These people must be new to Blizzard, because this is not the case. Only through continual complaints do they do anything. I don't really support this idea though, because the likelihood of blizzard noticing is 0%.
I been unable to do this. Supposedly TGA can save transparency on an image but when I import the image it shows a white background instead of a transparent background.
Anyone know a way to import files with transparent properties?
If you noticed, the existing transparency SC2 files are in 24 bits per pixel. If you try to import a transparent TGA it uses a black alpha channel which requires 32 pixels to my knowledge. Consequently stay away from tga files. Use a DDS converter and don't worry about the size of the file. GE does a good job with compression so long as you aren't importing a picture the size of the sistine chapel.
Ah so that's where the holy hand grenade comes from on Worms. IRC that grenade dealt 100 damage, so the placement matter much to get a kill. That's an awesome game btw. lmaooo
TLDR Im sorry.. but im not taking ideas from anyone whos not in my team :), but i did read the first part, a Captain is a captain. He flys the ship. Nothing else.
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@onisagi: Go
For best .dds compression it should be factorable by 4 :) Thumbs up!
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I'm starting a contest to design our load screen. The winner obviously gets his or her signature on the load screen and spot on the credits.
This is the map that will use the loadingcreen:
http://finalascension.org/sona
Anyone interested please let us know by pming me our mailing me at [email protected]
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For some help with a custom loading screen.
Thanks in advance!
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@onisagi: Go
Hi. Do you have an ETA? We might use this as long as it's not that big in filesize:)
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@Eiviyn: Go
Generals is an awesome song isn't it?
GL with the map. Looks good.
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@Doubotis: Go
Hmm curious how does your system takes into account what it could look like with different resolutions?
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@Genopath: Go
Anyone else thinks likewise?
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This
Their carrerers department sure sucks doesn't it?
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If you noticed, the existing transparency SC2 files are in 24 bits per pixel. If you try to import a transparent TGA it uses a black alpha channel which requires 32 pixels to my knowledge. Consequently stay away from tga files. Use a DDS converter and don't worry about the size of the file. GE does a good job with compression so long as you aren't importing a picture the size of the sistine chapel.
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Ah so that's where the holy hand grenade comes from on Worms. IRC that grenade dealt 100 damage, so the placement matter much to get a kill. That's an awesome game btw. lmaooo
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Never seen it actually. Isn't that some old british comedy show?
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@progammer: Go
I believe that doesn't work properly. I would suggest you to export the image rotate it and then import it back.
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lmaooo you'll get really nice feedback this way
GL with your map
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@carnetarian: Go
Data editor, alerts, find the alert, make blank the first field
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@progammer: Go
the Help* section
I don't think this post should be on GD though.