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    posted a message on Lobby teams don't match map team definitions

    Has anyone found a decent way of fixing this problem yet? Because I've been at it on and off for a few days now and I'm completely out of ideas on how to set up the teams properly... :(

    Posted in: Miscellaneous Development
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    posted a message on Nub question...

    Hmm... next question....

    I'm trying to set it up so that if 3 of the 4 bunkers on my map are destroyed then it ends the game in victory for the person left alive... I'm pretty sure I've almost got it right, I've set 3 events for the bunkers dying, set the action to end the game in victory and I've added an and condition. My problem is I can't figure out what I need to put into the conditions (the and condition's.. conditions.... -_- lol) so that it won't end the game until all other bunkers are destroyed. So as soon as 1 of the bunkers goes boom the game ends in victory for the attacking player. -_- lol

    I'm hoping there's just some easy little command I'm missing that simply tells my trigger all the events must happen before it goes off... But I doubt it... -_- lol

    As per usual, all replies and help greatly appreciated! :)

    Oh and if this makes no sense it's because I'm rushing this at work... If people are confused when I get home I'll rewrite it but slightly better... lol

    Posted in: Miscellaneous Development
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    posted a message on Nub question...

    Thanks happy, pathing blocker doodads have done the job nicely! :D

    Posted in: Miscellaneous Development
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    posted a message on Nub question...

    Thanks ndudz, I've fixed the camera now (that was really easy ^_^) and I got the firebats working!! yay!! ^_^

    As for the upgrade/unit change, I have decided to go with automatically upgrading the players units, I've set it up (and got it working) so that once a player hits a certain resource point it just starts making the new units. It was actually really easy... ^_^

    But I've got another small (hopefully relatively simple) question... Is there a way to make an invisible wall that units can't pass through? Because where I have the units spawning I've made a little platform and put walls around it (found a sweet looking wall in the doodads) but the units walk straight through the walls... >_>

    Also I promise I will eventually stop bugging you guys with questions... I feel like I'm being such a burden, everyone else is asking all these important and elite questions where as I'm sitting here going.... How do I build a wall? -_-'

    On the plus side though all of you guys who have been helping me (and sc2 mapster) are going to be getting a special mention on my map! ^_^

    Posted in: Miscellaneous Development
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    posted a message on Nub question...

    Wow, firstly thanks for all the really helpful replies, coming from playing WoW I was mostly expecting to get flamed hardcore for asking such a stupid question... but you guys all kick ass! ^_^

    I'm going with changing the units in the data editor simply because there really isn't going to be too many units to my first map so it is quick and easy. :D

    But I have more questions now! -_-' lol...

    So... Two questions...

    1. When the game starts my camera isn't set correctly, as player one I want it to start the camera in the top left (player two top right corner, p3 bottom left and p4 bottom right). Was thinking there might be a trigger like on game start move p1 cam here, p2 there, etc. But I also thought there might be an easier way? Perhaps some way of forcing the players cam to their starting location or something?

    2. I'm trying to add a button to the players command centers so they can pay say 1000 minerals and instead of spawning marines around their base it starts spawning ghosts or something... I tried so #$&#*ing hard to get that working, tried adding upgrades, abilities, triggers, all kinds of stuff... But I fail >_< lol...

    Also on a side note.... It may have just been because I was incredibly smashed but I couldn't find firebats in the editor?? Did they leave them out of SC 2? Or am I just a drunken idiot? ^_^ lol

    Once again, thanks heaps for all the awesome replies, they really helped and I'm so glad I ended up on a decent sc 2 dev forum rather then some of the trash that I found... >_> ^_^ Have a really cute kitten as a thanks! :D

    Posted in: Miscellaneous Development
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    posted a message on Nub question...

    Hey everyone,

    I used to make SC maps waaaaay back in the day and with the release of SC 2 I've decided to get back into it....

    So I have my first noob question... I'm trying to set it up so that if a player kills an enemy unit the player gets some resources... I tried editing the units but couldn't find any option that looked like it would do it... and I also tried playing around with a trigger to see if there was a way to get it going in there... But as previously mentioned, I'm a noob...

    HHEELLPP!! :( lol

    Posted in: Miscellaneous Development
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