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    posted a message on Feedback for Terrainers
    Quote from ezbeats: Go

    @Tradnan: Go

    ok ill be the first non constructive guy on here. i dont like it. my suggestion; do like me and try to recruit some1 to terrain for you.... lol (were not all made for the same stuff)

    edit; ill go as far to say thats the worst terrain ive seen uploaded into the art forum thus far. lol, sorry just being honest, maybe / hopefully youll get better! dear god i hope you get better, or you stop uploading... haha.....

    I don't agree with this post. No I don't think the terrain is fantastic but it isn't terrible either. You just have to make it more realistic looking that's all. Think about how things are in a real desert. One thing that jumped out at me was how clear cut the cliffs looked. They look man made rather than natural. They shouldn't be so straight and organized you know? But overall not too bad but could use some work. Keep practicing!

    Posted in: Terrain
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    posted a message on Making Units Mirror the Actions of Another Unit?

    @ezbeats: Go

    Hmm ok, maybe I'll try that if I can't figure out how to do it exactly how I want it. It's something to think about I suppose. Thanks for the suggestions!

    Posted in: Miscellaneous Development
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    posted a message on Making Units Mirror the Actions of Another Unit?

    @ezbeats: Go

    Making them escorts would probably get the desired effect I suppose... I hadn't really thought about that. But what do you mean about the 'smart click' thing? Just not sure exactly what you mean. At the moment I have it so that when the player attacks a target they also attack, even tho for some reason it is somewhat buggy and not completely precise... I just can't get the movement down. So I'll check out how making them escorts works. Thanks for the tip.

    Posted in: Miscellaneous Development
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    posted a message on Making Units Mirror the Actions of Another Unit?

    bumpin it... would really like to get an answer if anyone knows

    Posted in: Miscellaneous Development
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    posted a message on Making Units Mirror the Actions of Another Unit?

    Ok so in my map I made an ability for a unit to make 3 copies of himself that attack and move with him and what not, pretty much exactly like the 'mirror image' ability in World of WarCraft. The problem I am having with this is that I can't figure out how to make the images mirror the actions of the player's unit. It seems simple but yet nothing I try seems to work... Right now I have the created mirror image units put into an array and I copied my original movement trigger and replaced the player's character with the imaged units.

    Here's an example from the ORIGINAL character movement trigger:

    If

    And

    Conditions

    W_On == true

    S_On == false

    D_On == false

    A_On == false

    Then

    Unit - Order CharSelect:SelectedCharacter to ( Move targeting ((Position of CharSelect:SelectedCharacter) offset by 0.5 towards (Run Angle + 0.0001) degrees)) (Replace Existing Orders)

    General - Skip remaining actions

    Else

    Here's an example from the IMAGED unit's movement trigger:

    General - If (Conditions) then do (Actions) else do (Actions)

    If

    And

    Conditions

    W_On == true

    S_On == false

    D_On == false

    A_On == false

    Then

    Unit - Order MirrorImageUnits[All] to ( Move targeting ((Position of MirrorImageUnits[All]) offset by 0.5 towards (Run Angle + 0.0001) degrees)) (Replace Existing Orders)

    None of the units respond when I try to move them, so if this script should work, I think there may be a problem with how I set the created units to the MirrorImageUnits array.

    Anyone have any ideas of what I did wrong or what I could do instead? Any feedback/suggestions are appreciated, thank you!

    Posted in: Miscellaneous Development
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    posted a message on Tutorial Request

    I think it would be a great contribution to the community here at sc2mapster, as well as the map making community in general, if some more experienced map makers could throw together a few tutorials not only on how to make custom abilities, but to explain the basics of the data editor and how to use everything. I don't know if this is too much to ask but I think something like this would be very helpful to anyone, like me, who is fairly new to the map editor.

    Thank you in advance to anyone who does end up making such a tutorial, and to those who have already made tutorials about anything regarding the map editor. They make it a hell of a lot easier for noobs like me and they are greatly appreciated :p lol.

