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    posted a message on Moving dialog items and boxes

    @zKyuuketsuki: Go

    I think i got it as smooth as its gonna get i have it move a total of five times over 1 second so it looks "ok" but not super smooth. i would be able to write this function better if i could get this wot work:

    http://forums.sc2mapster.com/mapping-utilities/editor-bugs-and-feedback/3597-preset-type-arithmetic-operations-and-storing-in-variable/

    i also changed the function a bit:

    ABS - Button Fly
        Options: Action
        Return Type: (None)
        Parameters
            Move to x = false <Boolean>
            Player = 0 <Integer>
            Fly From x = 0 <Integer>
            Fly From y = 0 <Integer>
            Fly to x = 0 <Integer>
            Fly to y = 0 <Integer>
            Dialog Item = No Dialog Item <Dialog Item>
        Grammar Text: ABS - Button Fly(Move to x, Player, Fly From x, Fly From y, Fly to x, Fly to y, Dialog Item)
        Hint Text: (None)
        Custom Script Code
        Local Variables
            x = 0 <Integer>
            y = 0 <Integer>
            _Cur Pos x = 0 <Integer>
            _Cur Pos y = 0 <Integer>
            Travel Distance x = 0 <Integer>
            Travel Distance y = 0 <Integer>
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Move to x == true
                Then
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (X offset of Dialog Item for Player) != Fly to x
                        Then
                            Dialog - Move Dialog Item to (Fly to x, Fly From y) relative to Top Left of dialog for (All players)
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    Fly From y > Fly to y
                                Then
                                    Variable - Set Travel Distance y = ((Fly From y - Fly to y) / ABS - Travel Time)
                                Else
                                    Variable - Set Travel Distance y = ((Fly to y - Fly From y) / ABS - Travel Time)
                        Else
                Else
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Y offset of Dialog Item for Player) != Fly to y
                        Then
                            Dialog - Move Dialog Item to (Fly From x, Fly to y) relative to Top Left of dialog for (All players)
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    Fly From x > Fly to x
                                Then
                                    Variable - Set Travel Distance x = ((Fly From x - Fly to x) / ABS - Travel Time)
                                Else
                                    Variable - Set Travel Distance x = ((Fly to x - Fly From x) / ABS - Travel Time)
            General - While (Conditions) are true, do (Actions)
                Conditions
                    Or
                        Conditions
                            (X offset of Dialog Item for Player) != Fly to x
                            (Y offset of Dialog Item for Player) != Fly to y
                Actions
                    General - Wait 1.0 Game Time seconds
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Move to x == true
                        Then
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Y offset of Dialog Item for Player) != Fly to y
                                Then
                                    Variable - Set _Cur Pos y = (Fly From y + y)
                                    Dialog - Move Dialog Item to (_Cur Pos x, _Cur Pos y) relative to Top Left of dialog for (All players)
                                    Variable - Modify y: + Travel Distance y
                                Else
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (X offset of Dialog Item for Player) != Fly to x
                                Then
                                    Variable - Set _Cur Pos x = (Fly From x - x)
                                    Dialog - Move Dialog Item to (_Cur Pos x, _Cur Pos y) relative to Top Left of dialog for (All players)
                                    Variable - Modify x: + Travel Distance x
                                Else
    
    Posted in: Miscellaneous Development
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    posted a message on Moving dialog items and boxes

    @s3rius: Go

    Yeah it looks like the animation is going to be a little jumpy

    Posted in: Miscellaneous Development
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    posted a message on Moving dialog items and boxes

    @zKyuuketsuki: Go

    changed it to .03 but it moves way slow and is smooth at 1 pixel and at 20 it is still really choppy.

    Posted in: Miscellaneous Development
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    posted a message on Moving dialog items and boxes

    So i am trying to move a button and i cant for the life of me get it to simulate animation properly. i can make it smooth but its slow, if i increase the number of pixels it moves by it's choppy. is there any kind of blend or something to make this smoother?

    ABS - Button Fly
        Options: Action
        Return Type: (None)
        Parameters
            Player = 0 <Integer>
            Fly From x = 0 <Integer>
            Fly From y = 0 <Integer>
            Fly to x = 0 <Integer>
            Fly to y = 0 <Integer>
            Dialog Item = No Dialog Item <Dialog Item>
        Grammar Text: ABS - Button Fly(Player, Fly From x, Fly From y, Fly to x, Fly to y, Dialog Item)
        Hint Text: (None)
        Custom Script Code
        Local Variables
            x = 0 <Integer>
            y = 0 <Integer>
            _Cur Pos x = 0 <Integer>
            _Cur Pos y = 0 <Integer>
        Actions
            General - While (Conditions) are true, do (Actions)
                Conditions
                    Or
                        Conditions
                            (X offset of Dialog Item for Player) != Fly to x
                            (Y offset of Dialog Item for Player) != Fly to y
                Actions
                    General - Wait 0.03 Game Time seconds
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (X offset of Dialog Item for Player) != Fly to x
                            (Y offset of Dialog Item for Player) != Fly to y
                        Then
                            Variable - Set _Cur Pos x = (Fly From x - x)
                            Variable - Set _Cur Pos y = (Fly From y + y)
                            Dialog - Move Dialog Item to (_Cur Pos x, _Cur Pos y) relative to Top Left of dialog for (All players)
                            Variable - Modify x: + 20
                            Variable - Modify y: + 20
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (X offset of Dialog Item for Player) != Fly to x
                                Then
                                    Variable - Set _Cur Pos x = (Fly From x - x)
                                    Dialog - Move Dialog Item to (_Cur Pos x, _Cur Pos y) relative to Top Left of dialog for (All players)
                                    Variable - Modify x: + 20
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            (Y offset of Dialog Item for Player) != Fly to y
                                        Then
                                            Variable - Set _Cur Pos y = (Fly From y + y)
                                            Dialog - Move Dialog Item to (_Cur Pos x, _Cur Pos y) relative to Top Left of dialog for (All players)
                                            Variable - Modify y: + 20
                                        Else
    
    Posted in: Miscellaneous Development
  • 0

    posted a message on Fallout RPG

    @s3rius: Go

    Also dont use the name fallout lol trust me =)

    Posted in: Project Workplace
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    posted a message on Preset type - Arithmetic Operations and storing in variable or parameter.

