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    posted a message on Cut scene help using triggers

    @Exaken: Go

    Ahhhh ok. That makes sense. I'll be taking a closer look at the triggers you changed so I don't have that kind of mistake again.

    Posted in: Cinematic Creation
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    posted a message on Cut scene help using triggers

    @Exaken: Go

    You have absolutely no idea how happy you have made me. It was killing me that I couldn't get it to work. What was I doing wrong besides it not having enough trees and texture? Lol.

    Posted in: Cinematic Creation
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    posted a message on Cut scene help using triggers

    Hello again SC2Mapster! I am starting to sound like a broken MP3 but I could use some help fixing this cutscene I am making for my GF for Valentine's day this year. It's a short simple cutscene but I am trying my best to make it special for her. I am having a few issues with the triggers that I can't seem to figure out on my own. Any help you guys could provide me with would be so wonderful and appreciated greatly. In the triggers I have left comments on what is suppose to be happening and another comment if I think that is where the issue is coming from. I have also listed on the side bar a short list of what I want to happen in the cutscene. I am practically begging at this point. I hope someone can help. Thank you all in advance! <3

    Posted in: Cinematic Creation
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    posted a message on Help making a cinematic

    Hey I have another question about this. I was wondering something. How would I get the camera to rotate around before the zerglings unburrow on the map. I'll send you a screenshot of what I have now showing camera placements so you have a better idea of what I mean.

    I have no triggers applied yet just setting it up. I am just not 100% sure how I would switch between all these cameras (if they are even completely necessary to have there) without multiple regions set on the map.

    Any insight you can provide me with on how to get the camera to rotate around and go into an aerial view, preferably with less cameras involved would be greatly appreciated.

    Posted in: Cinematic Creation
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    posted a message on Help making a cinematic
    Quote from EivindL: Go

    This was ridiculously easy to make. Not sure it is exactly how you want it, but it is how you described it. I'm used to triggers, so I went with that. It's a lot easier. First, you place a marine for player 1 and some burrowed zergling for player 2. Then, create a camera. Zoom out with your mouse wheel, and create another camera. Go to player properties. Make player 2 a computer. Go to dependencies and load the liberty campaign. I'm not sure this is necessary, though it only takes a second. Make the following triggers:

    The map is attached below. I used the HOTS editor, but it should open in WOL too, I think.

    Wow! Thank you very much. That was above and beyond what I was asking for lol. I am going to give this a look over a little later when I have some extra time. Thank you so much.

    Quote from zeldarules28: Go

    If you want to use the cutscene editor, I made a tutorial here. That might help teach you the basics of animating models and handling cameras.

    Yeah your tutorial is one of the ones I found while looking for tutorials. Unfortunately I wanted to get this thing going as soon as possible but I am definitely going to look through your tutorial when I have more free time. Thank you very much :-)

    Posted in: Cinematic Creation
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    posted a message on Help making a cinematic
    Quote from zeldarules28: Go

    @totalysharky: Go

    Okay, here's the deal. You can make a cutscene in two different ways- Triggers, or the cutscene editor. Triggers were how cutscenes were made before the cutscene editor was released a few months ago. The cutscene editor is much more powerful but it's also a lot more complicated. And as strange as it might sound, I'm actually going to recommend triggers for this one because they'll be easier with attacking unburrowing. Here's the gist of what you'll want to do:

    First, open the terrain editor (F4 is the shortcut, I think). Press the U key to open the units tab, select the marine, and put it down. Then select a burrowed zergling, and place those down in the circle you wanted (and make sure to set the player to 2 for those so they'll attack the marine). Next, press the C key to open the cameras panel. Hold down the control key and use right mouse to change the camera angle until you get one you like, then press "create camera". You're going to want to create all the cameras you may need. So just make a zoomed in one and a zoomed out one

    Next, open the trigger editor (F5 is the shortcut, I believe). On the left side you'll see a trigger called "Melee Initialization". Select that, and then in the right panel, delete all the things underneath the "actions catagory" (leave the event called 'Melee Initilization'). Now, whichever actions you put in the actions section will happen as soon as the map starts. Here's what you may want to do.