    Posted in: Tutorials
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    posted a message on Tutorial Request: How to Create Custom Abilities

    @Sixen: Go

    Oh ok thank you, I didn't know about that, I'll just paste my post in there :p

    Posted in: Tutorials
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    posted a message on Tutorial Request: How to Create Custom Abilities

    Hello everyone, I have recently picked up map making during the recent beta downtime and like many other people, I have a LOT to learn. Through these forums and other tutorials on youtube etc. I am starting to get a decent grasp on the whole map making thing. The one thing that I still really don't understand too much is the data editor, more specifically making custom abilities. A lot of the terms are somewhat unfamiliar to me and I don't completely understand how to use everything, for example the different types of effects and behaviors. I've noticed that a lot of people are in the same boat that I am, and as far as I know, there aren't many tutorials that talk about using the data editor to make custom abilities too extensively.

    So anyway to get to the point of this thread, I think it would be a great contribution to the community here at sc2mapster, as well as the map making community in general, if some more experienced map makers could throw together a few tutorials not only on how to make custom abilities, but to explain the basics of the data editor and how to use everything. I don't know if this is too much to ask but I think something like this would be very helpful to anyone, like me, who is fairly new to the map editor.

    Thank you in advance to anyone who does end up making such a tutorial, and to those who have already made tutorials about anything regarding the map editor. They make it a hell of a lot easier for noobs like me and they are greatly appreciated :p lol.

    Posted in: Tutorials
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    posted a message on (Problem Solved)
    Quote from OneTwoSC: Go

    @apasseroni0014: Go

    Ah good fix, just read this now.

    Lol and I thought this thread was going to say: "And I can't get up" like those commercials for that Senior's product that dials 911 haha.

    Lmao :p yeah that would've been funny. And by the way thanks for your tutorials! If you take a look at my map, I got a ton of what I did from your tutorials, they were very helpful.

    Posted in: Miscellaneous Development
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    posted a message on (Problem Solved)

    Problem solved, it was actually a problem with the 'Target Unit' variable. In the left click cam trigger I had the target registered as a localized variable rather than the global variable so I changed that and now it works. Thanks for the help!

    Posted in: Miscellaneous Development
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    posted a message on (Problem Solved)

    Could it possibly be a problem with the ability (the Warp Strike (Set) effect) and not the triggers? I am very unfamiliar with the data editor, so it wouldn't surprise me if I made a mistake there. This seems to be the problem to me since not only the blink doesn't work, but the damage doesn't work either. If it was a problem with blink messing up the distance check than wouldn't the damage still register after the distance condition is disabled?

    Posted in: Miscellaneous Development
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    posted a message on (Problem Solved)

    @b0ne123: Go

    Ok, thank you very much for your help. I am going to fix the localization error now, than I will take a look at the changes you made and see what I can do.

    Posted in: Miscellaneous Development
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    posted a message on (Problem Solved)

    Hmm no replies yet... :p hopefully I'll wake up to one in the morning. Some help would be really appreciated! :)

    Posted in: Miscellaneous Development
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    posted a message on (Problem Solved)

    Hello ladies and gents, well probably mostly gents :p During the recent beta downtime I decided to pick up map making! So far, with the help of these forums and some very good tutorials, everything has been going pretty well.

    The problem is that recently I ran into a bug that I just cannot seem to fix... One of my abilities, that being the Dark Templar's 'Warp Strike', is not functioning correctly. The ability itself works fine but the problem is that for some reason you can only cast it once, than it just won't let you anymore. My best guess would be that there is something wrong with the cooldown/refresh triggers, but I more than quadruple checked them and everything seems correct... I am sure I am just overlooking something very simple but I just can't seem to figure it out so if anyone wants to take a look that would be great!

    Also, feel free to give any feedback and/or ideas. But just so you know, a lot of things are currently not working correctly or not implemented at all, which is a result of me being aware of them and just not getting to them yet. The plan for this map is to end up being a Player vs. Player team battle arena style map, which obviously it is not yet, so a LOT of things will be changed in the future.

    Thanks in advance for any and all feedback/suggestions/solutions!

    Also, the enGB localization error should be fixed now.

    Posted in: Miscellaneous Development
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    posted a message on Square routes usable in triggers?

    @s3rius: Go

    Thanks for the reply, but actually I already saw that tutorial! Lol :p. It was very helpful, that is actually what I am using to modify the attack damage of my Backstab type ability.

    Posted in: Project Workplace
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