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    posted a message on Re-ordering issued orders?

    Is GAME OVER a variable,point,region or ....

    Posted in: Galaxy Scripting
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    posted a message on [Help / Trigger] Team Melee

    Change this : Player Group - For each player player in (All players) do (Actions) Actions General - If (Conditions) then do (Actions) else do (Actions) If player != 2 Then Variable - Set Starting Position[player] = (Start location of player player) Melee - Create (Race of player player) melee starting units for player player at Starting Position[player] Melee - Set (Race of player player) melee starting resources for player player Else

    into: Player Group - Pick each player in (All players) and do (Actions) Actions General - If (Conditions) then do (Actions) else do (Actions) If (Picked player) != 2 Then Else

    with the other thing I can't help you.

    Posted in: Galaxy Scripting
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    posted a message on [Solved] Unit turning

    Had the same problem with my map and fixed it a minute ago.

    I had copied my turret which rendered it unable to turn. So take an already existing turret.

    Hope this helped ya all

    Posted in: Miscellaneous Development
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    posted a message on Starcraft Cake

    Damn u made me hungry showing that cake . :p

    Posted in: General Chat
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    posted a message on Shorten animations

    Hi guys,

    For my map I want to shorten the animation of the effect calldownMULE(create Pesistent), is there any way i can do this without the sound being out of sync.

    Map is found here : http://www.sc2mapster.com/maps/wwm-khazr/

    THX in advance

    Posted in: Miscellaneous Development
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    posted a message on Issue Order / move / offset ?

    - Effect - Fear Target Offset (create persistent) : expire delay : 5 sec Flags : radom Offset initial delay 0.1 period count : 1 period effect : Fear Issue Order target Location : target Unit Target Location Offset end : Target point Target Location Offset start : caster unit

    I think you need to change the bold. But I don't know in what

    Posted in: Miscellaneous Development
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    posted a message on Region Control Map

     You have got some good ideas there.

    It would be cool if  this Region Upgrading would be if you upgrade it grades up and it does this for all future controllers, would make the previous controller try to grab it back.

    Posted in: Project Workplace
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    posted a message on Event How To: "If a change has occurred" ?

    Can you do it with this are isnt it possible.
    2 variables : OldOwner and NewOwner which are both integers.

    <> - Test
        Events
            Timer - Every 5.0 seconds of Game Time
        Local Variables
        Conditions
        Actions
            Variable - Set OldOwner = NewOwner
            Variable - Set NewOwner = (Owner of (Picked unit))
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Not
                        Conditions
                            NewOwner == OldOwner
                Then
                    ------- Action-------
                Else

    Posted in: Miscellaneous Development
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    posted a message on Inventory Slot Full Requirement?

    Hi there,

    Normally the items appear on the ground next to the shop. How did you make the shop? I've searched for a solution but couldnt find one.

    Greetz Khazr

    Posted in: Miscellaneous Development
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    posted a message on Game breaking upgrade problem QQ[Solved]

    Hello,

    I've followed the same tutorial as you mentioned but i do not have this problem. I got a question do you have the shop placed as neutral? because I did this, i hope this helps.

    Edit: maybe you can send the map where it is in so I can take a look at it.

    Posted in: Miscellaneous Development
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