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    posted a message on [WIP]Double Jack Tower Wars

    @OneTwoSC: Go

    Hey OneTwoSC, thanks for your time in replying. Doc answered it pretty well, but I wanted to add a few things. With the races, we knew when we set out that we weren't making the most user friendly game - compared to the Warcraft III version, there's definitely a lot more micro involved with building a base than there was with the original LTW. However, I feel like how the races play different than each is other is one of our selling points. Compared to Warcraft III, Starcraft II's races arguably have much sharper defined niches, and personally I always liked that.

    I'm certain we won't be the only people to build a Line Tower Wars. Matter of fact, a quick search reveals that somebody else is already working on one on sc2mapster. Basically, anybody can build a much simpler map to give you what you're looking for. What we're hoping is that while our map's complexity may initially scare off some people, nevertheless we'll have a more dedicated core following who like it for all of its nuances that just aren't present in a simpler map.

    Posted in: Project Workplace
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    posted a message on Unpolished maps ?

    @pixartist: Go

    To mapmaker's credit, it takes a lot of time and effort to deliver a truly polished product. My map was done for three weeks before I published it simply because it took that long to make it presentable - way more goes into setting down the absolute basics of a map than you'd think. Like, hundreds of hours more than you'd think. Besides, considering map publishing only lasts so long as the beta (three more days), mapmakers want to get their one shot at glory in before really epic maps come out when the game's released.

    But on the other hands, mapmakers need to suck it up and polish their maps. A poorly polished map simply isn't fun.

    Posted in: Miscellaneous Development
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    posted a message on [WIP]Double Jack Tower Wars

    @Zuchika: Go

    We'd like to get a fairly solid product before releasing anything to the public - an underdeveloped map simply isn't fun to play on and reflects poorly on our production team. Progress is moving along nicely, and we should definitely have an excellent build ready for when the ability to publish maps on Battle.net comes out

    Posted in: Project Workplace
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