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    posted a message on Idea for Capture the Flag Terrain Layout

    @7MM3: Go

    Hmm ok, good point. But keep in mind it is only 5v5 too. I don't know if that changes your opinion or not. Maybe I could add a ramp coming down from the high ground on the far east and west so that the side paths can be used to return the flag too. That could help, but at the same time I think that might make it TOO easy. It's worth trying though. Thanks for the feedback!

    Posted in: Miscellaneous Development
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    posted a message on Pulldowns (and why they are retarded)
    Quote from Beider: Go

    @apasseroni0014: Go

    Yeah I suppose, just wanted to give people a heads up on this. Only annoying part is that if they don't fix this at release and then suddenly decide to fix it in some random patch a lot of maps will probably break.

    Yeah I was thinking about that too. They probably wouldn't fix it too long after release for that reason. Then again it isn't very hard to fix that in your map, but it's still a pain.

    Posted in: Miscellaneous Development
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    posted a message on Idea for Capture the Flag Terrain Layout

    Hey guys, Right now I am working on a WoW style 3rd person capture the flag map like World of Warcraft's Eye of the Storm. There's one flag in the middle and four neutral bases that can be captured. The flag has to be returned to one of the captured bases, not the spawn point. The spawn point will just be for respawning when you die and it will probably have a healing fountain and maybe vendors if I decide to put items in it.

    So anyway, the point of this thread is to get everyone else's opinion on the basic layout of the map. Keep in mind that this is just the basic layout for the terrain, I realize that it is very bland looking I just didn't want to put a whole lot of time into making it look good if I wasn't going to keep it. If it is pretty good than I'll fix it up a bit and make it look better without changing the terrain enough to effect gameplay.

    Posted in: Miscellaneous Development
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    posted a message on Pulldowns (and why they are retarded)

    @Beider: Go

    Yeah I noticed this too... I don't get why it's like this and it confused me for a little while until I realized what it was doing. It's probably just a bug and it should be fixed once the retail version comes out... at least I hope so. I guess once you realize how it works it isn't too bad. It's just confusing at first.

    Posted in: Miscellaneous Development
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    posted a message on Screenshots when in game come out black

    @Sixen: Go

    Ahh yes they do. Thank you!

    Posted in: General Chat
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    posted a message on Join The Dominion

    THOR IS HERE!!!

    Posted in: General Chat
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    posted a message on Screenshots when in game come out black

    Ok so I am trying to take a screenshot of my map, but every time I do they just come out black. Has anyone else had this problem? If I take screenshots while not in game they come out normal, so I don't know what the problem is.

    Posted in: General Chat
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    posted a message on Displaying Mana/Energy Bars

    @JPLetters: Go Hmm ok that sounds pretty good. So basically just have the dialog item change size depending on the unit's current energy? I'll give that a try.

    Posted in: Miscellaneous Development
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    posted a message on Displaying Mana/Energy Bars

    Ok so what I want to do is pretty simple, all I want to do is display a mana/energy bar basically the same way as in WoW. I realize this is possible with a boss bar but I don't want to have 2 boss bars, as I already have one displaying the unit's health and it looks bad since they both have pictures. Sorry if this question has already been answered somewhere else... but I looked around a bit before posting and surprisingly I didn't find anything on the subject. Thanks in advance for any feedback.

    Posted in: Miscellaneous Development
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    posted a message on Ending an Animation

    @zifoon: Go

    Ok thanks for the info, but no although what I have at the moment does not work... it doesn't kill the whole templar visual. What I was trying to do was just destroy that animation so that the normal animations would resume. I really don't know much about animations so I'm still learning. I'll try what you said and see if I can get it right.

    P.S. yes it is an attack animation not a spell

    Posted in: Miscellaneous Development
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    posted a message on Ending an Animation

    Ok so in my map I added an attack to the High Templar. I added an animation to the attack and it works pretty well but now when the High Templar is done attacking he doesn't resume his typical walk or standing animations he just stays still. I've been messing with this for like an hour or more now and it's driving me nuts!!! Could someone please point me in the right direction? A solution to this very obnoxious (and probably simple) problem would be very much appreciated! Thanks.

    Ok well I posted the screen shot of what I have right now... This is one of many things I have tried.

    Posted in: Miscellaneous Development
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    posted a message on Making Units Mirror the Actions of Another Unit?

    @RileyStarcraft: Go

    I'm not sure how to make an ability like this, is there a tutorial or something where I can read about it? Or should I just look at the Carrier and copy that? That does use a hangar ability right?

    Posted in: Miscellaneous Development
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    posted a message on Making Units Mirror the Actions of Another Unit?

    @ezbeats: Go

    Yeah I don't think I want to use attack move for that reason. Plus that wouldn't do anything for me when I am just walking around without attacking anything.

    Posted in: Miscellaneous Development
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    posted a message on How do you upgrade the supply stat for a unit?

    @shamokee: Go

    I do 90% of what I do through triggers so I'm not sure if there is a way to do it with the data editor or not... I don't use it a whole lot. But you could probably do it the way I said earlier with some clever use of variables and triggers to make the other stats you are going to change more automated, which would make it less of a pain. That being said, I am sure there probably is an easier way to do it, but I'm not sure how. Someone else will probably have better advice than me but if not than this is one way to work around it.

    Posted in: Miscellaneous Development
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    posted a message on How do you upgrade the supply stat for a unit?

    @shamokee: Go

    If you're doing it through triggers you could just make a new unit in the data editor that is completely identical to the original one except for the supply usage, than in the trigger have the new unit with the modified supply stat replace the old one where ever you want it to be replaced (like at the building it is trained for example).

    Posted in: Miscellaneous Development
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