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0
How to get the path that is automatically calculated when the unit moves?
Cool,Thank you!
How to save unitType to DataTable?
Anyone make Allied Commanders for 3 player or more? Just based on Allied commanders,can 3 -8 player play, a custom map on the arcade.
I have purchased Nova Covert Ops Mission Packs,So,How to open Nova Covert Ops map in sc2editor? sc2 editor campaign not have this map,why?
@FunkyUserName: Go
not obfuscated,just lock map
I'll trying to read
"e697A0E6958CE78AB6E68081" this is variable name,why do you think I want hack,i just read and learn,this helps me to become a master
@willuwontu: Go
can you make a example,please,thank you!
<code>gt_E697A0E6958C_Init();
bool[9] gv_e697A0E6958CE78AB6E68081;
bool[9] gv50E5808DE78AB6E68081;
bool[9] gv100E5808DE78AB6E68081;
gt_D090D0B2D182D0BED0BFD180D0BED0B8D0B7D0B2D0BED0B4D181D182D0B2D0BE_Init(); gt_D097D0B5D180D0B3D0B8D092D0BED181D0BAD180D0B5D188D0B5D0BDD0B8D0B5_Init(); </code>
Dialog - Create a Panel for dialog item pane CU_GPPanelHolder using the template LotV_SoAMissionUIPanel/SoAPanelTemplate Variable - Set CU_GPPanel[Player] = (Last created dialog item) Dialog - Hook up an existing Panel called SoAButtonHolder in dialog item CU_GPPanel[Player] Variable - Set LastFrame = (Last created dialog item) Dialog - Create a Command Panel for dialog item pane LastFrame using the template LotV_SoAMissionUIPanel/SoACommandPanelTemplate Variable - Set CU_GPCmdPanel[Player] = (Last created dialog item) General - For each integer ButtonIndex from 1 to 4 with increment 1, do (Actions) Actions Dialog - Hook up an existing Button called "CommandButton0" + IntToString(lv_buttonIndex-1) in dialog item CU_GPCmdPanel[Player] Variable - Set CU_GPCmdButtons[ButtonIndex][Player] = (Last created dialog item) Dialog - Hook up an existing Panel called "SoAAbilityArrow0" + IntToString(lv_buttonIndex) in dialog item CU_GPPanel[Player] Variable - Set CU_GPCmdButtonArrows[ButtonIndex][Player] = (Last created dialog item) Dialog - Move CU_GPCmdButtonArrows[ButtonIndex][Player] to (0, 15) relative to Bottom of CU_GPCmdButtons[ButtonIndex][Player] for (Player group(Player)) (from Top) Dialog - Hook up an existing Panel called SoAEnergyBarFill in dialog item CU_GPPanel[Player] Variable - Set CU_GPEnergyBar[Player] = (Last created dialog item) Dialog - Hook up an existing Label called SoAEnergyLabel in dialog item CU_GPPanel[Player] Variable - Set CU_GPEnergyLabel[Player] = (Last created dialog item) Dialog - Hide CU_GPPanel[Player] for (All players) Dialog - Hook up an existing Cutscene called SoACommandCutscene in dialog item CU_GPPanel[Player] Variable - Set CU_GPCutscene[Player] = (Last created dialog item) Dialog - Set CU_GPCutscene[Player] Cutscene to Cutscenes\UI_SoAMission.SC2Cutscene for (Player group(Player)) Cutscene - Play (Get Cutscene Id from CU_GPCutscene[Player]) Dialog - Hook up an existing Cutscene called SoAFillScene in dialog item CU_GPEnergyBar[Player] Variable - Set CU_GPEnergyBarScene[Player] = (Last created dialog item) Dialog - Hook up an existing Cutscene called SoAOverlayCutscene in dialog item CU_GPPanel[Player] Variable - Set CU_GPEnergyGlassScene[Player] = (Last created dialog item)
I found this triggers,that make UI panel,but it not work,who can fix it!
@yukaboy: Go
Great,Thank you!
How to use coop-mission UI?
I found a SC2Layout,but it not work!
@ImperialGood: Go
Thank you!
eh,i mean GUI cant find "UnitGetType(lp_u)",Galaxy Scripting is work...
so,just one trigger ...I try use a trigger to write about, but can not find...
may be an old version of the content
These content,how to write the trigger?
text gf_little1(unit lp_u) {
string lv_at;
lv_at = UnitTypeFromString(StringReplaceWord((UnitGetType(lp_u)), "2", "", c_stringReplaceAll, c_stringCase));
]
why i cant find (UnitGetType(lp_u)?
It can dynamic analysis/create regions
I am a novice,so i only use struc and array,i think you are right,i will try point
0
How to get the path that is automatically calculated when the unit moves?
0
Cool,Thank you!
0
How to save unitType to DataTable?
0
Anyone make Allied Commanders for 3 player or more? Just based on Allied commanders,can 3 -8 player play, a custom map on the arcade.
0
I have purchased Nova Covert Ops Mission Packs,So,How to open Nova Covert Ops map in sc2editor? sc2 editor campaign not have this map,why?
0
@FunkyUserName: Go
not obfuscated,just lock map
I'll trying to read
"e697A0E6958CE78AB6E68081"
this is variable name,why do you think I want hack,i just read and learn,this helps me to become a master
0
@willuwontu: Go
can you make a example,please,thank you!
0
<code>gt_E697A0E6958C_Init();
bool[9] gv_e697A0E6958CE78AB6E68081;
bool[9] gv50E5808DE78AB6E68081;
bool[9] gv100E5808DE78AB6E68081;
gt_D090D0B2D182D0BED0BFD180D0BED0B8D0B7D0B2D0BED0B4D181D182D0B2D0BE_Init();
gt_D097D0B5D180D0B3D0B8D092D0BED181D0BAD180D0B5D188D0B5D0BDD0B8D0B5_Init();
</code>
0
I found this triggers,that make UI panel,but it not work,who can fix it!
0
@yukaboy: Go
Great,Thank you!
0
How to use coop-mission UI?
I found a SC2Layout,but it not work!
0
@ImperialGood: Go
Thank you!
0
@ImperialGood: Go
eh,i mean GUI cant find "UnitGetType(lp_u)",Galaxy Scripting is work...
so,just one trigger ...I try use a trigger to write about, but can not find...
may be an old version of the content
0
These content,how to write the trigger?
text gf_little1(unit lp_u) {
string lv_at;
lv_at = UnitTypeFromString(StringReplaceWord((UnitGetType(lp_u)), "2", "", c_stringReplaceAll, c_stringCase));
]
why i cant find (UnitGetType(lp_u)?
0
@ImperialGood: Go
It can dynamic analysis/create regions
@FunkyUserName: Go
I am a novice,so i only use struc and array,i think you are right,i will try point