have you tried making the unit able to collide with ground? because the massive units like Ultralisk collide with ground and the default force field only collides with burrowed and Unused 09
btw in your cats vs mouse map if you click on the button more than once you can get alot of stuff, clicked on the Cat button like 6 times before it dissapeared had 1 cat, but like over 10 drones
make a array boolean that sets true for has clicked, then put that into the button click trigger and check if its false for the player, wallah no more allied cats and mice and unnecessary units
Spawb Zajkad 1
Events
Timer - Every 30.0 seconds of Game Time
Local Variables
A = 0 <Integer>
Spotted Unit = No Unit <Unit>
Conditions
Actions
Sound - Play Archon_Explode for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Transmission - Send transmission to (All players) from (No one) playing Archon_Explode with name "" and message "Enemy spotted!" using No Portrait playing (None) (Add 3.0 seconds, Don't Wait until it finishes)
General - For each integer A from 1 to 4 with increment 1, do (Actions)
Actions
Unit - Create 1 Ultralisk for player 9 at (Center of Ress a Spawn) facing 270.0 degrees (No Options)
Unit Group - Add (Last created unit) to Zergove
General - For each integer A from 1 to 20 with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Unit group((Random Living unit from (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Position of (Picked unit)) and (Center of Ress a Spawn) are connected by pathing) == true
Then
Variable - Set Spotted Unit = (Picked unit)
Unit - Order all units in Zergove to ( Attack targeting (Position of Spotted Unit)) (Replace Existing Orders)
Else
this spawns the ultralisks and makes them run at people, if there is something blocking their path they will find someone else
you could do, IF Points are connected by pathing, that way if anything is blocking a path it will return false, unless you are doing Attack move random unit on map, then it wont, but for specific units it will
@PsychoMC
do
A=0
while A is = 0
Create 1 Carrier
Set Last created unit = #1
Create 1 Carrier
Order #1 to attack Last created unit
was in the beta, this occurred with the patch though XD, sucks if it's 3 times, scrolling down to see the unit and other sections, actually this occurred when i re-installed XD, reinstalled to get patch so idk if its the patch or re-installment
does a mario cart like map ring any bells? some courses took 2-3min to go across a 200x200 at unit speed 6 not counting skid which i already made, it takes aprox 2:30min to go across
also its not every spot on the map lol, the one i posted was a demonstration
0
mine is working fine
http://img217.imageshack.us/g/screenshot2011012213103.jpg/
all you have to change is on the unit itself
Movement - Collide Burrow, Ground, Unused (Land 09)
Ability - Abilities +
Ability - Command Card +
those are all the custom values i made... got rid of the shatter ability and just made it a wall basically
0
newegg.com
good stuff for good price
bought my comp pieces there :P
1600 could get you a beast of a comp
0
have you tried making the unit able to collide with ground? because the massive units like Ultralisk collide with ground and the default force field only collides with burrowed and Unused 09
btw in your cats vs mouse map if you click on the button more than once you can get alot of stuff, clicked on the Cat button like 6 times before it dissapeared had 1 cat, but like over 10 drones
make a array boolean that sets true for has clicked, then put that into the button click trigger and check if its false for the player, wallah no more allied cats and mice and unnecessary units
0
Spawb Zajkad 1
Events
Timer - Every 30.0 seconds of Game Time
Local Variables
A = 0 <Integer>
Spotted Unit = No Unit <Unit>
Conditions
Actions
Sound - Play Archon_Explode for (All players) (at 100.0% volume, skip the first 0.0 seconds)
Transmission - Send transmission to (All players) from (No one) playing Archon_Explode with name "" and message "Enemy spotted!" using No Portrait playing (None) (Add 3.0 seconds, Don't Wait until it finishes)
General - For each integer A from 1 to 4 with increment 1, do (Actions)
Actions
Unit - Create 1 Ultralisk for player 9 at (Center of Ress a Spawn) facing 270.0 degrees (No Options)
Unit Group - Add (Last created unit) to Zergove
General - For each integer A from 1 to 20 with increment 1, do (Actions)
Actions
Unit Group - Pick each unit in (Unit group((Random Living unit from (Units in (Entire map) having alliance Enemy with player 9 matching Excluded: Missile, Dead, Hidden, with at most Any Amount)))) and do (Actions)
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
((Position of (Picked unit)) and (Center of Ress a Spawn) are connected by pathing) == true
Then
Variable - Set Spotted Unit = (Picked unit)
Unit - Order all units in Zergove to ( Attack targeting (Position of Spotted Unit)) (Replace Existing Orders)
Else
this spawns the ultralisks and makes them run at people, if there is something blocking their path they will find someone else
0
@atjov
you could do, IF Points are connected by pathing, that way if anything is blocking a path it will return false, unless you are doing Attack move random unit on map, then it wont, but for specific units it will
@PsychoMC
do
A=0
while A is = 0
Create 1 Carrier
Set Last created unit = #1
Create 1 Carrier
Order #1 to attack Last created unit
Lag Fest ^
0
http://forums.sc2mapster.com/resources/tutorials/1626-trigger-how-to-target-with-mouselook-tracelines/ should help you, i can give you a GUI version that i made if you want
0
@EternalWraith: Go
was in the beta, this occurred with the patch though XD, sucks if it's 3 times, scrolling down to see the unit and other sections, actually this occurred when i re-installed XD, reinstalled to get patch so idk if its the patch or re-installment
0
Have this annoying problem with trigger editor, not a problem but just an annoyance, the groups show twice XD
0
does a mario cart like map ring any bells? some courses took 2-3min to go across a 200x200 at unit speed 6 not counting skid which i already made, it takes aprox 2:30min to go across
also its not every spot on the map lol, the one i posted was a demonstration
0
just make a long road w/ many points that covers the whole map like a 200x200 map have like 15 turns and it should bug does for me
0
i highly doubt its my graphics card i had a ATi radeon 3450 and it still did that now i have a ATI Raedon 5700 and its still like this 0.o
0
like i haven't thought of that XD
asking if anyone had this and fixed it somehow
0
hey anyone else getting this bug when making long roads?
http://img207.imageshack.us/img207/2684/sc2roads.png
they roads get all messed up and look like this during the game also
0
@Hugin27: Go
bump*
0
:( why did blizzard make it only 4 function XD or why couldent they allow Effect customization through triggers :P