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    posted a message on Chinese SC2 Website Better?

    Then I don't know, that's actually strange why only the Chinese SC2 website has it.

    Posted in: General Chat
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    posted a message on Chinese SC2 Website Better?

    Because this website is run by Curse and they have no plans to improve this website?

    Posted in: General Chat
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    posted a message on Terraining FAQ

    @harvy2008: Go Foliage is determined in the Terrain Textures data under the Doodads+ field. Each entry links to an entry in the Model data, where you can change different values like height.

    Also Moz, this questions Wasn't there an official Blizzard Ice tileset? and I just saw some official Blizzard screenshots of an ice tileset, but can't actually find it in the editor. I'd like to use it, how do I find it? are kind of invalid(?) since HotS.

    Posted in: Terrain
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    posted a message on trigger slows down with more players

    The debugger can also slow the game down significantly, try testing without it. Or are you also experiencing this online?

    Posted in: Triggers
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    posted a message on Make units common to control

    The event Player Leaves Game. Then you can use a Pick Each Unit In Unit Group action to get all of his units and under that a Pick Each Player In Player Group and set the group to Allies/Enemies of Player. And Finally use a Set Alliance Aspect to share the control.

    Trigger Name
        Events
            Player - Player Any Player leaves the game with Victory
        Local Variables
        Conditions
        Actions
            Unit Group - Pick each unit in (Any units in (Entire map) owned by player (Triggering player) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
                Actions
                    Player Group - Pick each player in (Allies of player (Triggering player)) and do (Actions)
                        Actions
                            Player - Turn (Triggering Player) Shared Control On towards (Picked Player)
    
    Posted in: Triggers
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    posted a message on [BarCraft] Has been removed from StarCraft II

    @Leruster: Go That's also what I got from it, they just want it to be removed because it is a copy.

    Quote:

    “BarCraft is an obvious copy of Bang! and clearly violates the copyright in Bang!”

    But they did not want it removed prior to entering the mapping contest. So technically, there was profit to be gained from copyrighted material where they did not had permission to.

    Also:

    Quote from Leruster: Go

    Additionally, for all the future mappers:
    http://us.blizzard.com/en-us/company/legal/acceptable-use.html

    This only refers to custom games, but not arcade games =), I think Blizzard should make few modifications.

    Posted in: General Chat
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    posted a message on [HELP] Map publishing problems

    Can you see if the image is imported in the Import window(F9)? It should be there, if it's not try re selecting(which should import it) it or import it manually.

    Posted in: General Chat
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    posted a message on [BarCraft] Has been removed from StarCraft II

    So the map was removed because you entered a mapping competition with prize money and there was a company that has copyright on something that is in your map? So basically the copyright holders want the prize money?

    Posted in: General Chat
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    posted a message on Bank signatures... again

    The signature should be enough. the bank will contain an extra line that is the signature that looks like this:
    <Signature value="9A309086C1C1816D78661D6B2EB3E4FEDAE2C0C7"/>. If someone wants to crack it, it's going to take them a long time.

    Posted in: Triggers
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    posted a message on Converting map to HotS

    Just add HotS dependencies. File->Dependencies. Swarm(Mod) contains all assets, Swarm Multi (Mod) containes all balance changes from patches, Swarm (Campaing) contains all campaign assets and Swarm Stroy(Campaign) contains everything that is story related such as cinematics I believe.

    Posted in: General Chat
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    posted a message on A-RPG CastleUlrezaj [Released]

    This is really great, but I got stuck after I killed the zerg hive, the force field platform didn't work.
    Ok, after trying it again I eventually got on the skyscraper, but then died to the Odin.

    @DuckyTheDuck: Go Can't find the play offline button either, but you can disable your network for a while and then login, the game will then ask you to play offline.

    Posted in: Map Review
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    posted a message on Detecting - Neural Parasite units death?

    I would use the event Unit Owner Changes and then use New/Old Unit Owner and I would store it in the unit's custom index so there would be no need for variables.

    Posted in: Triggers
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    posted a message on Preview image not showing in Battle.net

    .jpg, .png, .tga, .dds and .bmp are all accepted by the editor. And you've to set the image in Battle.net Info->General to have an image on the arcade.

    Posted in: Miscellaneous Development
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    posted a message on move unit instantly trigger problem

    You could add a Unit Type of Unit condition to the trigger and set the operator to ''!=" which means does not equal. It would look like this:

    (Unit type of (Triggering unit)) != Beacon (Terran Large)
    
    Posted in: Map Suggestions/Requests
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    posted a message on Double Shot

    Create a Set Effect with a 0.1 chance and add the original effect of the weapon to it. Now create another set effect and add the same effect to it again but also add the set effect you just created. Now go to the weapon and add second set effect you just created.

    Posted in: Data
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