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    posted a message on Do something (like remove unit from game or add behavior) to every unit in unit group

    You should pick an action called: Pick each integer. This is just like a For Loop(Wiki or PHP Examp). It loops tru every integer from x to y or from 0 to 12. In the for loop you can use the function called: Unit From Unit Group in the action(Like example: Add Behavior (Player)). And the number in the: Unit From Unit Group function, should be the function: Picked Integer(because that is the number it loops thru).

    Posted in: Triggers
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    posted a message on In-game Chat Windows

    How-to-create-a-simple-chatbox, Taadaa. To get a chat with specific groups or players you should make some Player groups and show the writtin text only to them.

    Posted in: Triggers
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    posted a message on Passive shield stealing

    You should be using the effects:"Search Area" with "Modify Unit" in the Effects Tab, if you want the shields instantly stolen. I think the visual cue to let player know when unit is in range is only possible when you use the ability type:"Effect - Target" in the Abilities Tab. Then use an Splat or Model Actor that creates itself when you select the location of the Ability.

    P.S. You should look for tutorials or on the wiki to get an understanding how Effects/Abilities or Actors work =3

    OneTwoSC Youtube SC2Editor Tutorials: HERE

    These tutorials helped me a lot understanding how to create abilities.

    Posted in: Data
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    posted a message on Exporting Existing Unit Textures

    Or you could just go to Buttons in the data editor. Create a random button and open up the thingy where you have to find Icon for the button. You can type in Medic and find the texture. After just right click and export the texture.

    Posted in: Data
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    posted a message on Dungeon / Instance map..

    I really like the Idea of an Dungeon/RPGish map, but it will take a lot of time to get all the armor/classes and bosses done. =\

    Posted in: General Chat
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    posted a message on Ridiculously detailed timestamps on posts

    Rabble rabble rabble rabble!

    Posted in: General Chat
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    posted a message on LoLPro.com What you think?

    I play LoL and I'm not that good at it, so I want to learn how to play. But not by reading so I don't think I'll like it that much.

    Posted in: Off-Topic
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    posted a message on Turn Based Combat System

    This works just perfectly as it should. I like how the siege tank can't fire nearby!

    Posted in: Map Feedback
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    posted a message on Advance Wars Opinion SC2

    That's some very nice Triggers you got there. I'll kinda get to understand them now. Thx for the support!

    Posted in: Map Suggestions/Requests
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    posted a message on Advance Wars Opinion SC2

    @Trieva: Go

    Thanks for the info, I'll take a look at the triggers for sure. That's the hardest part I'm in right now. I've also seen Frozen Synapse and how you can plan your moves while waiting for the others to finish. Altho that would take a lot more triggering it's quite an good idea to keep in mind.

    @rpc190: Go

    Eyup It would be awesome if it could recognize terain differences and change your advantage on that. Altho I'm still figuring out how the grid system can find occupied tiles with units on it, so enemy units can't walk thru or on it. I have to understand the whole grid concept(Regions or Array Points) and what's the best way to work with it.

    P.S. Srry for the late response and thanks for the PM Trieva! =3

    Posted in: Map Suggestions/Requests
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    posted a message on Looking for People to Help Create a Map

    hehe have had the same idea some months ago. This is gonna take very long to create. Tho you wanted to do Abilities with Triggers?

    -People with general experience with triggers. Advanced trigger editors are, of course, prefered but not necessary because it will be mostly making new abilities/items from templates within the trigger editor.

    If your realy sure ur able to continue to make this RPG, I'd like to help with Data or Trigger Editing. I won't say I will be working on this for 1 hour a day but just when u need something like spells or something.

    Posted in: Team Recruitment
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    posted a message on Advance Wars Opinion SC2

    The Idea

    I've been thinking about an Advance Wars costum game for quite a while. I'm sure it's possible with the SC2 Editor so that's no problem. What I want to know is if anyone likes this idea and would like to play it if it's on battleNet. I've got some worries about it being a turned based game(That you have to wait your turn).

    Advance Wars

    Advance Wars is an strategic Grid and Turn Based RTS Gamebody Advance game. It's about building an army and fight against your oppenent... like any other rts. Advance Wars like I said is a very strategic game, because there are hard counters for every unit. This means you have to position, create and order your units well to defeat your enemy. If you want to know more about it, just look on youtube or google.

    Concepts

    I already have quite some idea's for this concept. Like you can pick a race(Terran, Protoss and Zerg Ofc) that have each other units and a Hero of that race to be the leader/hero. The different modes should be: FFA, 2v2, 3v3 and 4v4.

    Thanks already, Patrick Wobben

    Posted in: Map Suggestions/Requests
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    posted a message on Preventing unit attacks with behaviors?

    It think there is an more easy way to do this. If you make a Behavior Buff and go to Modifications, then Behavior and search for the checkbox:"Suppress Combat" the enemy units shouldn't attack

    Posted in: Data
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    posted a message on [Triggers] Turn Based Strategy Grid Movement Setup (Looking for Feedback)

    Give us then a tutorial about "2d" grid Molsterr xD

    Posted in: Tutorials
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    posted a message on Account Saved Hero used on Several Maps?

    If you know how to save banks you can use the same Bank - Section Name on both maps and it will get the saved Bank from the other map.

    Posted in: Galaxy Scripting
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