in short: there will be some form of chat (including private chat), ids that can be used to add friends etc manually (without facebook and without being in a lobby/ladder), and cross-regional play will get a second look.
I know it's not big news for mappers/modders, but it's good for players :D
the download page in your site still says version 1.0.0.0
however i downloaded it (i thought you forgot to update the page, not the file) and then launched the installer, with the repair option (only repair and uninstall were available, install was not selectable, as it is supposed to be).
while copypasting some code this exception popped up:
it would be crazy, working in a new secret format in the middle of the summer and so near to the official release, with no time for testing, trashing the work done till now (by devs not yours)... don't worry about it
mmh... i would say yes it's possible. moving "cars" with wasd has already been done in many maps... changing speed attribute too if wasd keys are pressed should be possible, but i wonder if it can work smooth enough to enjoy the experience...
1-2 i don't know if i understand right, but you have "mobile turrets" and you want them to patrol fixed points on the map? I think it can be done easily with triggers...
patrolling is done by "issue order", you have to select "order targeting a point" and then patrol. the real problem here is what event/conditions the trigger needs to be executed. if it's on creation or by command, or something else i can't imagine atm...
i'm running vista sp2 32 bit, i have .net 4.0. I'm sorry I can't tell you anything about the critical error because now the editor crashes while loading as i wrote on previous post...
Scifi, Fantasy, realism and historical? Write me a background story about robot elf dragons with lasers in the war of 1812. The theme has to be the realistic and relevant topic of balancing enforced national sovereignty with increased multilateralism of organizations like the United Nations and the International Criminal Court. I want interesting character arcs!
i played around with it a little... i dont know where to post some feedback so i post here :)
the installer doesn't let me choose the installing folder, and (i'm not sure about this but it seemed to me) it launches the editor after the installation even if the checkbox is not checked.
it definitely needs CTRL-S shortcut to save files! It's a must :)
i had a critical error after compiling andromeda code and double-clicking on the error list... i ignored it and then when i tried to compile again i had alerts with text like this:
Error importing file: Unable to import "C:\...\Source\Objects\FILENAME.xml" as "Base.SC2Data\GameData\FILENAME.xml"
this happens randomly while compiling with multiple random xml files...
after i close the ide, i can't reopen it, it crashes a few seconds after the splashscreen show up...
0
http://www.gosugamers.net/starcraft2/news/12229-battle-net-2-0-falls-to-fans-favor
original source: http://forums.battle.net/thread.html?topicId=25399622869
in short: there will be some form of chat (including private chat), ids that can be used to add friends etc manually (without facebook and without being in a lobby/ladder), and cross-regional play will get a second look.
I know it's not big news for mappers/modders, but it's good for players :D
0
the download page in your site still says version 1.0.0.0 however i downloaded it (i thought you forgot to update the page, not the file) and then launched the installer, with the repair option (only repair and uninstall were available, install was not selectable, as it is supposed to be).
while copypasting some code this exception popped up:
seems like it's the same version... however i'll uninstall it and wait for your reply, then i'll install it again :)
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it would be crazy, working in a new secret format in the middle of the summer and so near to the official release, with no time for testing, trashing the work done till now (by devs not yours)... don't worry about it
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Take a look here, maybe it could be helpful.
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mmh... i would say yes it's possible. moving "cars" with wasd has already been done in many maps... changing speed attribute too if wasd keys are pressed should be possible, but i wonder if it can work smooth enough to enjoy the experience...
0
1-2 i don't know if i understand right, but you have "mobile turrets" and you want them to patrol fixed points on the map? I think it can be done easily with triggers...
patrolling is done by "issue order", you have to select "order targeting a point" and then patrol. the real problem here is what event/conditions the trigger needs to be executed. if it's on creation or by command, or something else i can't imagine atm...
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check out the tutorial section: http://forums.sc2mapster.com/development/tutorials/1448-trigger-team-force-building-in-galaxy-editor/
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seems a good idea, something between FAQs and mini-tutorials
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you could use locations from scbw campaigns, like mar sara, antioch, and so on...
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ok under C:\Users\(USER NAME)\AppData\Local\ there are
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@Vestras: Go
i'm running vista sp2 32 bit, i have .net 4.0. I'm sorry I can't tell you anything about the critical error because now the editor crashes while loading as i wrote on previous post...
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very good post, five stars, if only i could vote it :D
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you killed me rotfl
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i played around with it a little... i dont know where to post some feedback so i post here :)
the installer doesn't let me choose the installing folder, and (i'm not sure about this but it seemed to me) it launches the editor after the installation even if the checkbox is not checked.
it definitely needs CTRL-S shortcut to save files! It's a must :)
i had a critical error after compiling andromeda code and double-clicking on the error list... i ignored it and then when i tried to compile again i had alerts with text like this:
Error importing file: Unable to import "C:\...\Source\Objects\FILENAME.xml" as "Base.SC2Data\GameData\FILENAME.xml"
this happens randomly while compiling with multiple random xml files...
after i close the ide, i can't reopen it, it crashes a few seconds after the splashscreen show up...
here's the problem details
except from these problems, it seemed a good work. keep going!
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we all want starcraft movies, don't we?? computer graphics, no Z-movies actors... would be awesome.