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    posted a message on [Trigger] 3rd Person Movement

    One of my favorite triggers to use. I've tweaked it here and there for my own purposes (mouse is visible; camera control governed by middle mouse) but there is still one thing I can't seem to get around. Lets just say I'm playing as a Siege Tank, and want to see an explosion ahead even when there is no units around to target.

    So far, all I've been able to do is get a sound to play upon a miss. Any work arounds?

    Posted in: Tutorials
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