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    posted a message on The Contest is Over! Now spill the beans....

    @Foolish_Fool:

    Nothing's happening, should this work during movement? NVM it doesn't work at all even standing still
    Here's a pic of me looking up and its still facing 0 deg for height wise
    http://img411.imageshack.us/img411/945/notworking.jpg

    Posted in: General Chat
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    posted a message on trigger unit to show button at level 15

    Make the requirement look like this
    (CountBehavior(Level,CompleteOnly) >= 15|)
    and add that requirement to the button in the Command Card

    Posted in: Triggers
  • 0

    posted a message on [Contest] Epic Battle Scene

    @Eiviyn:

    yes very happy couldn't say it better myself XD

    Posted in: Project Workplace
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    posted a message on trigger unit to show button at level 15

    make a button and give it a requirement for the ability for unit level to be above 15
    then check for that ability use then replace unit or w/e

    Posted in: Triggers
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    posted a message on The Contest is Over! Now spill the beans....

    running this every .0625 seconds
    Rotate Actor to Deg
        Options: Action
        Return Type: (None)
        Parameters
            Actor = No Unit <Unit>
            Roll = 0.0 <Real>
            Yaw = 0.0 <Real>
            Pitch = 0.0 <Real>
            Player = 0 <Integer>
        Grammar Text: Rotate Actor to Deg(Actor, Roll, Yaw, Pitch, Player)
        Hint Text: (None)
        Custom Script Code
        Local Variables
            Forward X = (Cos(Yaw)) <Real>
            Forward Y = (Sin(Yaw)) <Real>
            Forward Z = (Sin(Pitch)) <Real>
            UpX = (Cos(Roll)) <Real>
            UpY = (Sin(Roll)) <Real>
            UpZ = (Cos(Pitch)) <Real>
        Actions
            Actor - Send actor message (SetRotation Forward X Forward Y Forward Z UpX UpY UpZ) to main actor of unit Actor

    don't know mine ain't working for rotate look

    Posted in: General Chat
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    posted a message on The Contest is Over! Now spill the beans....

    @crazyfingers619: Go

    so there's no way to do barrel rolls and rotate look w/ triggers?

    Posted in: General Chat
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    posted a message on The Contest is Over! Now spill the beans....
    Quote from crazyfingers619: Go

    @Magi66: Go

    Time: 3 months, 2 solo, the last month was when I hit it hard and got a buddy of mine to jump on board and work on UI with me.

    Special: Custom Models/ animations (very basic just barrel rolls), unique control scheme (WASD), space to boost forward or side to side if Q or E are pressed.

    Not quite ready for prime time release but getting pretty close:

    It plays like asteroids with a behind the ship angle. Advanced upgrade trees adjust everything from movement, health, energy regen, skills, to weapons. Money is used to buy upgrades and new ship types.

    Do you have the custom model for barrel roll?

    Posted in: General Chat
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    posted a message on Can you not convert a rectangle into a region and use it as an event?

    i guess you could try having a preexisting region and change it so it fits your conditions then use that for the event

    Region - Add a Positive rectangle (0.0, 0.0, 1.0, 1.0) to Region

    Posted in: Triggers
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    posted a message on Rotating a Unit on X,Y

    is their any way to do this to a unit while moving bc if you cant do it while moving then my whole map is flunked XD

    Right now im trying to use a SetRotation actor message but it is nullified when the unit moves then when they stop they swap back to the rotations Anyone know how to do this while moving?

    Posted in: Triggers
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    posted a message on Camera color filter

    i didn't see a trigger like this in the editor like how you make the screen turn a shade of red for like Call of duty health styles ne1 know how to do this?

    Posted in: Miscellaneous Development
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    posted a message on Took too long to execute. I need some help

    heres how i did mine
    Press Key Down
        Events
            UI - Player Any Player presses Any key Down with shift Allow, control Allow, alt Allow
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Or
                        Conditions
                            (Key Pressed) == W
                            (Key Pressed) == Up
                Then
                    Variable - Set WisDown[(Triggering player)] = true
                    Player Group - Add player (Triggering player) to Movement Group
                Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Or
                                Conditions
                                    (Key Pressed) == A
                                    (Key Pressed) == Left
                        Then
                            Variable - Set AisDown[(Triggering player)] = true
                            Player Group - Add player (Triggering player) to Movement Group
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    Or
                                        Conditions
                                            (Key Pressed) == S
                                            (Key Pressed) == Down
                                Then
                                    Variable - Set SisDown[(Triggering player)] = true
                                    Player Group - Add player (Triggering player) to Movement Group
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            Or
                                                Conditions
                                                    (Key Pressed) == D
                                                    (Key Pressed) == Right
                                        Then
                                            Variable - Set DisDown[(Triggering player)] = true
                                            Player Group - Add player (Triggering player) to Movement Group
                                        Else

    Posted in: Galaxy Scripting
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    posted a message on Two new Commentary / Strat vids up!

    it was so easy to beat this before you just nuked their workers :) lol but they patched that yesterday, it was popular because games lasted 3 seconds

    Posted in: Map Review
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    posted a message on Camera Height Issue

    nvm found fix :)

    Posted in: Miscellaneous Development
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    posted a message on Camera Height Issue

    In my 3rd person view when i come near cliffs or increases in height of terrain my camera's Z increases and you cant see your unit. And turning off the Height displacement and smoothing doesn't work.. any other solutions and for those who say that those 2 fix it then could u tell me why this trigger doesn't work
    Init
    Events
    Game - Map initialization
    Local Variables
    Conditions
    Actions
    Player Group - Pick each player in (Active Players) and do (Actions)
    Actions
    Camera - Turn camera height displacement Off for player (Picked player)
    Camera - Turn camera height smoothing Off for player (Picked player)
    Camera - Turn camera mouse rotation On for player (Picked player)
    Camera - Lock camera mouse relative mode On for player (Picked player)

    Posted in: Miscellaneous Development
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    posted a message on Map Nights

    what maps are you gonna play tonight, and what time? Just PM me to tell me game name is BeffyMan (BTW) Rocket Arena is back up

    Posted in: General Chat
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