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    posted a message on The Last Stand - Map release

    Death = how many rounds ago someone died last time.

    Item = the orbs (x2 if both are friendly)

    Time = bonus depending on how fast you finish the wave. Starts at x3, goes down to x2, x1 and x0 if you are too slow.

    I'm pretty sure this is explained in the help, or at least very clearly implied. It's not that hard to figure out.

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release
    Quote from lenny7: Go

    @Bitmap1337: Go Please add an explanation for the points system on the help screen! No one I've asked knows what it all means so I guess I'm not alone in finding it confusing.

    Are the marine HT ulti's supposed to do friendly fire damage ? I really loved the marine but stopped playing it in the end because I never got to use the nuke as massive delay + ff made it pretty useless ( ultis are pretty key in the later rounds)

    What are you talking about? The points system is explained in the help section under Experience/Points.

    Concerning your problem with the Nuke, I find it useful enough as it is. All Ultimates except for Storm have a casting time, and with the nuke, you can see where it will land, so allies can clear the area and/or lead mobs into it. There is no problem with the Nuke - it's fine as it is. Only the description is obviously wrong (it definitely doesn't deal extra damage to buildings, for example).

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    @Bitmap1337: Go

    Someone posted a fix for this. I have confirmed that it works:

    Quote from Zubacz: Go

    Awesome map! Just one thing for those who bugged out the bonus you get after killing bosses. I had the same problem. To fix it, you open the file storing the data for this map (C:\Users\*\Documents\StarCraft II\Accounts\*\2-S2-1-211239\Banks\2-S2-1-1128322\TLS1.SC2Bank for me) and edit the Bossaward value. I think the Dark Templar would be under <Key name="Bossaward3"> <Value int="x"/>, where x means the award. 1 is fir the lev 10, 2 is for lev 20. If you have the same problem as me, you have <Value int="3"/> there. I suppose its a bug caused by the two bosses spawning. It is of course possible to change other values and spoil the fun for yourself, but who would do that? Again, awesome map, keep up the good work.

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    Doublepost, please delete if possible.

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release
    Quote from PsychoMC: Go

    @Eldrythan: Go

    you get no bonus? you beat the last wave and the game said "oh gratulations, bla bla", but your dark templar has no nightmare and no hell bonus? or only the nightmare bonus?

    the last wave gives me headache. there is no difference to the other triggers, but still it´s doubled...?

    Precisely this. I previously had the Nightmare bonus, then got the message, and next time I played my DT had nothing, and is unable to regain any bonus. As for which player I was, I only definitely know I was not Player 1. A friend of mine had the (still in game at that point) Ultras under his control, so this I know.

    Going to try finding and editing the file as someone suggested. Going to edit the post afterwards.

    Edit:

    Quote from Zubacz: Go

    To fix it, you open the file storing the data for this map (C:\Users\*\Documents\StarCraft II\Accounts\*\2-S2-1-211239\Banks\2-S2-1-1128322\TLS1.SC2Bank for me) and edit the Bossaward value. I think the Dark Templar would be under <Key name="Bossaward3"> <Value int="x"/>, where x means the award. 1 is fir the lev 10, 2 is for lev 20. If you have the same problem as me, you have <Value int="3"/> there. I suppose its a bug caused by the two bosses spawning. It is of course possible to change other values and spoil the fun for yourself, but who would do that? Again, awesome map, keep up the good work.

    This fixed it. So I guess the problem is that for some reason, it sets the abovementioned value to "3" for some players instead of "2".

    Btw, concerning the whole two bosses on Wave 20 thing, the second boss only spawns after the entire wave has spawned, and after him the entire wave again as well. Its not just the boss spawning twice, it is the entire wave spawning twice. Obviously if you have the DPS to kill the boss off before all creeps spawned, there won't be a second boss. But as far as I can tell, if you don't, there will be a doublespawn.

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    @PsychoMC: Go

    "i´m planning to add 10-15 more waves, but hardcore ones. you can jump directly to them when you killed the boss at wave 20. what do you think about that? i´m open for other suggestions to offer more things to play."

    Brilliant idea. Especially when playing with friends and high lvl chars only, the first waves do feel way too easy.

    Going to check out the new version now and maybe edit my post again later :>

    Edits:

    My DT is still without bonus. Reclaiming it by playing through it again does not fix it (at least the lvl 10 wave doesnt give me the Nightmare buff again, lost at 20 so wouldnt know whether that wouldve given me the Hell bonus or not).

    On Wave 20, a second boss spawned again. Guess why we lost :p

    Posted in: Map Feedback
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    posted a message on The Last Stand - Map release

    A couple of things, some already mentioned.

    Bugs:

    1. Ultralisks at the start. What is up with those? I don't think they are supposed to be there. If a Beastmaster Tyrant gets them, they get the full bonus, btw.

    2. "Hell" buff. Some people don't get it at all and even lose the Nightmare buff, without being able to get either of them back. Completely ruins desire to play. My DT is afflicted by this. Other chars are at 10, but I don't dare try to do Wave 20 with those.

    3. "Hell" buff only gives 10% bonus instead of 25% as it should for those who get it.

    4. "Nightmare" buff gives 25% bonus instead of 10%.

    5. Waves get stucked if you Dominate the last surviving unit. Can be fixed by releasing and killing the unit, but completely bugs if you kill the unit in its dominated state.

    6. Wave 5 gets stuck if you kill all 4 spawns directly in their corners (I think this is what causes it). Shouldn't be possible, but entirely is with one good hero per corner and the aforementioned Ultralisks in the 4th corner.

    7. The High Templar gets splash on his attacks if you select the first weapon and then switch to another one, but not if you directly pick the other weapon.

    Other feedback:

    1. Cloak. It is the only reasonable armor choice for DT. It is so ridiculously powerful that all other armor choices are vastly inferior to it. The damage bonus is INSANE. I don't know if a nerf to Cloak is the right course of action, though. The DT is worse at killing masses of units (especially the Immolator weapon is very underwhelming), so once again the sensible choice is to specialize in killing big units/bosses, preferably with the Witchblade (damage bonus gets multiplied by Cloak) or the Shadowblade/Blade of Strength. Nerfing the damage on Cloak too much might make the DT too weak compared to others.

    2. Immolator weapon for DT. I know this is the AoE weapon and therefore does less single target damage, but it simply is too weak even at that. This needs a plain buff.

    3. Shadowwave. Doesnt have a hotkey, and I kinda don't get the ability. It stuns and deals damage, sure. But how much damage does it do? It doesn't even oneshot zerglings. That seems kinda weird. The ability is very much underwhelming.

    4. I absolutely love the possibilities the Marine offers you. From hardhitting tank to crazy flame-/grenadethrowing madman on stimpack with nukes, every variation of the class is insanely fun. Great work on this.

    5. Your game is very awesome. Please continue working on it. Its main problem is that it kind of ends. Once I've maxed all chars (got all on 10, but only beat Wave 20 with the DT yet - understandably stopped after that, see bugs above), there really isn't anything left to do. More waves and/or more heroes would be much appreciated - though Wave 20 is already quite hard.

    Posted in: Map Feedback
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