So I want this buildning to only be buildable on minerals, is there anyway i could do this?
I looked though the "Footprint (Vespene Gayser)" too see if i could just edit it to work on minerals but couldnt find where it defined where it could be built
So if you might know if its possible and ifso, how? i would love to know!
Hey, i'm trying to figure the loo system, and have met some issues. I have 3 working items, 2 weapons and 1 behavoir. But when i added 1 more behavior ability the unit get fuced completely. He can't move or trade buy items from the vendor anymore. When i drop the bugger item, i get mu movement back, but if i buy an item it don't get inmy inventory, it just spawn under the Vendor. Anyone able to pinpoint what might be wrong in the settings?
Also, if i have 2 or more of the same weapons, how di i make the Unit use them all? curently it only use 1 of them...
"Use unit in region" instead of "position of triggerind unit = random point in"
And im not 100% sure if last created unit refers to the unit that unit created (it could refer to create unit action). You should do some testing there too.
Yes, you had right, the "last created unit" doesn't work, I will try " Unit - Any Unit training progress is Completed" instead. Tried "unit becomes idle" too, but for that tp work the unit had to mvoe first.. =/
While playing today i might have encoutered a bug, when killing someone and several of you weapons get the "killing Blow" You get multiple credit for the kill, mening i got "kill" for the player several times, even got the 3kill streak thing from killing 1 player, and my team got loads of additional Vespene.
The combo i used when this happened: Tank 2x lv2 rockets and 2x lv2 those shield regen tasers
But, I belive I only encountered this when it were bots player i killed (Players who had left).
EU Btw
Edit: Told you here instead of the Sc2 forums becouse the EU login is bugged :S
I would like to make a buildning that gains X minerals every Y secound, is it possible to edit/ duplictae the Automate refinery abilities/behavior to this?
If so, how? i couldn't find when i tried to find it..
Thaks in advcane for any help you might have!
Edit: What i mean, i don't know how to change the amount, time and type (from gas to minerlas)
I would like to make a buildning that gains X minerals every Y secound, is it possible to edit/ duplictae the Automate refinery abilities/behavior to this?
If so, how? i couldn't find when i tried to find it..
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Hey
So I want this buildning to only be buildable on minerals, is there anyway i could do this?
I looked though the "Footprint (Vespene Gayser)" too see if i could just edit it to work on minerals but couldnt find where it defined where it could be built
So if you might know if its possible and ifso, how? i would love to know!
Thanks in advance!
0
I belive you can do this through triggers. But to do so you must enable the Capaign triggers (Though dependecies).
Under capaign triggers there is a "Create a Terran/Zerg droppod at "Location" with "Units" " Wait/do not wait for it to finish""
Try using that, but the porblem with that is that the unit must be create before it can be transporete through the pod, i belive.
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@GiveMeCake: Go
Same issue...
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@crutex: Go
I tried to give the shop ability to another unit and the Movement bugg disapered, but items still spawn under me when i buy them =/
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Hey, i'm trying to figure the loo system, and have met some issues. I have 3 working items, 2 weapons and 1 behavoir. But when i added 1 more behavior ability the unit get fuced completely. He can't move or trade buy items from the vendor anymore. When i drop the bugger item, i get mu movement back, but if i buy an item it don't get inmy inventory, it just spawn under the Vendor. Anyone able to pinpoint what might be wrong in the settings?
Also, if i have 2 or more of the same weapons, how di i make the Unit use them all? curently it only use 1 of them...
Thanks in advance!
0
Yes, "Unit - Any Unit training progress is Completed" and using "Triggering progress unit" works
http://i55.tinypic.com/3ct8z.jpg
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Yes, you had right, the "last created unit" doesn't work, I will try " Unit - Any Unit training progress is Completed" instead. Tried "unit becomes idle" too, but for that tp work the unit had to mvoe first.. =/
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Okay, will try that!
Thanks alot =)
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[IMG]//i55.tinypic.com/eumz2u.jpg" rel="noopener nofollow" target="_blank">http://i55.tinypic.com/eumz2u.jpg[/IMG">http://i55.tinypic.com/eumz2u.jpg[/IMG]
I've tried to make this work, but can't seem to make it work...
Any idea why it don't work?
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@Keyeszx: Go
http://www.youtube.com/user/OneTwoSC#p/c/20DAD2D8044E9C77/0/lrkrpWs8Z9I
This series of movies explain it well
Edit: Watch all, 10 different parts.
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Hey. Is it possible to order a unit to attack a base, wait until it captured then go towards next base?
And if the base is captured next wave of units will move rihgt throught the base untill next one?
Thanks in advance!
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Hey
While playing today i might have encoutered a bug, when killing someone and several of you weapons get the "killing Blow" You get multiple credit for the kill, mening i got "kill" for the player several times, even got the 3kill streak thing from killing 1 player, and my team got loads of additional Vespene.
The combo i used when this happened: Tank 2x lv2 rockets and 2x lv2 those shield regen tasers
But, I belive I only encountered this when it were bots player i killed (Players who had left).
EU Btw
Edit: Told you here instead of the Sc2 forums becouse the EU login is bugged :S
0
Hey
I would like to make a buildning that gains X minerals every Y secound, is it possible to edit/ duplictae the Automate refinery abilities/behavior to this?
If so, how? i couldn't find when i tried to find it..
Thaks in advcane for any help you might have!
Edit: What i mean, i don't know how to change the amount, time and type (from gas to minerlas)
0
Hey
I would like to make a buildning that gains X minerals every Y secound, is it possible to edit/ duplictae the Automate refinery abilities/behavior to this?
If so, how? i couldn't find when i tried to find it..
Thaks in advcane for any help you might have!
0
Hey, is it possible to make triggers / data editor that makes a "Creep" like aura around a buildning that changes the texture on the groud?
Like when i build a buildning on the desert concrete spawn around the buildning?
Any help would be higly appriciated!