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    posted a message on Unpathable air?

    I have some rectangular areas of my map in which air units are not allowed to move. I don't want to use the No fly zones, because it is quite long areas, like 2x30 yards, and no fly zones seem to be only circular.

    Anyone know of a nice alternative?

    Posted in: Miscellaneous Development
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    posted a message on Move actor

    I want to make a unit which visually will be a combination of models. I want to move some of the models away from the center of the unit though. How would you do that?

    Posted in: Miscellaneous Development
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    posted a message on Movers..?

    Anyone figured out how the movers work? (in the data editor)

    I want to make a missile move out behind the caster, arc upwards in a half circle and then fly to the target, but I can't figure out how to make the missile rotate, or how to set a delay between the diffrend phases.

    Posted in: Miscellaneous Development
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    posted a message on Building upgrade animation

    Using the data editor for this seems too hard. I am now trying to resolve it with triggers, so what I try is that when the morph ability is used, I create a new model actor based on the Barracks Build model. But I want it to skip straight to the Birth C Stand animation, and loop it. I can't seem to figure out how to make it loop. If I call the Animation - Play animation.. with Play Forever flagged it still only play the animation once, and then loop Birth A Stand..

    So, anyone who figured out how to order an actor to loop an animation?

    Posted in: Miscellaneous Development
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    posted a message on Building upgrade animation

    I made a building based on the terran barracks, and I created an upgraded version of it. I made an ability to morph the lvl 1 barracks to lvl 2 and it works, except from it looks kind of dull. I would like to have the terran build animation run while upgrading.

    I assume I need to make some kind of mix between the actors Terran Construction and Zerg Lair To Hive Progress, but I can't figure out how the Zerg actor activate when the Lair is upgraded.

    Anyone here who have figured this one out?

    Posted in: Miscellaneous Development
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