- The map probably shouldn't have ''too'' many doodads so it won't get laggy. Doodads shouldn't take up too much room in the map (so for exmaple that you can't pass it or doodads taking away your view on the field).
- The map is basicly a Melee map so it should have strategic locations. The main base should obviously provide a little bit more room then the expansions just like in other Melee maps.
- Wasteland or Jungle can do yes as long as it looks like humans work/live there. It may also have the style like the missons: The Evacuation, Cuttroat or Media Blitz.
I hope I have provided you with enough information. :)
War of the Nations is not an excisting game (atleast not that I know), but that was the name I'm giving the map, might change in the future if I can think of a better name.
I'm not english but symetrical means that all sides look the same? I want to have to game quite balanced so noone has a advantage/disadvantage because the terrain is different.
With size I was thinking of 192-192
Your maps look really promising, I can't wait to see the result!
Hello!
I'm currently working on a War of the Nations map. Where countries from our world fight each other.
Each country will have it's abilities and acces to various units.
Since I'm not really that good with terraining I was wondering if there is someone out there that would love to help.
You will get fully credited for it!
What are the requirements?
- 4 players (where 2v2 is also possible).
- Melee style.
- The map has to look like it belongs to the human race (not on a roof like Metalopolis or in a city).
- There have to be 2 ''Landing Spots'' where players have to build a Supply Depot on a certain location to own the Landing Spot where they gain resources from every now and then from Colony Ships.
If I forgot to mention anything please let me know and if there are any questions then feel free to ask!
0
I have tried to look it up but I can't seem to find it. Anyone able to help me out with this?
The grating, not that thing underground. I want to make something simular to that but I can't find the grating.
Thanks in advance!
0
I have to agree, we don't need this.
0
@Senselessness: Go
Hey thanks for commenting. :)
- The map probably shouldn't have ''too'' many doodads so it won't get laggy. Doodads shouldn't take up too much room in the map (so for exmaple that you can't pass it or doodads taking away your view on the field).
- The map is basicly a Melee map so it should have strategic locations. The main base should obviously provide a little bit more room then the expansions just like in other Melee maps.
- Wasteland or Jungle can do yes as long as it looks like humans work/live there. It may also have the style like the missons: The Evacuation, Cuttroat or Media Blitz.
I hope I have provided you with enough information. :)
0
Bumping. Still looking for someone, the guy above hasn't responded in ages.
0
I have seen the Guardian model in play in Nexus Wars. It's pretty cool.
0
Wow this looks so good! How did you manage to do the indoor spaceship?
0
I only played WoW till level 9, then I got bored of it and quit.
0
I don't know..whenever I play with you guys I always lose. :(
0
@TrenixPL: Go
Siege Tanks (Siege Mode) are set to not target the same, so they have more splash effect. You could try looking into that.
0
This actually looks like alot of fun. Any chance of an EU release?
0
@Nanophage: Go
War of the Nations is not an excisting game (atleast not that I know), but that was the name I'm giving the map, might change in the future if I can think of a better name. I'm not english but symetrical means that all sides look the same? I want to have to game quite balanced so noone has a advantage/disadvantage because the terrain is different. With size I was thinking of 192-192
Your maps look really promising, I can't wait to see the result!
0
Hello! I'm currently working on a War of the Nations map. Where countries from our world fight each other. Each country will have it's abilities and acces to various units. Since I'm not really that good with terraining I was wondering if there is someone out there that would love to help.
You will get fully credited for it!
What are the requirements?
- 4 players (where 2v2 is also possible).
- Melee style.
- The map has to look like it belongs to the human race (not on a roof like Metalopolis or in a city).
- There have to be 2 ''Landing Spots'' where players have to build a Supply Depot on a certain location to own the Landing Spot where they gain resources from every now and then from Colony Ships.
If I forgot to mention anything please let me know and if there are any questions then feel free to ask!
0
Dubstep, Drum and Bass, House, Electro, Hip Hop, Reggea.
0
Awesome cursors, I will defnitly try one out!
Here's maybe another idea: 8/16 bit sprites, stationary when nothing is loading and moving when somethin is loading.
Just an idea. :)
0
This makes me so happy!
Now to see if someone can make a game like Populous: The Beginning too!