Yeah my map got really screwed up. my UI is trashed a lot of the in game textures I was using are gone and the changes to the transmissions, and the way some dialogs work screwed up a lot of functionality to my map.
Dialog - Set (Last created dialog item) Render Priority to Render Priority for (Player group(Player))
This is what you are looking for, you do not have to destroy it and re-create it. all rendering priorities of the dialog boxes are default at 512. 0 pust a dialog to the back and setting to 512 will bring it to the front. Back 0 -> 512 Front.
as if it was so uberpwnage that everyone would GOGOGO STEAL IT! you could have at least made it transparent, so its noticable but not covers almost the whole image! also, whats the sense behind that? whats the map it should resemble?
i'm sry, you probably tried hard and i dont want to discourage you, but it looks like cnp and a few layer stylez... nothing too fancy...
In the words of Mary-Kate and Ashly Olsen on the hit family TV 90's sitcom full house, "HOW RUDE!".
Also great job man! keep up the good work, looks awesome!
sorry for the lack of explanation, everyone.I've alwasy been bad about that =/
I'm making a demo for a DS game idea, but in the Galaxy Editor (there are litrarally NO ds engines).One of the main features of the game is that when the player goes to the "SketchBook" in the Menu, and select what they want to draw (ex. a door), then they can draw it (connect the dots) and it will become real in the game.
Since this is a computer rather than a DS, i just want the player to click by the bottom left dot, hold the mouse down and drag it up to the top left dot, then right to the top right dot, then down to the bottom right dot.Once they get to the bottom right dot, they can let go, move the mouse to a dialog item button, and click that, which will run the events in a trigger
The user will have to click at every do, there is no way for the user to detect mouse position without clicking. as for the triggers to do this would vary based on how you want the dots to be, doodads or just in UI.