Another reason I could think of is that the video is kind of repetitive, same type of action, same type of battlecruiser view. Even though you switched from Zerg forces to Protoss, it didn't really change much.
It was awesome to watch for the first minute, then it kind of lost it's power because it showed the same type of action over and over.
Work in progress.
I chose Turnaround Evolution because I thought the map set-up was pretty cool.
Since there was no snow map in SC2 I chose Meinhoff as my map to keep it kind of the same by using white/gray sand layers.
The central expansion has become the High Yield since it's the hardest to control.
The 11 and the 5 o'clock expansions have no more gas since they are easy to defend.
Decision has to be taken to expand to an easy defendable expansion with no gas or the expansion on the cliff with gas, but it's closer to the enemy.
A small amount of ground has been removed close to each base since this could be heavily abused by Reapers.
Update: A ramp with Destructible Rocks has been added to give the possibility to use a shortcut, the ramp is small so it can be dangerous for your opponent to walk up upon.
Map contains fog and wind effects to give it more of a cold and abandoned feeling.
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@Mogranlocky: Go
Screenshots can be seen once you click on the link to the project. Also, how do I add images here?
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Korhal Waters has recieved updates.
And a new map has been added to the list!
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Kerrigan controls all of the Zerg, there is no individual unit that thinks seperated. The Zerg are all connected to Kerrigan.
And Hunter Killer was in the campaign.
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Another reason I could think of is that the video is kind of repetitive, same type of action, same type of battlecruiser view. Even though you switched from Zerg forces to Protoss, it didn't really change much.
It was awesome to watch for the first minute, then it kind of lost it's power because it showed the same type of action over and over.
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This game is totally worth the money, amazing multiplayer gameplay. The campaign and editor are for me an extra.
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I have uploaded Korhal Waters, if anyone wants to try it out!
Feedback appreciated and have fun!
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If it's published there will be a high chance of being removed because of copyright issues.
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I recently started to enjoy making Melee maps. I'm posting them here if anyone is interested to check them out. :)
Korhal Waters
Version: 1.4
Players: 2
Map size (Playable): 108x100
Spawn positions: 1 & 8
Project: Korhal Waters
Features:
Ulaan Secrets
Version: 1.0
Players: 2
Map size (Playable): 188x188
Spawn positions: 12 & 3
Project: Ulaan Secrets
Features:
More will be posted as more maps will follow.
Constructive feedback is highly appreciated!
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@replaywarrior: Go
What lights are those? The purple ones.
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Oh we have to do a Blizzard map? I thought any would do. Mine is from official League's. :/ Guess I'll start all over.
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Work in progress. I chose Turnaround Evolution because I thought the map set-up was pretty cool.
Since there was no snow map in SC2 I chose Meinhoff as my map to keep it kind of the same by using white/gray sand layers.
The central expansion has become the High Yield since it's the hardest to control. The 11 and the 5 o'clock expansions have no more gas since they are easy to defend. Decision has to be taken to expand to an easy defendable expansion with no gas or the expansion on the cliff with gas, but it's closer to the enemy. A small amount of ground has been removed close to each base since this could be heavily abused by Reapers.
Update: A ramp with Destructible Rocks has been added to give the possibility to use a shortcut, the ramp is small so it can be dangerous for your opponent to walk up upon.
Map contains fog and wind effects to give it more of a cold and abandoned feeling.
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How can you get a big minimap view? (from the SC1 map)
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@thommiej: Go
Yeah, you want to balance it in the style of SC2. Note that you can also add mineral lines with no gas in SC2 maps too.
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This contest sounds more like ''who picked the coolest map''. I think creating your own Melee map would be a better thing.
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Found it, thanks alot everyone! :)