I ran into the 'unable to move archive' problem too. The way I found to get around it was to save the map as a different name. So I try to do all my .wav/.ogg importing and data editing in one shot so I don't end up with a billion maps or just go and delete those old maps.
Hi, thanks for posting.
It's a grenade, so I wont use it as a doodad, it will be a projectile. It has to be animated as the grenade turns on itself, but I think I don't need any attachment point. :)
If you could do this for me, that would be very nice. ;)
Hey everyone, I need some help and support about converting a model from WarCraft 3. I have no one skill on modelling, so could someone just convert this model for me please ?
It's not a solo map because there are no computer opponents (though in the beta you can play terran and activate the Developer - spawn zerglings trigger and see how long you can survive! :) ).
I understood, but I'm sure it will be really nice to play in multi. :)
Nice kind of map, pretty well done (got a beta map). Personally, I got some laggs, probably due to my PC, and maybe because it's getting SO WARM outside. T_T
I liked the idea we control a broodlord first, then we can control every unit (for zergs). It's a good concept, in solo it gets boring, but I'm sure it can rock in multi ! :D
Well, two things that should really be fixed/implemented for the release of the game :
- We can't update GUI libraries ! How can someone use a new version of a library in his map ? As far as I know, it's not possible to update a library, if you use functions of it in your triggers, then you can't try to delete the old library and then copy/paste or just import the new one, because all the functions in your triggers will be deleted. Need an update system ! ! !
- If a library uses another one, then you can't import them in a new map. Why ? Let's say the library B uses functions of the library A. If I import the library A in the map, there are no problems, but if I import the library B, the functions wont be recognized. I think - but I'm not sure - that this problem should be due to the library-ID : it seems not to be saved if you export/import the library. Please, fix it too !
Well without these two systems, I consider the GUI library system is useless... I hope this message wont be ignored, at least read. I also hope I will see these fixes in the release, or maybe later.
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It was very fun and fair play, thanks to all for coming and playing ! :D
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Worked for me, thanks !
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@aTTari: Go
I own you ! D:
Or not. Ok. Well, gg bro. :D
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GG everyone. :D That was cool ! :)
Thanks to Tenshi for this tournament !
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Thanks, it helped me ! :)
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You rock mate. :)
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@soulwhip: Go
Thanks a lot dude, it works, I can finally know in what team a player is. :D
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@UltiDrgn: Go
Oh ok, well I hope someone will take a few time to do it so. :(
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@UltiDrgn: Go
Hi, thanks for posting. It's a grenade, so I wont use it as a doodad, it will be a projectile. It has to be animated as the grenade turns on itself, but I think I don't need any attachment point. :)
If you could do this for me, that would be very nice. ;)
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Hey everyone, I need some help and support about converting a model from WarCraft 3. I have no one skill on modelling, so could someone just convert this model for me please ?
http://www.hiveworkshop.com/forums/models-530/grenade-50480/
Thanks a lot for any help ! :)
[EDIT] It's a grenade, so it will be a projectile. It has to be animated as the grenade turns on itself, I don't need any attachment point. :)
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Thanks a lot !
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I understood, but I'm sure it will be really nice to play in multi. :)
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@tigerija: Go
The thing I hate the most is that I don't really want StarCraft II friends of mine to know who I am exactly...
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Nice kind of map, pretty well done (got a beta map). Personally, I got some laggs, probably due to my PC, and maybe because it's getting SO WARM outside. T_T
I liked the idea we control a broodlord first, then we can control every unit (for zergs). It's a good concept, in solo it gets boring, but I'm sure it can rock in multi ! :D
Good luck mate !
Romm'
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Well, two things that should really be fixed/implemented for the release of the game :
- We can't update GUI libraries ! How can someone use a new version of a library in his map ? As far as I know, it's not possible to update a library, if you use functions of it in your triggers, then you can't try to delete the old library and then copy/paste or just import the new one, because all the functions in your triggers will be deleted. Need an update system ! ! !
- If a library uses another one, then you can't import them in a new map. Why ? Let's say the library B uses functions of the library A. If I import the library A in the map, there are no problems, but if I import the library B, the functions wont be recognized. I think - but I'm not sure - that this problem should be due to the library-ID : it seems not to be saved if you export/import the library. Please, fix it too !
Well without these two systems, I consider the GUI library system is useless... I hope this message wont be ignored, at least read. I also hope I will see these fixes in the release, or maybe later.
Thanks,
Romm'