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    posted a message on Issue Order With An Offset

    Omg Riley I love you! haha Thank you it was the player to Source x.x.x.x.x!!!!

    Ur awesome!

    Posted in: Miscellaneous Development
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    posted a message on Issue Order With An Offset

    lol I just want to know if this is possible in the data editor, I can do it easily in triggers Ive done it plenty before this is just for a test so I can make something in the data editor.

    Posted in: Miscellaneous Development
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    posted a message on Issue Order With An Offset

    Idk that seems like a stupid limitation to not beable to move without a unit or a click x.x ill toy with force maybe...

    and RileyStarcraft I didnt even get a budge

    Posted in: Miscellaneous Development
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    posted a message on Issue Order With An Offset

    x.x I dont want to use triggers

    I want to use the data editor to give the unit a point to move to without having to click there or move to a unit

    Posted in: Miscellaneous Development
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    posted a message on Issue Order With An Offset

    http://img20.imageshack.us/g/issueorder.jpg/

    Create Persistent The Persistent Issue order The Issue Order Effect Instant Ability The Effect Instant

    Here is a gallery of the 3 things needed for this It has the Effect Instant Spell, Create persistent and the Issue Order. All with what seems most reasonable to put but I could be wrong. Please look at it :D

    Posted in: Miscellaneous Development
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    posted a message on Issue Order With An Offset

    Heyooo

    Okay I want to make a unit move a certain distance using an effect instant ability.

    In my attempts im using a Create Persistent then Issue order. Giving the Create Persistent with a periodic offset with 1 period and duration 0 then Issue Order Move Caster

    Ive tried all the variations I can Idk what to go about it with...

    Can anyone point out to me if this is even possible? WITHOUT triggers please thank you

    Posted in: Miscellaneous Development
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    posted a message on Markers... How???

    After looking at ur example Zifoon I put the pieces together finally and got mine to work thank you soo much :)

    Posted in: Miscellaneous Development
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    posted a message on Markers... How???

    Okay well I have been struggling with these Markers for ever...

    They elude me I cant ever seem to get them to work there is no documentation all I know is that they can be used along side of the validator "No Markers"

    No matter what I try >.< It just doesnt work...

    Can anyone explain to me how to use Markers properly

    I will love you forever! :)

    Posted in: Miscellaneous Development
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    posted a message on [Contest] Unit Spells

    Can you have multiple submissions but only one can win?

    Posted in: Project Workplace
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    posted a message on Bumbumb Requirements :D

    :D thanks and thank you Bifuu that did it

    Posted in: Miscellaneous Development
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    posted a message on [Video, Data] WC3 Hero Ability Emulation

    Bifuu

    Uhm I came here cuz I was trying to create odd leveled requirements but when I was testing it out instead of using extra behaviors for the levels I just did

    "Not Equal To -> CountBehavior (Veterancy Behavior) Completed at unit constant 1"

    Worked fantastic for me

    Thanks for the whole comparison clear up tho, I was getting tangled in the mess :P thank you :D

    Posted in: Tutorials
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    posted a message on Bumbumb Requirements :D

    So okay for a hero in wc3 they could have a level requirement, a new one after each time you learned the spell. So you learned its first level at level 1 then you cant learn its second level till level 3.

    Now im trying to simulate that in Sc2

    I can make a level requirement easy :D butt when it comes to making so it does it every few levels is a challenge

    I also have a cap so when u learn all the levels it disappears inside the requirement.

    So like I need a

    if(spell is level 1) then if(unit behavior level is 3) then be learn able >:O

    but when I do something like that it says requires spell level 1(when I haven't even learned the spell at all yet) and exp level 3 and if I tried an 'or' that would ruin it x.x

    Posted in: Miscellaneous Development
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    posted a message on Damage Effect D:<

    I aimed towards Data editor

    I just thought it would be an awsomerific idea to have more of a dynamic aproach to Damage Effect and the data editor all together like being able to change the radius of a search based on the units health or energy stuff like that... I guess a switch could kind of work for my last example there SHHHH :P But it would be cool if it could be done without static values is all :D but noooo :S

    Yeah triggers would beee too weasy :P

    Posted in: Miscellaneous Development
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    posted a message on Damage Effect D:<

    Rage >:P

    They better implement something through the data editor... OR ELSE

    Posted in: Miscellaneous Development
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    posted a message on Damage Effect D:<

    So uhm has anyone figured out how to do like damage based off of attributes?

    I know u can do the whole spell, melee, or ranged.

    But is there a way or any plans to implement like well a math arithmetic area? So say damage is 2 x Attribute

    orr I was wondering how one would do thorns with the damage effect without being able to reference last hit damage and returning 15% of it.

    Posted in: Miscellaneous Development
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