    Enable/Disable Cinematic mode for player (1) // This turns on the cinimatic mode, hiding the UI and turning off player control. It has to be on. 
    Apply Camera Object (Your 1st camera) for player (1) over (0) seconds //We want to leave the time here as 0 so it starts the cutscene here. You can apply camera shots over a few seconds if you want to move to a camera slowly instead of jumping instantly
    
    // Now you can use "Issue order to Unit" to make the zerglings unburrow or attack, or move the marine around
    //"Send Actor Message to unit" is what you're going to want to make the marine dance. It's a little tricky and I dont have time to explain all of it right now, but you want to order the marine to 'Play Animation' and then set the animation to 'Dance'. If you have trouble, let me know, and I'll send you a screenshot later
    
    //You can use "Pick each unit" to order ALL your zerglings at once. Here's how you'll use it. 
    Pick each unit in unit group (Units (zerglings) in region (entire map) matching conditions(none) and do actions
    {
    Issue order to unit (picked unit) to (whatever order you want)
    }
    

    Hopefully that can at least get you started- I'm writing this real quick before I go to bed so I don't have time to make screenshots or anything :P Feel free to send me a PM if you have any specific problems and I'll do my best to help.

    You're probably right. Triggers would be easier. i have made a short scene with triggers before so I guess I will just try doing that again instead. I was just so excited that it had a cutscene editor. I figured it would be a lot easier to do but apparently not.

    Quote from Spoolofwhool: Go

    How far have you gotten and are you having problems with anything? I might be able to help.

    Honestly I haven't gotten very far into it. I followed this simple tutorial I found on here. http://www.sc2mapster.com/forums/development/cinematics/37869-cutscene-editor-tutorial/

    I actually can't even get that one to probably play inside of SC2 anyway. That is probably a bad sign. If you'd still like to give me a hand I would appreciate it actually. I would still love to figure out how to use the cutscene editor but I don't think I'll have enough time to get what I want to do up and running before Valentine's day.

    Posted in: Cinematic Creation
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    posted a message on Help making a cinematic

    Ahh making a cutscene is more difficult than I thought it would be.

    Posted in: Cinematic Creation
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    posted a message on Help making a cinematic

    @Spoolofwhool: Go

    I want to do it all in the cutscene. I'm just not completely sure how to do it.

    Posted in: Cinematic Creation
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    posted a message on Help making a cinematic

    @EivindL: Go

    Thanks for the tips! So I'm guessing I need to add the campaign dependencies?

    Posted in: Cinematic Creation
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    posted a message on Help making a cinematic

    Greetings SC2 Mapster Cinematic community! I was wondering if anyone could give me some pointers on a cutscene I want to make for my girlfriend for Valentines Day this year. I have not started it yet but I know exactly what I want to do for it. So would anyone be able to help me if needed?

    My idea is to have a marine standing in the open just dancing. I want to have the camera (I actually know how to do camera set ups just fine) start with a straight shot on the marine. Then after the second dance animation I want the camera to zoom out slowly (other than setting up several cameras and having the editor jump from camera to camera I'm not sure how to get a zoom out). When it's out far enough I want to have a circle of zerglings unburrow and kill the marine. After that I want either text or something to show up saying "you have swarmed my heart." I don't care how cheesy it sounds I know she'll find it cute. Lol. So yeah, anyone think they could help me put this little thing together with just general pointers?

    Posted in: Cinematic Creation
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    posted a message on [Data] How to have a Custom LoadingScreen

    @Morbent92: Go

    A way of getting around downloading another program or anything like is to do the follow.

    In the import files window where you should import your file, right click your file In the menu click on "move files" A windows pops up It will say "moving 'file name' to: " Two choices are given, just leave the first one selected, "Existing Path: (Root) Click OK Go to the map info Load Screen Choose Custom Click Browse next to 'image:' The image you want added should be the last choice available when you select browse.

    Posted in: Tutorials
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    posted a message on Need some help with this cutscene

    @Mozared: Go

    I was sure I would get made fun of for doing something like this by at least one person. Thank you for the offer, I will probably take you up on it.

    Posted in: Triggers
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    posted a message on Need some help with this cutscene

    @ScorpSCII: Go

    Thank you very much :-) I'll give it a try and see if it works.

    Posted in: Triggers
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    posted a message on Need some help with this cutscene

    Alright so I'm making a little cut scene for my girlfriend for valentine's day. I'm having trouble with one thing though. I want 109 zerglings to unburrow at the same time. I just want to know if there is an easier way to get the zerglings to all unburrow at once without having to tell each one individually to unburrow. If someone can let me know how to do that I would greatly appreciate it.

    Thanks in advance :-)

    Posted in: Triggers
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    posted a message on Can anyone help me get Starcraft 1 units into Starcraft 2?

    Hey everyone, I'm very new to the forums and even newer to the SC2 Map Editor so sorry if this isn't the right place to post this question.

    I am looking to editing a fastest map possible to include Starcraft 1 units (lurkers, Valkyrie, etc) but I can't figure out how to add them into the mix at all. Can anyone help me out in getting SC1 units into really any kind of SC2 map I make?

    Thanks in advance :-)

    Posted in: Miscellaneous Development
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