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    posted a message on Basic IT classes are.... lame

    I'll give you some work. Finish wiring my house with Ethernet + VLAN :]

    Posted in: Off-Topic
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    posted a message on 1.4.0 patch notes

    "Increased maximum number of unit command card buttons per card from 32 to 64. "

    They must love me, they finally fixed PLO crash and now this.

    Posted in: General Chat
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    posted a message on [Data] Z Offset projectiles, it's raining cows

    @DarlD: Go

    It's a term. You add it to your actor event.

    Edit:

    To clarify, right click on the event and say add term, the 'term type' is PassChance. It acts as a filter that must be satisfied for the event to fire.

    Posted in: Tutorials
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    posted a message on [Data] Z Offset projectiles, it's raining cows
    Quote from strhsxx: Go

    the void prism impact is spawned in the center of the caster unit not only the cow missile. how do I make it to be spawned in the center of only the cow ?

    I'm not sure I understand the question. I can try to answer it if I get more details?

    Posted in: Tutorials
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    posted a message on [Data] AI - Simple Behaviors

    @Citiz3nSnip3s: Go

    Yes, there should be. Trying typing the the 'field filter' (text box top right titled 'search') for the word 'period'.

    Posted in: Tutorials
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    posted a message on [Data] Z Offset projectiles, it's raining cows

    @Keyeszx: Go

    For this particular tutorial, the tightness of the area is effected by the '7. New Persistent Effect - Cow-pocalpyse (Persistent)' periodic offset values.

    Posted in: Tutorials
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    posted a message on [Data] Random Actor Effects
    Quote from currydevil: Go

    It would be nice to know what kind of validators you made for the Random Rising Particles. (I suck at validators to even begin to guess what you made there)

    Hmm, which validators? I don't think I used any validators for the red rising particle effect.

    Posted in: Tutorials
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    posted a message on Want to pick up programming

    Good god don't learn Ruby, learn .NET or Java is instead as your first newbie language. I'd stick with something statically typed so it can help you learn the syntax for your first language.

    Posted in: Off-Topic
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    posted a message on New Map Making Tutorial - Missile Movers

    Wondering if they made that considering our mover tutorials are partial. They seemed like they really wanted to see better movers in the blizzcon panels. Also, the mover editor is not user friendly at all and lists many optional or ignored subfields.

    Posted in: General Chat
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    posted a message on Heart of the Swarm Preview

    Congrats sixen, please take lots of pictures for us! Also, it's not the programming capabilities of the editor that is special, it's being able to play things on battle net with very little overhead.

    Posted in: General Chat
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    posted a message on How to make protoss voice filter

    This is neat, I've been wanting to add some sound effects to my map so I might try this out some time.

    Posted in: General Chat
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    posted a message on Ex-TMA Discussion thread
    Quote from Mephs: Go

    @zenx1: Go

    Maybe this is why Blizzard banned my account now? I can't update Smash anymore, thanks blizz Sixen I guess.

    Just posting this so everyone can form their own opinion. I logged on tonight to do some test patching and I get a message during upload that is accompanied with a "failed" message which says "This account has been banned".

    I am banned "permanently" from the forums for trolling a green post by "Archer" by saying "Who the @#%^ are you?", obviously auto-bleeped by the forums. This doesn't seem like any valid reason to ban me from uploading maps.

    I find it funny that I troll a green post and suddenly I can't even update my map anymore. To me, it feels like someone leaked the 2.0 sneak peek I showed off the other day, and seeing as Sixen is also a blizz-dick rider it only makes sense that he'd encourage someone on blizzard's end making it so that he'd have no competition for his shitty hyped up map.

    He even names a hero the same thing I named mine, and also classifies him as a tank as well?

    Some butt-hurt employees? Or is Sixen really behind this? I want some answers now because whoever did this is essentially throwing away months of work and polish that is unrivaled right now on the custom map list. I also suspect its a good reason the map has yet to be featured, because I honestly can't form any idea in my mind why it wouldn't be featured, especially with all the shit that's on the feature list now with some exceptions.

    Worst case you could buy another account and upload it there. Yes, I know paying is lame just saying you wouldn't lose everything.

    Posted in: General Chat
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    posted a message on Mafia: Lies and Murder

    Fun but the game seems a bit slow. I don't need more than 10-15s to select a target during the night.

    Posted in: Map Feedback
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    posted a message on Ex-TMA Discussion thread
    Quote from Molsterr: Go

    @Ultimaswc3: Go

    obviously thats not the context he used the word "remake" in tho.

    Not sure what you mean. He said entirely new. I threw out a wishful and unlikely guess. The only context here for the word remake is your interpretation of what a remake is. Not worth discussing anymore, I just felt the need point out the flaws in his post because he was trying to ruin my guessing fun. Why take my guess so seriously, this is a goofy thread. Like the previous posters stated, there is little useful information in the teaser to actually try and guess what the new game is for most of us.

    Tldr

    It's all speculation, so it's silly to try and to put down someone's wild guess because there is so little information.

    Posted in: General Chat
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    posted a message on Ex-TMA Discussion thread
    Quote from DogmaiSEA: Go

    @Ultimaswc3: Go

    No it's not, it is entirely and utterly correct in the fullest sense of the word.

    Redundant, does not help transform an assumption to truth. Furthermore, everything is a 'remake' to a certain degree since we draw from our experiences.

    Posted in: General Chat
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