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    posted a message on [Library] Keypad System

    wow thats actually really cool. good job dude im sure i will find a use for this.

    Posted in: Trigger Libraries & Scripts
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    posted a message on Shock wave visual effect?

    cancelling Warp in Nexus has an explosion effect that you could probably use as a base to edit

    Posted in: Miscellaneous Development
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    posted a message on How do I fire multiple weaps at once?

    humpty bumpdy sat on a wall..

    Posted in: Miscellaneous Development
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    posted a message on How do I fire multiple weaps at once?

    I asked this question in the IRC and no one seemed to know. But what I'm trying to do is get my mothership to fire more than 1 weapon at a time. I am able to change it's weapon to whatever I want, I am able to make it fire 2 different weapons, but never simultaneously. Any help would be very much appreciated, thankyou.

    Posted in: Miscellaneous Development
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    posted a message on How do I kill a unit that hasn't spawned yet?
    @J_cup: thanks, although i couldnt find any function that was "player number"esque you gave me another "if then else" idea that worked. "if picked player == computer" do nothing ty
    Posted in: Miscellaneous Development
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    posted a message on How do I kill a unit that hasn't spawned yet?
    Hey guys I was wondering if you could tell me how to kill a unit that hasn't yet spawned. You see, I have a map where each active player has a barracks spawn at their starting location at the start of the game. It looks like- Player Group - Pick each player in (Active Players) and spawn (1) (Barracks) at (Start Location of [Picked Player]) The problem is, I have a "player" who I don't want to get a barracks. His name is Military. And he is just kind of there as a handy helper, i.e. he isnt user controlled but has no AI. So I'm wondering how I would either go about not counting him as an active player, or how to kill his barracks as soon as its created in the end of the game. Any help would be appreciated, thanks.
    Posted in: Miscellaneous Development
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    posted a message on Please help- Cinematics looping
    I'm desperate, I've lost too many hours trying to figure this one out and have gained too many gray hairs. I'm sure it's something stupid and I'll feel like an idiot when I find out what's wrong. Problem- I have an opening sequence that is just a couple cameras panning into eachother to start off my map, but for some reason, as soon as it finishes, it restarts! Now, I have done everything in my power to stop it, but it won't listen! I've tried putting it in it's own trigger and making it initially off and running it with another trigger, no go. I've tried making the condition to run it that the game has been going <5 seconds, still repeats. Here is a picture of the trigger I have setup to run it. http://img35.imageshack.us/img35/2405/wtfixg.jpg Thankyou in advance to anyone who helps. edit- ok i made some progress. by removing the "pick all active players and do actions" it works for player 1 and it finishes correctly. however, i want it to happen to all players. so i did- Pick all active players and do actions and its pretty much what the pic shows except all of the player 1 have been replaced with "picked player" and it doesnt work at all. no cinematic happens.
    Posted in: Miscellaneous Development
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