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    posted a message on [Dungeon Wars] - Out of Beta, Video Included

    OK GUYZ... I didnt check this map but those are 2 maps based on same idea ?

    If so.

    Disbanding this map as being "worse" one is bad idea.

    My suggestion is. Ask other guy so you guyz can work together if possible.
    Or just continue working and try to differ in few things. So we dont get same maps, or competition between those two.
    Also, any map can lead to something different and better trough experience you gather.

    I also agree with Fuzzy. Dont defend yourself, try to find logic and try to twist few things so people get confused and maybe they can get different taste of your product.

    Anyway, ignore all rude replys since you arent doing this for money, but for mapping experience and fun.

    Oh, y and also. I think most of the people here are indie, instead they should be making groups with similar ideas.

    Posted in: Map Feedback
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    posted a message on Project Vector Strikes Back

    Emm... atmosphere, tension, sounds, music is really important factor in horror games...

    About voice acting. Acting must be drown into the game, so you feel like its reality. That is really hard to pull off.

    Posted in: Project Workplace
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    posted a message on M3 Exporter

    Ok. I will try few tests tonight if I will catch a time. If I will still get errors I will send you model and spec map ok ? Then you can make and example (partial texture) so I can see the difference...

    Look at that 1st picture I attached. Zoom at model on the right. Notice shadow lines are like tearing apart. They are not smooth.

    Posted in: Third Party Tools
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    posted a message on 3ds max Models creators

    Those models dont sound so hard to do. The problem is that we dont have proper exporter or what is more important, any kind of documentation about SC2 models.
    I hope Blizzard will release them soon... in like 5 months xD.

    And y, it takes a lot more than days to learn, takes forever to master.

    Hopefully someone will find some time to help you. At this point there is no point of making custom models for SC2. Not for big projects tho.

    Posted in: Team Recruitment
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    posted a message on Terrainer LF work.

    I'm sending you a PM.

    Posted in: Team Recruitment
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    posted a message on Project Vector Strikes Back

    I understand.

    Tho there is nothing bad about Dead Space.

    I personally think that this project is at great risk since horror atmosphere and SC2 TPS, huh, hard to pull off.

    GOOD LUCK ! Looks promising so far. Plot that usually never disappoints is the revealing one. Where you play and reveal all disaster that is going on going towards really dark vibe, maybe hell like doom games.

    Posted in: Project Workplace
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    posted a message on Project Vector Strikes Back

    Dead space yes.

    Voice act sucks :( .

    Its shaping really good. I hope SC2 low poly wont be getting into a way. This would rock on UDK.

    I agree with post above. Add a bit of tension before you find that dead body.

    Looking good, looking good.

    Posted in: Project Workplace
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    posted a message on WoS 10 man guild recruting. EU only.
    Quote from EternalWraith: Go

    @deleted_4551290: Go

    lol

    Posted in: General Chat
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    posted a message on Putting Ads in custom games.

    Ehm, its illegal trying to get money out of someone's else product.

    Posted in: General Chat
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    posted a message on Pokemon-style game with SC2 Units + Full Banking

    Dick rocket launcher, haha. Looks ok but only if there will be PvP and lots of features when it comes to battling and collecting. Some basic customization would be appreciated also.

    Posted in: Project Workplace
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    posted a message on M3 Exporter
    Quote from GnaReffotsirk: Go

    Can you clarify your problem, tigerija?

    Attached pictures.

    One has normal map, and other has normal and specular map.

    All maps work fine, except when I add specular map I get those shading problems. I used PS and CrazyBump to create specular map. Tried different type. Anyone solved this problem ? Or its caused by lack of features that exporting tool is offering us ?

    Tnx,

    Posted in: Third Party Tools
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    posted a message on [HERO ARENA] Smashcraft - Public Beta

    Gameplay looks really fun. And its fast paced, so it might be fun and not boring like most. :)

    Props.

    Posted in: Project Workplace
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    posted a message on M3 Exporter
    Quote from tigerija: Go

    @tigerija: Go

    Bump

    Posted in: Third Party Tools
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    posted a message on Coma Ground

    Looks ok except that TPS view. Somehow it all looks retarded in TPS. Like you're playing unfinished game from 90's .

    Posted in: Project Workplace
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    posted a message on This is bad but funny

    lol good one

    Posted in: Off-Topic
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