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    posted a message on [WIP] Line Tower Wars

    This is cool... i'm not sure that i would replace my current anti-block with this one but it's nice to know that there is a mathematical way to do it. How do you get your min/max x coords btw. I don't think you can get that info with triggers, you need to have a table of sizes for each building.

    The way I did anti-block was pretty simple, detect if units are idle and if so, give them weapons for a short period of time. It works great!

    Also... I'm gonna own some newbs at line tower D. I never mastered the end-game but I always end up as 1st or 2nd.

    Posted in: Project Workplace
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    posted a message on How to make units shrink with damage?

    In my TD I used attributes because there is an event for attribute changes. The reason for this is that I couldn't think of a better way to detect when the shrink buff wears off. So instead I created an attribute and made the behavior increase the attribute by 1 point for 30 seconds. That triggers the shrink, and then when the attribute goes down because of the behavior, the event fires and the trigger resets the scale.

    Note that you can probably do this using the data editor only, I may try and switch to that format in the future.

    Posted in: Miscellaneous Development
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    posted a message on [Misc] Looooong Tutorial...

    Hey everybody... I actually made this a week ago... but took me a while to upload it and stuff.

    Anyways, I slowly go through every menu item in the editor, and explain each one in depth. If you are just starting, I do highlight alot of features that are frequently asked. So anybody who is trying to figure out a particular feature should probably watch the video and skip through the parts that are unnecessary.

    The video is 2.5 hours long and split into 7 parts. This does not really cover how to add new units/abilities/upgrades or triggers, but it covers EVERYTHING else.

    http://www.livestream.com/starcraftscientist
    Here is the link, Sorry that the resolution didn't come out well, I'm not really sure what resolution I need to record at to make the text show up on these stupid sites. I am willing to try and upload them in full quality to web hosting if people are interested.

    Quick Table of Contents:

    • Part 1: How to create a map, set up Auto-Backup (HIGHLY RECOMMENDED!!!!!!) and place terrain. I show how to add and customize water, place start locations, create foliage, and make regions.
    • Part 2&3: How to create a camera and set it to your current view, how to paint pathing on the map, how to edit your tileset to swap out a texture, how to change the fog color/height in the data editor, change the map size/map bounds, and how to set the fog of war. Also how to make a custom loading screen and how to set the player settings such as start location and race.
    • Part 4: How to set up object groups (great for making creeps). How to check if your map is valid for melee. Brief intro to cinematic editor (does not use triggers). Explanation of Game Attributes and Game Variants (speculation mostly). This is useful for when publishing is available to choose what category your map shows up as. How to export your mini-map image. I talk about the .tga format blizzard uses for pictures in SC2. I explain what most of the tabs under "Advanced" in the data editor do.
    • Part 5: I continue from "Advanced" and also explain all of the Terrain and Art tabs in the data editor. I show you how to make a button and and Actor.
    • Part 6&7: I finish explaining all of the important fields when creating an Actor, then I explain every single field in the Unit tab of the Data Editor. So if you don't know what one of the fields for the Unit editor does, I will explain it for you.
    Posted in: Tutorials
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