This map is basically a 3rd person over shoulder PVP game, where you try to kill the most people, survive with your team, or keep the Hill the longest ( Game Modes)
Controls: WASD/Arrow Keys 1, 2/Right Click, 3/Scroll Click Mouse to turn unit
You start w/ an SCV that is cloaked and invulnerable you have to find a beacon with a unit and move onto it using WASD or arrow keys, once you go on the beacon you will become the unit that was standing behind the beacon.
Each unit has 3 abilities that can be used with 1,2,3 and/or Right Click and Scroll Click. When you die you get turned back into that SCV. If you go onto a beacon while not the SCV you will be changed into the unit that was there, but you will have the same vital %'s
Modes:
Slayer
Team Slayer
King of the Hill
(Working on) Survival
ill add a video once i get more testing done though :P
Update Camera
Events
Timer - Every 0.0001 seconds of Game Time
Local Variables
Angle = 0.0 <Real[12]>
Conditions
Actions
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
Variable - Set Angle[(Picked player)] = (Current camera yaw of player (Picked player))
Unit - Make Main Unit[(Picked player)] face Angle[(Picked player)] over 0.0 seconds
Camera - Set the camera bounds for (Player group((Picked player))) to Camera[(Picked player)] (Do Not adjust the Mini map)
the camera yaw doesn't even work now :( how am i gonna do my 3rd person movement :(
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This map is basically a 3rd person over shoulder PVP game, where you try to kill the most people, survive with your team, or keep the Hill the longest ( Game Modes) Controls: WASD/Arrow Keys 1, 2/Right Click, 3/Scroll Click Mouse to turn unit
You start w/ an SCV that is cloaked and invulnerable you have to find a beacon with a unit and move onto it using WASD or arrow keys, once you go on the beacon you will become the unit that was standing behind the beacon. Each unit has 3 abilities that can be used with 1,2,3 and/or Right Click and Scroll Click. When you die you get turned back into that SCV. If you go onto a beacon while not the SCV you will be changed into the unit that was there, but you will have the same vital %'s
Modes: Slayer Team Slayer King of the Hill (Working on) Survival
ill add a video once i get more testing done though :P
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o i have to remove that 0.o it was a failed project the one i wanted to test was Mighty Morphing Arena ( No Relation to power rangers)
Also if you want me to fix Rocket Arena just say so ill do it, haven't touched it in a while
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ill join too i got a map that needs some popularity >.> hate this system want custom game list! Im on North America Server
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still no fix to Camera Yaw and Pitch :(
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Get Camera Yaw of Player doesn't work and Boss bar's have no texture :(
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Update Camera
Events
Timer - Every 0.0001 seconds of Game Time
Local Variables
Angle = 0.0 <Real[12]>
Conditions
Actions
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
Variable - Set Angle[(Picked player)] = (Current camera yaw of player (Picked player))
Unit - Make Main Unit[(Picked player)] face Angle[(Picked player)] over 0.0 seconds
Camera - Set the camera bounds for (Player group((Picked player))) to Camera[(Picked player)] (Do Not adjust the Mini map)
the camera yaw doesn't even work now :( how am i gonna do my 3rd person movement :(
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Everything works for mine but it's only hitting units when im right in front of them and my mouse is under the texture