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    posted a message on Need A little Help....

    Do you want it to just create bashees? Or do u want it exactly like the carrier which they come out when the carrier attacks and go back in once target has left area or has been killed?

    Posted in: Miscellaneous Development
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    posted a message on How to get a unit to become part of a structure

    I'm more into making it strictly data.. if possible.

    Posted in: Miscellaneous Development
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    posted a message on How to get a unit to become part of a structure

    Alright.. for now i just want to figure out how to make it so when you right mouse click the building your unit goes to middle.. any idea on how i can just do that..? There has to be some way..

    I mean cmon.. when an scv is building a building its inside the building and stuff like that.. there has to be a way so when i right mouse click a certain building unit goes to middle of building.. D:

    Posted in: Miscellaneous Development
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    posted a message on How to get a unit to become part of a structure

    Well for this structure you can definitely see the unit and the unit must be seen. I am currently fooling around with it trying to find a solution.. :(

    Posted in: Miscellaneous Development
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    posted a message on How to get a unit to become part of a structure

    Wouldnt that require model editing and stuff like that? Theres no way i could just.. combine the two? and make the unit in the middle of said structure? Maybe turn collide off once right mouse clicked im not sure..

    Posted in: Miscellaneous Development
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    posted a message on How to get a unit to become part of a structure
    • bump* really need help on this one.. could anyone give me somewhere i could start with? does it have to do more with abilities? behaviors? what? Unit?
    Posted in: Miscellaneous Development
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    posted a message on How to get a unit to become part of a structure

    I didn't know any other way to describe what I was trying to do in the title.. so heres a better explanation. I'm trying to get it so when a specific unit right clicks a specific structure the unit will go up to that said unit and then proceed to the center of that structure. Once the unit has stopped in the center of the structure it sort of becomes the structure and opens it's command card to a different command card. When ever you just left mouse click the building your unit pops up with that command card.

    Can this be done? Any clue on how this could be done? I've tried a few things.. with abilities and stuff.. but im not quite sure how to even start this. I will give credit on my map if u help me.

    Posted in: Miscellaneous Development
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    posted a message on [Data] Tank Driver - Simple attach unit.
    Quote from MrZ3r0: Go

    Juts like the same. You choose the command center instead tank, orbital instead marauder. If you want it play some animation when morph to this building, make new event: unit birth> animation branket start: ...(choose some suitable action) for the addon. And Morph start>animation branket start... for the main.

    I will try to make one and post it later.

    That would be great if you could post something like that.. because i've been trying to for past half an hour with no luck.. will keep trying though.

    Posted in: Tutorials
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    posted a message on [Data] Tank Driver - Simple attach unit.

    How would you say.. combine two buildings together..? Much like the orbital command and the command center. I'm trying to make it so you can upgrade a building and it will play certain animations from both buildings when upgrading into such building. I'd also like to know how to just combine buildings.

    Posted in: Tutorials
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    posted a message on [Data] Changing Object Size

    @WraithChaser: Go

    When ever i do this... >_> i see the texture floating around.. i changed the probe size to 0.7 0.7 0.7.. :(

    Posted in: Tutorials
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    posted a message on Tutorial Request

    I would really like a tutorial on how to make an ability where you send off a "unit" (projectile) that targets a unit that exerts creep as the unit. So it would look like a tiny bit of creep following a unit and if it catches up to that unit that unit dies.

    Posted in: Tutorials
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    posted a message on Trapped inside and outside

    You know how the force field makes it so no one can go through it well.. i want to make something simular but instead it traps units inside it! and units from being able to get inside it.. so yea.. haha :P anyone know how this could be done?

    Posted in: Miscellaneous Development
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    posted a message on [Misc] Easiest Way to Localization

    I think we shouldnt have to do this to fix a map.. >_> soo annoying..

    Posted in: Tutorials
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