    Preset type - Arithmetic Operations and storing in variable or parameter causes an error on compile. Was working on my new ABS and this cripples it's potential a lot.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Final Fant......Evocation!

    @Pandaros_Brewmaster: Go

    Evocation is going to be the name of the new game and a summon is going to be a Titan. Updated main post. I will do major updates to this post, all minor updates and to follow game development and brainstorming can be done here:
    http://www.sc2mapster.com/maps/evocation/forum/

    http://static.sc2mapster.com/content/images/21/980/Evocation.png

    Posted in: Project Workplace
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    posted a message on Final Fant......Evocation!
    Quote from HeroicPrinny: Go

    Just noticed this project, and it looks epic. Keep up the good work guys.

    And I like the "Bizarro World" character names... "Fang - Claw" lmao

    lol thanks i am having trouble coming up with a name for it, i feel it should be something like "predilection"

    Posted in: Project Workplace
  • 0

    posted a message on Final Fant......Evocation!
    Quote from Dreathean: Go

    O.o are you working on this whole map all by yourself???

    i have a team, 2 terrain artists, myself doing the data and triggers and a 2d UI artist. i will be spending most of my time over the next week or 2 reworking the UI, not really the battle UI but the entire menu has to be changed. also i have to get some pictures together. I will probably be using SC units for simplicity, or i may add some.

    i am going to rework things and re-release footage when it's ready.

    the core systems will not be changed but the UI is getting a face lift.

    Posted in: Project Workplace
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    posted a message on [Contest] 3D Modeling
    Quote from XYZMuffin: Go

    over 9000 hours...

    LOLOL

    Posted in: Artist Tavern
  • 0

    posted a message on FF13 Leagal Issues

    @OneTwoSC: Go

    good thing i stored pretty much every picture in a constant lol

    Posted in: Project Workplace
  • 0

    posted a message on Final Fant......Evocation!
    Quote from DarkForce9999: Go

    @Pandaros_Brewmaster: Go

    So regarding the face lift and name changing... Are we trying to build a new set of characters or are we distorting their faces?

    These are just coming from my head but I think it's worth the laugh:

    Snow - Blizzard Lightning - Storm Hope - Faith Vanille - Vanilla Fang - Claw Vivi - Experiment 6-6

    LOL i love it hahahha yeah i might even use those HAHAHAHA. don't sew me!

    Posted in: Project Workplace
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    posted a message on FF13 Leagal Issues

    I posted this on the FF thread but its huge so i started this one to let everyone know:

    There will be a name change and a face lift coming to the game, after some events this morning i talked with a couple friends that are lawyers and they say it should be done, that the map may not be allowed on the blizzard server for copyright reasons. even the contest that I am holding could be seen as an infringement on Square Enix copyright and should probably be taken down, if not Square Enix would have the right to sew me, Curse and anyone who reproduced copyright material (ie. anyone who participated in the contest.) Due to these reasons i do not want to get anyone in trouble.

    I thought that using the name would be not problem seeing how in the past Final fantasy was always reproduced into a blizzard game somehow. But this morning my videos of the game where taken down by Vemio (if you look at the front page the videos are inactive) Someone from Square Enix had requested to Vimeo that the videos be taken down, and they did to avoid legal action. they even added a clause in their video uploading screen to cover these things from hence fourth. So like i said because of these events the game has to be changed and needs a face lift. the menus will stay the same but things will be re-worded and pictures will be changed.

    The lawyers however said i can indeed say it is a final fantasy - type map =)

    the change will happen over the next couple days. the systems will be the same just with a face life and name changes. more news to come.

    Posted in: Project Workplace
  • 0

    posted a message on Final Fant......Evocation!

    @OneTwoSC: Go

    lol i know it's terrible. i hope that they increase the size limitations, because they are terrible. I really do not want oto turn around and say ok you can only have 1 character saved at a time so you have to move bank files around on your file system for whatever character you may feel like playing that day lol

    but if worst comes to worse i will lower max players to 8.

    Posted in: Project Workplace
  • 0

    posted a message on Final Fant......Evocation!

    There will be a name change and a face lift coming to the game, after some events this morning i talked with a couple friends that are layers and they say it should be done, that the map may not be allowed on the blizzard server for copyright reasons. even the contest that I am holding could be seen as an infringement on Square Enix copyright and should probably be taken down, if not Square Enix would have the right to sew me, Curse and anyone who reproduced copyright material (ie. anyone who participated in the contest.) Due to these reasons i do not want to get anyone in trouble.

    I thought that using the name would be not problem seeing how in the past Final fantasy was always reproduced into a blizzard game somehow. But this morning my videos of the game where taken down by Vemio (if you look at the front page the videos are inactive) Someone from Square Enix had requested to Vimeo that the videos be taken down, and they did to avoid legal action. they even added a clause in their video uploading screen to cover these things from hence fourth. So like i said because of these events the game has to be changed and needs a face lift. the menus will stay the same but things will be re-worded and pictures will be changed.

    The lawyers however said i can indeed say it is a final fantasy - type map =)

    the change will happen over the next couple days. the systems will be the same just with a face life and name changes. more news to come.

    Posted in: Project Workplace
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