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    posted a message on [Tutorial] Lagless WASD System using Data Editor

    @halfthought: Go

    I posted a Behavior based 8 way movement last week, I was just unhappy with the workings of Abilities to warrant making it completely triggerless.

    I did test and make something that would cast and continue to cast as long as someone held a button, but That felt clunky and weird, as well as when you release the button, the unit continues to move that way until the Movement effect wears off.

    Posted in: Tutorials
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    posted a message on [Tutorial] Lagless WASD System using Data Editor

    Awwe, I was working on this exact same idea. But I noticed you have a similar issue that I have.

    If you tap a directional button the unit moves but does not stop, travels his entire little distance.

    This is what kept me from posting the idea.

    Posted in: Tutorials
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    posted a message on Looking through models

    I didn't post the Battlecruiser Plasma because some of the textures didn't load for me oddly. Mainly on the turrets.

    Fatty Here's the fatty.

    There is also a Black Haired Female Ghost, looks like Nova with Black Hair basically, named Echo(Model named GhostEcho.m3)

    Prison Zealot Looks more like a Zombie in my Opinion

    Posted in: Miscellaneous Development
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    posted a message on Looking through models

    Not sure where to put this, but I noticed on the front page people looking for old or unused models, so I decided to look for some odd models.

    Names or listed in screenshot if people want to use these... They look pretty cool so people should use them at some point. :o

    LaserDrillTank

    SuperCraneAdvanced

    BattlecruiserHurricane Theres some Other BattleCruisers, but this is the most different, and complete.

    New Folsom Turret Theres also a Chaingun version in the same folder.

    Posted in: Miscellaneous Development
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    posted a message on [Voting] Model Plugins for Blender

    I'm all for Blender plugins, because it is a free tool, and Ive found I can model something much quicker in Blender then I could ever in 3ds max.

    Also if we follow the same trail as WC3, Blizzard may eventually release their export plugin for whichever modelling software they used in-house, probably still 3ds Max, but won't do something for the more accessible Blender.

    Just my thoughts.

    Posted in: Third Party Tools
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