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    posted a message on unit fire two weapons at same time

    Like Bifuu said, you can add your two weapons and set their backswing to 0, and uncheck "Shared Cooldown" from some string I forgot. Those, if I'm not mistaken, will let you used as many weapons as you want.

    Posted in: Miscellaneous Development
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    posted a message on Something I noticed in Starcraft II rpgs

    While I was testing an alpha map I made, 2 boss spawned at once and each one showed their own boss bar. But Dialog Items are indeed much more appropriate to use.

    Posted in: Miscellaneous Development
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    posted a message on Two Things

    I've got the exact same problem as you do. Did you succeed in moving your beam where you want too ?

    If that can helps you, I want pretty much the same ability that you described : a circular moving beam around a target. My starting offset is set to 3.0, and that's where the beam starts and get stuck, meaning it does aknowledge the starting point but somehow is stuck on it. Hope this helps. If you have any info on this, let me know !

    Posted in: Miscellaneous Development
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    posted a message on [Solved] Colossus Actors (removing beam attacks when complete)

    Hi, I'm having the same problem here. I copied the one of the Thermal Lance effects and stuck it to an ability. I'm wondering, do your lasers move before being stuck or they just appear and get stuck ? If they don't move, then you're having the same problem as I have, and I past many hours on this !

    If I find out, I'll let you know.

    Posted in: Miscellaneous Development
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    posted a message on [Data] The Uberlisk

    @ProzaicMule : I always had it. Thanks for your answer, I'll look into it.

    Posted in: Tutorials
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    posted a message on [Data] The Uberlisk

    Hello ! Thanks you for this really complete yet really complex tutorial ! I first tryed to attach turrets to a thor, but it didn't worked at all. So I followed every steps of your tutorial to make an uberlisk to pratice a little before making my own inventions and trying to understand the whole attachement system.

    When I first finished, god nothing worked ! Well now I've figured most of the things, fixed many things I forgot. Still I have one problem that many hours on the matter didn't fixed, I'm asking anyone that may have an idea. This must be of the most basic thing, but two of my right tentacles are slightly bigger than the others. I've double-checked the "scale" parameter on the "SPINE L1-R3" but all of them are set on 0.3-0.3-0.4 as said in the tutorial.

    I'll post my map if anyone is willing to help me !

    Posted in: Tutorials
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    posted a message on [Data] How to use attack0ld animation on marauder

    or you can use the Events+ "Play Sequence" and type in "Attack0ld", with no triggers involved.

    Posted in: Tutorials
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    posted a message on [Video, Data] Aura Abilities

    Thanks for this tutorial :)

    Posted in: Tutorials
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    posted a message on What map playable alone?

    You can try to beat the 25 levels of my survival map :) Have a look : http://www.sc2mapster.com/maps/orbital/

    Posted in: General Chat
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    posted a message on [Trigger, Data] Leveling your Heroes with Attribute increase
    Quote from Shnayed: Go

    In the data editor add each attribute to your hero (in behaviors)

    I did that, that doesn't work. I don't know if you tested it yourself, but I think the way it is shown next to UI Frame is something specific to "attribute" objects. In this tutorial, for trigger purpose, we use "buff" objects instead of "attributes", and this tutorial negates the possibility to have it shown next to your UI wireframe. Or there is a step I skipped ? I tested everything :(

    Posted in: Tutorials
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    posted a message on [Trigger, Data] Leveling your Heroes with Attribute increase

    Very good tutorial, I have one question tought. This "buff" attributes makes things really easier for leveling attribute bonus, but is there a way to show strengh, agility and intelligence in the UI next to wireframe like normal attributes does ? I followed every steps in this tuto yet it doesn't show up.

    Posted in: Tutorials
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    posted a message on Decal Variations

    I had the same problem as you. Just double click the invisible decal and change size. It worked for me !

    Posted in: Miscellaneous Development
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    posted a message on dymic unit speed?

    Hi there, this is my first post in this forum, but I've been watching topics quite a lot. Kimphoe, odd that your game crash. But regarding the trigger you made, you should choose a more accurate way to refer to your hero than "triggering unit". Also, I would choose an Integer variable instead of a Real variable as Health Points don't have decimals. (That might be why your game crash).

    I am too having issues regarding the "set property" action trigger. In my map, I modify the movement speed of a unit group to make them not separate on the way to the player's base. The issue I'm having is that when I set the movement speed, it effectively works (Moving my cursor the armor's unit made it clear), but as soon as the computer unit is given order, the movement speed is reset. It does work with the player's unit, but when ordered, the computer's unit reset their speed.

    Someone know what the issue could be ?

    - (Sorry for my english)

    Posted in: Miscellaneous Development
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