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    posted a message on Mighty Morphing Arena

    This map is basically a 3rd person over shoulder PVP game, where you try to kill the most people, survive with your team, or keep the Hill the longest ( Game Modes) Controls: WASD/Arrow Keys 1, 2/Right Click, 3/Scroll Click Mouse to turn unit

    You start w/ an SCV that is cloaked and invulnerable you have to find a beacon with a unit and move onto it using WASD or arrow keys, once you go on the beacon you will become the unit that was standing behind the beacon. Each unit has 3 abilities that can be used with 1,2,3 and/or Right Click and Scroll Click. When you die you get turned back into that SCV. If you go onto a beacon while not the SCV you will be changed into the unit that was there, but you will have the same vital %'s

    Modes: Slayer Team Slayer King of the Hill (Working on) Survival

    ill add a video once i get more testing done though :P

    Posted in: Project Workplace
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    posted a message on Map Nights

    o i have to remove that 0.o it was a failed project the one i wanted to test was Mighty Morphing Arena ( No Relation to power rangers)

    Also if you want me to fix Rocket Arena just say so ill do it, haven't touched it in a while

    Posted in: General Chat
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    posted a message on Map Nights

    ill join too i got a map that needs some popularity >.> hate this system want custom game list! Im on North America Server

    Posted in: General Chat
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    posted a message on [Info] Patch 17 Undocumented Editor Changes

    still no fix to Camera Yaw and Pitch :(

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Info] Patch 16 Undocumented Editor Changes

    Get Camera Yaw of Player doesn't work and Boss bar's have no texture :(

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Anyone else having weird issues?

    Update Camera
    Events
    Timer - Every 0.0001 seconds of Game Time
    Local Variables
    Angle = 0.0 <Real[12]>
    Conditions
    Actions
    Player Group - Pick each player in (Active Players) and do (Actions)
    Actions
    Variable - Set Angle[(Picked player)] = (Current camera yaw of player (Picked player))
    Unit - Make Main Unit[(Picked player)] face Angle[(Picked player)] over 0.0 seconds
    Camera - Set the camera bounds for (Player group((Picked player))) to Camera[(Picked player)] (Do Not adjust the Mini map)
    the camera yaw doesn't even work now :( how am i gonna do my 3rd person movement :(

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] How to Target with Mouselook (Tracelines)

    Everything works for mine but it's only hitting units when im right in front of them and my mouse is under the texture

    Posted in: Tutorials
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