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    posted a message on SC Expanded: melee mod
    Quote from AtikLYar: Go

    Maybe the names of the models are altered by the different language and the editor has trouble finding them?

    Yeah, if it's anything it's that.

    Damn it blizzard, messing with the localisation :C

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Yeah, the language bugs are derpy, but I don't know why the models are missing, shouldn't affect it.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    I'd gladly help to get this map on EU, it adds a lot more variation to melee maps and it would be awesome to play with friends.

    I don't know about that promotional video, Maybe I can try to make something x)

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Aw, when will the map be released on EU?

    Sucks playing against bots all the time :C

    Edit: Btw, Models missing for choker and glideling, as well as buttons and tooltip for most upgrades.

    Posted in: Map Feedback
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    posted a message on Psi Storm Friendly Fire and Damage Over Time.

    Thank you for your reply.

    I looked up the search filter and I've already excluded Ally and Player, yet it still does damage :/

    Edit: Remade the spell, and now it works. My editor was just being derpy as usual, Thanks!<

    Edit2: *Sigh* the spell still does more damage than I expected.

    Period Count: 3 | Period Duration: 1 sec | Damage (initial): 15 | Damage (every second(?)): 10 |

    Does around 60 damage, and in my world that should deal 45 only (15 when it hits and then 10 every second you're still in it)

    Posted in: Data
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    posted a message on SC Expanded: melee mod

    Ah, yeah. Downloaded the new version from the maps section.

    There are still missing names and tooltips, Like the bunker upgrade and Goliath/Thor one Also, the Train Vigilant name/tt in the colonist faction is missing as well

    Posted in: Map Feedback
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    posted a message on Psi Storm Friendly Fire and Damage Over Time.

    Hi there mapsters, I require your aid.

    I'm absolutely clueless when it comes to the Psi Storm ability, I know the basics, like where I change the damage, but it usually changes in a way I don't like it.

    So, What I'd like to do is

    A) Change the damage per each tic

    B) Change how much damage it does

    C) Remove Friendly fire.

    My try: I have looked around in the effects, and the most important ones (in my opinion) are the Period Count, Period Durations and then of course the Amount in the damage effects, I haven't found anything like 'Target: Ally, enemy,etc', so I'm completely lost there. Now, I derped around in the damage and period durations, but it still comes out completely different than I expected.

    I set the Period Count to 3, Duration to 1 sec and the damage (initial to 15, the other to 10) In my world this would mean that when the spell is cast, it will deal 15 damage instantly and then each second deal 10 more damage. Yet it dealt a lot more

    I guess the Period count is how many times it damages, and period duration is how long it lasts. Damage is pretty self-explanatory.

    Any help?

    Posted in: Data
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    posted a message on SC Expanded: melee mod

    Yeah, that is most likely the case, Where's the real link?

    I don't remember where I downloaded it, I downloaded it a while ago and lost it somewhere on my harddrive

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    @SoulFilcher: Go

    I use the english language

    Edit: Oh, and btw, when I tested the map yesterday the models for glideling was missing.

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    TERRAN

    • When mousing over the ghost, it says a requirement is 'FIXME: Alias_ShadowOps'
    • If you haven't chosen a bunker upgrade yet, the 'replacement button' is missing it's tooltip (it says 'Button/Name/BunkerUpgNotSelected' with no Tooltip and a requirement that says 'Razorwire'
    • The Army Options button is missing it's name, tooltip and is also displaying that requirement.
    • The Goliath and Thor are missing the name/tooltip as well.
    • Join Umoja is also missing it's button/tooltip etc.
    • Under Select Tech Options: Marine Shield, Marine rifle, cloak, Shockwave, Neosteel fram and shrike turret are all missing names etc.
    • The replacement button for chosing a thor or a goliath lack buttons and tooltip as well.
    • When choosing the thor (I guess) the 'Research Immortaly Protocol' lacks it's name and tooltip
    • When upgrading your command center to a planetary, the alert text displays 'Alert/Text/CCupgradeComplete'
    • The name of the ghost academy is missing

    Infested

    • When lifting your buildings up, the black crater(?) is still there and follows your building.
    • The Aberration and Swarm host both have the 'FIXME: Alias_TechLab' Requirement
    • The Swarm Host Button misses it's tooltip and name (the swarm host itself is also missing it's name)
    • The infested marine and reactor shares the same hotkey.
    • The Infested Armor upgrade misses it's name and tooltip
    • I guess it's supposed to be like this, but you get 2 infested terrans (just like you get 2 zerglings), there's no tooltip saying that you'll get 2.
    • The Harpy misses it's name and tooltip, has the requirement 'FIXME: Alias_TechLab'
    • The Harpy has no hotkey
    • The Tank is tinted black, but isn't 'infested' otherwise. Also has normal dialogs (is not infested)
    • Armory is missing it's tooltip, not name.
    • The Research low orbit flight is missing it's name and tooltip
    • The Replacement button for marines upgrade is also missing.
    • The Harpy's broodlings last extremely long
    • I can't select an upgrade for my marines, yet the replacement button is there (the Rep. button misses it's name and tooltip)
    • That crater thing under the buildings are following the hercules as well.
    • The Harpy's weapon's name is 'Unknown'
    • The Deep tunnel ability shows '[Level 1]'
    • The Infested Civilians and predators are using melee, and it cannot be upgraded.
    • The Infestation for medivacs are placed in a weird spot
    • The New Folsom Turret doesn't actually shoot
    • [Sugestion] Increase the cargo size for predators, dropping four predators in a mineral line kills everything. Predators are quicker than lings..

    Dominion

    Kel Morian

    • When constructing a command center and the CC rector is researched, the 'reactors' appear but are 1000 bigger

    That's all I could find (For now), Dinner is waiting for me ^_^

    Posted in: Map Feedback
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    posted a message on SC Expanded: melee mod

    Finally, I've been waiting for a map like this and now it has been found!

    It's a shame it isn't available on EU so you can play against friends :C

    Posted in: Map Feedback
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    posted a message on Buttons can not be seen by friend.

    Function returned true (visible)

    And I thought about the screen resolution, but I thought the buttons moved with the screen?

    Posted in: General Chat
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    posted a message on Buttons can not be seen by friend.

    Hmm, Imo it's unlikely that it should be a problem with the map, since he can't see any buttons, in any replay and I can see all the buttons, his as well.

    But I'll try.

    Posted in: General Chat
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    posted a message on Buttons can not be seen by friend.

    Hi there.

    As you've already seen in the title, the buttons in a dialog can not be seen by one of my friends, whereas it works for anyone else. When he checks the replay, he can't see any buttons there either, but I can see his buttons (in the replay). He can see the Custom health bar tho, also made with dialogs.

    I'm quite annoyed with that fact as it seems to be something with his game/computer/whatever or some kind of option, the button plays a big role as it changes your spells.

    Anyone that has/knows a fix for this?

    Posted in: General Chat
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    posted a message on Where is the Jurassic Park of SC2?

    There's in fact a Jurassic Park map out

    Only thing is that it sucks.

    Posted in: Map Suggestions/Requests
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