I making a map where I need Heroes. No problem with that :)
But I am somewhat lacking of ideas these days.
So i would like to ask the community here to bring me some cool not to overpowered abilities for heroes.
I can make them myself or if you want to do you can make them :)
Spawning trigger
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
Actions
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
Unit - Create 1 Unit for player X at Point using default facing (No Options)
Bone's solution is probs better, depends on what you want to do :)
Should like make it in three steps, you got like advanced teaching the commons teaching the noobs. This would make alot of users contribute to the system :)
Used alot of them , and they all do things which I don't like ( sucking my memory up, not doing anything against virusses)
so now I made my brain a Anti-Virus, it's effective didnt get any virus ^^
I think this will do it, you cna pm me if you don't get it or want more info about it
Unit - Create (* (CastlesOwned[(Owner of CapitalSpawningBuilding)], 2)) Baneling for player (Owner of CapitalSpawningBuilding) at (Position of CapitalSpawningBuilding) using default facing (No Options)
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people who wonna help me make my HLW follow this link http://www.sc2mapster.com/teams/khazrsmappingteam
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Question does the latest version support 64 bit windows vista? cuz it says 32bit
Question had been answered: underneath by iskatumesk thx for that
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HLW or HeroLineWars, known from wc3
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placeholder, going to put all abilities here and on the upper post
-Swaps the position of caster and target instantly. Usefull to get the enemy hero close to your own minions or tower.
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modification+ then go to unit tab and search for life armor bonus add 1 there it will do the job :p
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Hello there guys,
I making a map where I need Heroes. No problem with that :) But I am somewhat lacking of ideas these days. So i would like to ask the community here to bring me some cool not to overpowered abilities for heroes. I can make them myself or if you want to do you can make them :)
Thx in advance,
Greetz Khazr :)
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If you maps are good enough they will rise eventually :)
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No problems, you can pm me if you need some help
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lol why would you want to patrol with your builder ?!?
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something like this
Spawning trigger
Events
Timer - Every 5.0 seconds of Game Time
Local Variables
Conditions
Actions
Player Group - Pick each player in (Active Players) and do (Actions)
Actions
Unit - Create 1 Unit for player X at Point using default facing (No Options)
Bone's solution is probs better, depends on what you want to do :)
0
Should like make it in three steps, you got like advanced teaching the commons teaching the noobs. This would make alot of users contribute to the system :)
0
If you watch the vid from ColbyCheeze you know exactly how to win and will win except if the other team does the same :)
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I have seen this in a map don't remeber which one but it used some variables to change the traceline function.
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Used alot of them , and they all do things which I don't like ( sucking my memory up, not doing anything against virusses)
so now I made my brain a Anti-Virus, it's effective didnt get any virus ^^
0
I think this will do it, you cna pm me if you don't get it or want more info about it
Unit - Create (* (CastlesOwned[(Owner of CapitalSpawningBuilding)], 2)) Baneling for player (Owner of CapitalSpawningBuilding) at (Position of CapitalSpawningBuilding) using default facing (No Options)