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    posted a message on Turn-based Combat Game

    this looks promising. You should add a hero who has special abilities and/or spells to buff units.

    Posted in: Project Workplace
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    posted a message on play death animation without killing the unit

    @ezbeats: Go

    the actor "zerling" has several links to models, one of them is the death animation.
    the actor "zergling_death" has only the soundfile linked.
    (see attachments)

    I already tried what you are suggesting, that I call the zergling_death actor. But because theres only a sound file linked in this actor, it only plays the death sound and not any animation.

    @xhatix: Go

    how do I switch the current model on an actor? should "model swap" work ?
    I thought when the models are linked in an actor it chooses the appropriate model itself when a certain animation is called.

    Posted in: Miscellaneous Development
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    posted a message on play death animation without killing the unit

    still haven't figured it out :(

    Posted in: Miscellaneous Development
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    posted a message on play death animation without killing the unit

    I'm working on a new ability and I want to play the death animation for that unit when it uses that ability.

    The problem is now that the (correct) animation won't play.

    I used the action "animation play" with "Name: Death, Animation Properties: Death" I tried different combinations, names, properties,.. but instead of playing the death animation the unit disappears. I'm using the Zergling unit -> the death model is part of the zergling actor.

    As a very messy workaround I created an action which creates an actor with the death animation as model and killed the actor afterwards.

    Am I missing something here? How can I play the death animation for a unit (in this case zergling)??

    Posted in: Miscellaneous Development
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