture of the frame, i figured out the buttons, hero panel and control groups. I still need to figure out how to change the frame like in terran, the metal parts, and stuff
Edit: i didnt know where to put this so....... i put in the data part becuz the data can edit some of the UI
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Or, if you do not like triggers, use behaviors for each unit phase, and modify actors in corresponding to the behavior. use of requirements to show and hide the ability buttons. its basicaly the same but it would save map space BUT its more advanced
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@wOlfLisK: Go
hahahaha lulz, i think he should let you become his replacement.
@RodrigoAlves: Go
Im not in the picture D=
@Sixen: Go
I havent seen you ordering us around anytime since march
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I would prefer using the data as much as possible because the delay between data events compared to trigger events are shorter. plus it would save a lot of map space, and is more efficient to use. Try looking into the high templar's feedback damage based up the target unit's energy. that may work out for you.
Edit: when would this be used? when the unit starts to battle?
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damn @SouLCarveRR: Go, you finished your typing here b4 i did, but thats how you do it @jangsy: Go
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@Sixen: Go psht, i bet your saying that to take down our new suspicion of you taking over SCII Mapster.
on the note of: ZOWN CONTROL FTW lulz jkin i would like to see an update on the editor from you sixen, since youre going to be the all powerful ruler of us soon
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@SouLCarveRR: Go
Its a monocle:
plus this guy is no flirt with people with stupid wands that gives them powers
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@SouLCarveRR: Go
It aint sailor moon, its Kaito kid from Case closed, aka know as "The Phantom Thief Kid"
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maybe, maybe not. why you ask? do i seem happy to you?
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Omg Sixen just started to do more posting after this post =O i think your right
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@Zarakk: Go
WTF" he can't drive turtles they be scared. DOLPHINS are more like it. they fend off sharks.
@xhatix: Go
Sixen join date after Vjeux, Vjeux is 3 years b4