Selfishly, I say go for Blender because most people (me) can't afford 3DS Max legally.
On the other hand, better to stick with 3DS Max for now until you get all the kinks worked out and it's fully functional, that way you won't have to figure out a completely new way of doing it for Blender at the same time as the entire project is still unfinished :/
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Selfishly, I say go for Blender because most people (me) can't afford 3DS Max legally.
On the other hand, better to stick with 3DS Max for now until you get all the kinks worked out and it's fully functional, that way you won't have to figure out a completely new way of doing it for Blender at the same time as the entire project is still unfinished :/