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    posted a message on Minimap Background

    No probs =]

    Posted in: UI Development
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    posted a message on How can I make a Generator like in Mineralz

    I think it would be better to make an:"Behavior - Buff" and give it to the generator unit. Make an:"Search Area" Effect and a:"Modify Unit" Effect. Change the vital - energy in the Modify Unit Effect to 1 so that it adds 1 energy to a unit. Then add an a Area in de Search Area Effect and change the effect of that Area to the Modify Unit Effect. This will make every unit in a certain area get +1 energy. Then make an:"Behavior - Buff" and change the periodic effect to the Search Area Effect and change the period to 0,2. The behavior will use the Search Area Effect every 0,2 second which adds +1 energy to every unit in an area. Finally add the Behavior - Buff to the Generator Unit.

    For the beam model I advice you to search for an tutorial about beam actors... There should be a few on mapster if I'm correct.

    P.S. Srry if there are any mistakes. I'm not at home so I can't give you an better explaination.

    Posted in: Data
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    posted a message on Set tint color to team color?

    You can only do this with triggers I'm afraid. Send an actor message to the actor of the unit with Set tint color and choose the team color.

    Posted in: Data
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    posted a message on Ability hotkeys require UI - Need help

    Ur welcome =]

    Posted in: UI Development
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    posted a message on Show us your cool custom UI-s!

    @Nebuli2: Go

    Rather playing =]

    Posted in: UI Development
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    posted a message on Show us your cool custom UI-s!

    It's far from finished, but I'd like to show you my bit of UI. Please ignore everything around the bottom UI =]

    @Nebuli2: Go

    Simple, but very clean and nice looking.

    Posted in: UI Development
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    posted a message on Ability hotkeys require UI - Need help

    A: Yes you can make the UI Transparent/Hide it, by using:"UI - Show/Hide UI Frame". You can also use it to hide individual parts of the UI as well as the background UI u want to hide. Just hide the Console Panel.

    B: You have to make a separate trigger that registers the keyboardinput of the player. Like if player pushes:"1" his hero will use this variable(with an ability in it). To show Numbers on the dialog buttons you have to make labels on each dialog button. It is possible to do this but I don't recommend it. You can make an dialog and put it on the Command Panel(the panel with the abilities) and create Image Dialog Items on top of the Command panel ability buttons which represent the icon of the ability(with the Command panel ui still visible). This will work regardless if it's on top of the ui.

    C: Create a Trigger and give it an Event called:"Key Pressed" which registers a keypress and which one. After that create an Action called:"General - Switch" and change the Value to the Function:"Key Pressed". Then add Cases(Click on Cases in the Switch and press CTRL + W) and change the Value to which key you want to listen to. You can add multiple Cases for all the key's you need.

    Posted in: UI Development
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    posted a message on Team-Colored Preserver

    Is it also possible to use these glows on other models? It would be kinda neat to use them for buffs etc =3

    Posted in: Art Assets
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    posted a message on Medieval RPG Request

    hehe, just to be clear it takes a lot of time to create such a map. All the triggers and data + importing all the models that will increase the map size. It's sounds a lot easier than it is. You have to keep in mind this is SC2 and not WoW or WC3 ^_^. There are some other RPG's that have kind simularities to WoW, only not the models.

    Posted in: Map Suggestions/Requests
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    posted a message on Minimap Background

    @Taintedwisp: Go

    I think it will still show the positions of units if you do that. I also think its a dds file you have to use to change the minimap if possible =3

    (EDIT): I found this(Simple Minimap) in the Assets part of SC2Mapster. This might be usefull =3

    Posted in: UI Development
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    posted a message on Minimap Background

    Can't ya just hide the Minimap(Show/Hide UI Frame) at the start of the game and make a Trigger when a certain unit is build the Minimap will be shown again? Else I think you have to create a dialog with a black background and position it over the Minimap.

    Posted in: UI Development
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    posted a message on Siege tanks + Missile turret OP?

    Lol yeh but it should take him a lot of time to get to that stage. Just preventing him to get to that stage like what you have to do to protoss b4 they get their Protoss Death Ball. Cut off income and production usually with Muta play or Zergling runbies. The Terran has to waste a lot of resources to get that many turrets up so you should have enought time to Harrass.

    Posted in: General Chat
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    posted a message on Siege tanks + Missile turret OP?

    Can't ya flank the contain with Muta and go for the Terran Mineral Line or Production buildings? You have to remind at that point the Terran Army is very static so you can use the mobility of your forces. Else you might have to split your forces... Baneling/Muta spread might do. Else you have to keep constant map controll and see what the Terran is doing so you can counter the contain before it is ther.

    Posted in: General Chat
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    posted a message on I'm new here

    Little bit late but, Welcome to SC2Mapster. Hope you'll have a wonderfull time here creating good custom games!

    Posted in: Off-Topic
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    posted a message on Do something (like remove unit from game or add behavior) to every unit in unit group

    @Nerfpl: Go

    hehe yeh that's an easier way of doing this =3

    Posted in: Triggers
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