I've mostly finished the re-release for Power Level Overwhelming. The map is playable in the arcade. I'm also still wanting artistic help for custom models / animations if people are interested!
Update:
Trailer Added:
General gameplay footage as 'Power Disciple' hero. They're actually referred to as 'Idols' rather than heroes in the game.
Details on re-release:
New 'power' resource mechanics. Power is generated by 'powering up', which adds a passive movement and damage bonus. Power can be consumed by some special abilities.
Still an FFA battle, but now 2v2v2v2 (red team, blue team, green team, and purple team).
First team score (power level) to reach over 9K+ wins.
Brand new 'Diablo 3 style' user interface.
New hotbar system allows different skills when using power beam or flying.
Completely reworked hero and skill system.
Completely reworked leveling system and scaling.
Blizzard has fixed SC2 client crashes that used to occur on the old versions.
I think there some benefits from learning the SC2 platform that people don't acknowledge. Especially the data editor. The designers of that system have decades of game development experience and it provides a window into their engine. I picked up on a lot of potential optimizations in their design.
Yeah this is what makes it so confusing. One person says there is, the other says there isn't. If there was an NDA, Blizz needs to be clearer and say it in the email. I'm grateful to be a part of the test, but this is confusing lol.
There is not an NDA, otherwise you would have had to sign something. I think their preference would be to not post everywhere since it's an early stage of the implementation and they're still collecting feedback on things.
[Bug]: This is a serious bug that *breaks game engine functionality* when too many abilities are added to a single unit + 1 morph ability. Buttons become hidden/masked and orders may not be issued. Unit catalog entries with too many abilities cannot receive commands when 'buttons' on the 'command card' become hidden / masked as additional abilities are added. Seems to occur around 22+ abilities + 1 morph ability.
NOTE: I have a test map available which can demonstrate the issue,email me at [email protected]
[Bug Details]: Upon running the map, you will notice that the single marine on the game board cannot receive 'move' commands. This is because the marine's move button has become hidden or masked as a side of effect. The marine 'unit catalog' entry has been modified with a large amount of randomly selected abilities, as well as custom abilities that morph the marine into other units. You can add additional abilities such as the 'infestor' suite of abilities to see additional buttons on the command card become masked. I have also noticed that I can stack up to about 30 abilities on a unit, but then remove any morph abilities and the problem does not occur. There is an unexplained link between having a morph ability, lots of abilities on a unit, and the masking / hidden command card button problem.
Initial Bnet 2.0 was always a big deal for Blizzard infrastructure, not really for gamers. They just made the mistake of marketing it as a better experience. Sometimes you have to get worse before you get better.
Hopefully if people keep making suggestions they will iterate and improve their service.
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I've mostly finished the re-release for Power Level Overwhelming. The map is playable in the arcade. I'm also still wanting artistic help for custom models / animations if people are interested!
Update: Trailer Added:
General gameplay footage as 'Power Disciple' hero. They're actually referred to as 'Idols' rather than heroes in the game.
Details on re-release:
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I once tried to have some friends over to play Starcraft: The Boardgame and we hardly got past the rules LOL. this looks cool
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http://www.yoyogames.com/gamemaker/windows
2012: Pay $40 for basic data structures
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Pre 1.5 alpha, I think there is a modify unit effect that allows mover change.
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I think there some benefits from learning the SC2 platform that people don't acknowledge. Especially the data editor. The designers of that system have decades of game development experience and it provides a window into their engine. I picked up on a lot of potential optimizations in their design.
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There is not an NDA, otherwise you would have had to sign something. I think their preference would be to not post everywhere since it's an early stage of the implementation and they're still collecting feedback on things.
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No, it's not legally binding.
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Some UI show hide methods seem to use a increment/decrement counter in my experience.
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Looks nice. Using hotkeys can also instantly use abilities based on mouse position like Diablo 3.
The drawing would be awesome on an iPad :]
My thoughts:
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I should probably mention that I'm wrapping up a custom that's loosely DBZ-inspired with Diablo 3 style controls. Gameplay is a lot different though.
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PLO is currently 5MB compressed for entire map. Probably going to be around 6 or 7 with loading screen and more images.
Game data is 276 KB compressed Triggers are 1.59 MB compressed Terrain is 551 KB compressed
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[Bug]: This is a serious bug that *breaks game engine functionality* when too many abilities are added to a single unit + 1 morph ability. Buttons become hidden/masked and orders may not be issued. Unit catalog entries with too many abilities cannot receive commands when 'buttons' on the 'command card' become hidden / masked as additional abilities are added. Seems to occur around 22+ abilities + 1 morph ability. NOTE: I have a test map available which can demonstrate the issue,email me at [email protected]
[Bug Details]: Upon running the map, you will notice that the single marine on the game board cannot receive 'move' commands. This is because the marine's move button has become hidden or masked as a side of effect. The marine 'unit catalog' entry has been modified with a large amount of randomly selected abilities, as well as custom abilities that morph the marine into other units. You can add additional abilities such as the 'infestor' suite of abilities to see additional buttons on the command card become masked. I have also noticed that I can stack up to about 30 abilities on a unit, but then remove any morph abilities and the problem does not occur. There is an unexplained link between having a morph ability, lots of abilities on a unit, and the masking / hidden command card button problem.
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Google sponsored an AI competition which was called 'planet wars' based on this same concept.
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Initial Bnet 2.0 was always a big deal for Blizzard infrastructure, not really for gamers. They just made the mistake of marketing it as a better experience. Sometimes you have to get worse before you get better.
Hopefully if people keep making suggestions they will iterate and improve their service.
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Not sure what I can say other than sorry for your loss.