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    posted a message on Blizzard Museum

    hello mapster. At the HOTS press conference I took some pictures of some of the artwork in the museum. You probably have seen most of them already in the official sites but there's a few that you probably haven't. Anyways here they are:

    http://sclegacy.com/feature/3-events/1022-the-blizzard-museum

    Posted in: Off-Topic
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    posted a message on Guess who else is not happy with the PTR changes

    @Karawasa: Go

    ok, I'm devastated by that :(

    Posted in: Off-Topic
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    posted a message on SC:L Legacy Opportunities: Graphical Artist

    http://sclegacy.com/opportunities

    Graphical Artist Our graphical team produces high quality works, such as images for news articles, editorials, and other such features. Some recent examples can be found below. We look for passion, talent, and dedication to regularly producing works. We welcome any form of graphical talent, and will generate projects based on our staff. The application process for Graphics staff emphasizes the portfolio.

    Please email the application to opportunities[at]sclegacy[dot]com. The title should be “Graphical Artist Application”. You may provide online portfolio links (e.g. DeviantArt), as well as any possible comments, in the email message itself. If you have further questions, please contact Genopath (via email at genopath[at]sclegacy[dot]com or private message).

    Layout Artist Occasionally, complex content requires the development of modules and graphics that are independent of the site; consequently, we are looking for designers who are capable of planning, implementing, and publishing graphical layouts. You will be responsible for designing and implementing multi-part graphical pieces for highlight projects.

    While we will attempt to provide a clear, concise environment for your design, the realities of a large organization require you to function effectively in a design-by-committee atmosphere. However, the layout design process is largely independent, so you must be able to meet deadlines to ensure a positive environment for your creativity to flourish.

    The application process for Graphics staff emphasizes the portfolio.

    Please email the application to opportunities[at]sclegacy[dot]com. The title should be “Layout Artist Application”. You may provide online portfolio links (e.g. DeviantArt), as well as any possible comments, in the email message itself. If you have further questions, please contact Genopath (via email at genopath[at]sclegacy[dot]com).

    Examples of work done by staff:

    Frequently Asked Questions

    Q: How long will you be accepting applications for?

    A: The application process will be open until further notice. There is no deadline for applications; however, we suggest you apply as soon as possible. Opportunities will be added and removed regularly.

    Q: Does StarCraft: Legacy offer paid positions?

    A: No, staff members volunteer because they are passionate about StarCraft and dedicated to the community.

    Q: Is there an age requirement to be staff?

    A: No, there is no age requirement to be a team member. However, you must be able to act maturely while interacting with both team and community members.

    Q: What are the benefits to working at StarCraft: Legacy?

    A: You’ll be involved in a leading StarCraft website that connects with Blizzard Entertainment regularly. Consequently, it is likely that you will know what is coming before many people.

    Q: Are these the only positions you’re looking for?

    A: We are always looking for talented, hard working team members regardless of the field; however, we are actively searching to fulfill the positions listed above. If you offer something that we have neglected to list, please contact us directly.

    Posted in: Team Recruitment
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    posted a message on SC:Legacy Opportunities

    @BlazeTiger: Go

    Yes, please mail me at the above address instead of using PM.

    Posted in: Team Recruitment
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    posted a message on SC:Legacy Opportunities

    @GizmoPT: Go

    Coverage positions require only general knowledge of the GE but we will look at your writing style and professionalism. That should be easier for more casual mappers and modders. So think about it!

    Posted in: Team Recruitment
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    posted a message on SC:Legacy Opportunities

    http://sclegacy.com/features/hiringpage/SCLstaffbig.jpg

    Coverage
    The Coverage team follows all updates and developments regarding the StarCraft II mapping and modding community. You will need to monitor releases, projects, insights and viral interests of both Blizzard and the StarCraft II mapping and modding community. General knowledge of the Galaxy Editor is required.

    Please email the application to opportunities[at]sclegacy[dot]com. The title should be “Coverage Application”. You may include published, online examples of your writing in the mapping and modding field. Include these, as well as any possible comments about your application, in the email message itself. The application process emphasizes on the quality of writing and Galaxy Editor knowledge. If you have further questions, please contact Genopath (via email at genopath[at]sclegacy[dot]com).

    Creative Development
    Creative Development (CD) staff are responsible for the partial or complete production of SC:L sponsored maps. In depth experience and knowledge of the Galaxy Editor is essential, preferably in the areas of triggering and data editing. CD staff also works with SC:L Graphics team and occasionally also with the SC:L Lore team to improve the custom quality of any particular project.

    Please email the application to opportunities[at]sclegacy[dot]com. The title should be “Creative Development Application”. You may provide links to your published maps or mods as well as any possible comments, in the email message itself. The application process emphasizes on map portfolio. If you have further questions, please contact Genopath (via email at genopath[at]sclegacy[dot]com.

    For more information please visit our opportunities page:
    http://sclegacy.com/opportunities

    Posted in: Team Recruitment
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    posted a message on AoS type map, looking for coworker

    @Genopath: Go

    Bumping this.

    Posted in: Team Recruitment
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    posted a message on Blizzard Beta Maps

    We wrote a review which contains small guides to each of the Blizzard Beta maps. Players who are just discovering these maps will surely find this editorial useful as it summarizes most of their gameplay aspects as well as some strategies and tactics to improve player’s understanding of the maps.

    Lastly we release the combined results of the Which Blizzard Beta Map do you like the most? poll. A poll that ran on SC:Legacy and TL.net.

    http://sclegacy.com/editorials/7-reviews/971-scl-reviews-blizzard-beta-maps

    Posted in: Map Review
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    posted a message on AoS type map, looking for coworker

    @Genopath: Go

    Looking for a new data editor with spell knowledge. PM me for info.

    Posted in: Team Recruitment
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    posted a message on [Classic Remake] Room Wars

    @Fullachain: Go

    So what did you change from this: http://www.sc2mapster.com/maps/room-wars/

    Posted in: Project Workplace
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    posted a message on Video editing

    Looking for someone with good video editing skills for making a trailer for a project! Just post or PM me if you have any of those skills.

    Info on the project can be found here:
    http://finalascension.org/sona

    Thanks in advance!

    Posted in: Team Recruitment
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    posted a message on Creating region and point via trigger
    Quote from Claymuffin: Go

    Actually, it might be fairly simple, but I never did it before. How do you create a point or a region via trigger?

    For exemple, I have a trigger that spawn a nydus worm whenener an active player unit enter a specific region (which is at a random point in playable area).

    I have to create manually each region, name them, and then make a trigger that scatter them all around the map, which is pretty lame. I'm sure there is a was simpler way to do this with variable. I would specifically like to create X number of region and points in random places on playable area.

    Anybody got a light?

    What wrong with creating the Nydus worm at some random point in region? Wouldn't that solve your problem instead?I'd just make a big region and have the worm spawn at somee random place. While you can't create regions per se you can add or remove subregions by the RegionAddRect function.

    Posted in: Triggers
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    posted a message on New ads are driving me insane.
    Quote from progammer: Go

    I'm not sure but someone said that being premium or just an author will prevent ads if you log in.

    I see. Then I'll make ya author of Room Wars lol, nigma.

    Posted in: General Chat
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    posted a message on Sc2Mapster Data Assets

    @Aenigma: Go

    GJ summing this up :)

    Posted in: Data Assets
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