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    posted a message on How to Disable AI in game lobby?

    You need to edit each player slot in the game variants to remove the possibility of having a computer at that spot.

    Map (top of the screen) -> Game Variants:
    - select each variant
    - - select each player slot in every variant
    - - - remove computer as a possible controller in each slot

    If there is no place for a computer to be used on, the button in the lobby will disappear.

    Posted in: Miscellaneous Development
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    posted a message on Krash Tower Wars - a competitive TD with mazing

    @ScorpSCII: Go

    Wow thanks a lot that was very useful feedback. I will think about it and try to implement most if it!

    The leaderboard used to be wider but i slimmed it down a lot to free up space. Proportions are a little weird now.

    I kept the "cost" information from the unit spawner because I find myself always looking at that, not the tooltip. It's useful if you are quickly browsing through to see what level you can afford at the moment. But maybe that is just because I got used to it too much.

    To move the arrows down is a good idea.

    The queue slot is actually clickable and it does indeed cancel the queue, but it's buggy for an unknown reason so you have to spam click a lot before it works. I hope to fix it soon.

    Thank You! +rep

    Posted in: Map Feedback
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    posted a message on Krash Tower Wars - a competitive TD with mazing

    @ScorpSCII: Go

    Thanks! Glad you liked it.

    I am not sure how to improve the UI. I would make a building to have the spawn buttons in the bottom right corner as with the buildings, but such a menu can only hold up to 35 (?) abilities. Not enough for 65 different units.

    As you seem to have experience in designing UI, would you have any specific suggestion on how to improve the dialogs?

    Posted in: Map Feedback
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    posted a message on Desync

    I am having a similar problem with Desyncs in my map. Some people reported to me that they get a Desync 90% of the time. Myself I had 3 Desync in 10 games, where all players would Desync and drop right after map initialization.

    However this only happens on my release to NA servers. Never happened on EU. Does anybody know what can cause this ?

    My map was created on a Mac in an EU client editor. I published it to NA from a NA client, after having changed the locale from english GB to english US. Is there anything else i need to relocalize to avoid desyncs?

    Posted in: Miscellaneous Development
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    posted a message on Krash Tower Wars - a competitive TD with mazing

    http://i.imgur.com/jrrBp.png

    http://i.imgur.com/IBFJJ.jpg

    What is Krash Tower Wars?

    Krash Tower Wars is a custom UMS for Blizzard's Starcraft 2.
    The map is a competitive FFA Tower Defense with mazing for up to 4 players.

    http://i.imgur.com/lfhMu.jpg

    What makes Krash Tower Wars unique?

    Creep waves are chosen and spawned by the players. Unlike in most Tower Wars maps, the creep waves that you trigger will spawn for every player, yourself included. Every player has to defend against the same creeps. You overcome your opponents by superior maze architecture and by spawning the right creep types. Experiment with different maze layouts, find the best position, usage and timing for every tower for maximum effectiveness!

    http://i.imgur.com/USL6i.jpg

    How to win?

    Build a maze of towers to stop the creeps from reaching the center region of the map, or you will lose lives. The last standing player will win. If a player loses a life, this life will be divided into equal parts and shared among the other players.

    http://i.imgur.com/Mp4nM.jpg

    How to play?

    Spawning creep waves costs minerals but increases your income. Income adds to each players minerals every 20 seconds. High income is key to victory! However, what you spend on spawning you are lacking in towers. Find the perfect balance between spending on towers and creep waves.

    http://i.imgur.com/6MOUI.jpg

    What kinds of creeps can be spawn?

    There are 7 different types of creeps (normal, light, armored, fast, air, massive, boss) with up to 10 level per type. Each type is stronger or weaker against different kinds of tower defenses. Spawn the types which your own defense is strong against and which your opponents are weak against.

    http://i.imgur.com/b0Y3c.jpg

    What towers can be build?

    There is 1 race with 12 towers in the game. Most towers are upgradeable. Each tower has a unique functionality, with different positional requirements, and some towers deal additional damage against specific creep types. Towers also level up based on experience.

    http://i.imgur.com/FFVrQ.jpg

    How does the rating system work?

    Whenever a player is eliminated from the match, every remaining player will gain 10 rating on average, Which is saved in a bank file on your computer. The exact number of rating gained depends on your own rating compared to the player that was eliminated. The player that was eliminated will loose the total sum of rating gained by the others. check the leaderboard in-game to see how experienced / skilled your opponents are.

    Krash Tower Wars is released on EU and NA servers.

    If you have difficulty finding players, join the chat channel "Krash Tower Wars" in-game.

    This is a feedback thread. Please post feedback, balance suggestions, exploits, broken game mechanics and your ideas on how to improve the game! I appreciate every input.

    Thank You!

    Posted in: Map Feedback
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    posted a message on Tower Defense Tycoon!

    Is this coming to EU at all? I'm starting to loose hope. Or could someone post the map file so we can at least launch it offline from the editor please

    Posted in: Project Workplace
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    posted a message on Tower Defense Tycoon!

    This map looks amazing but I can't play it because I'm from EU !

    How long until this is uploaded to EU? Please some of us here are waiting! :)

    Posted in: Project Workplace
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