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    posted a message on Time based objective

    First create a new variable, an integer array. I will call it "value", set the size of the array to the max number of players.

    Create a new trigger, event should be "map initialization". Here you should set up each array for this variable to 300, so that's every player got a number of 300 which they want to get to 0.
    Set Value[1] = 300
    Set Value[2] = 300
    Set Value[3] = 300 etc...

    Create a new trigger with the event "Unit - Any Unit Enters a distance of 1.0 from Unit". 1.0 should be changed to the range you want and unit to the beacon. Add an trigger action, this will activate a third trigger.

    This trigger will have the event "Periodic Event" with 1 second so that it checks once ever second if the players unit is still there. If it is then "Set Value[Number of player] = Value - 1, then add a If/then else action and check if Value[Number of player] is less or equal to 0. If it is the player has been there for over 5 minutes!

    Posted in: Miscellaneous Development
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    posted a message on [Video Tutorial] Tower Defence+more

    It's really great to see you contributing to the community yes! I will look trough theese soon! ^^

    Posted in: Tutorials
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    posted a message on The video game topic

    My favorite console game of all time is Metal Gear Solid 4.
    On lans I play everything from Starcraft, Warcraft III, cs, half-life.

    Posted in: Off-Topic
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    posted a message on Spiral TD (6 towers, 20 levels)

    Ye, pretty awesome map dude! :D

    It was really hard though, I thought all towers did too small damage except Ghost

    Posted in: Project Workplace
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    posted a message on Move Command

    You must click the "(" before ability command :)

    Posted in: Miscellaneous Development
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    posted a message on Hi hi - I'm Supmeow

    Welcome to SC2mapster! ;D

    Posted in: Off-Topic
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    posted a message on Tutorial Request

    I would like to get a tutorial which allows heroes to have stats like in wc3.

    And maybe a tutorial on how to terrain with the water, change the way it runs etc.

    Posted in: Tutorials
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    posted a message on dymic unit speed?

    I just did it to test it out and I didn't save it.

    But the trigger looked like this:
    Events -
    Unit - Unit gains an experience level
    Condition -
    None
    Local Variables -
    Stats[1] = 0 (Real Variable)
    Action -
    Set Stats[1] = Maximum health of triggering unit + 10
    Unit - Set maximum health of triggering unit to Stats[1]

    This makes the game crash, it looked like what I wrote above!

    Posted in: Miscellaneous Development
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    posted a message on dymic unit speed?

    I have a question regarding to set unit property action. When I try to change the units max hp the game crashes, my friend says that I have to give him a ability which gives him more max hp, is that true or can I do it with triggers?

    Posted in: Miscellaneous Development
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    posted a message on Does my avatar load?

    I don't see it either!

    Posted in: Off-Topic
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    posted a message on SC2 map idea: Currently unnamed

    Well I don't think you should decide on a name now, it'll come naturally! :)

    Posted in: Project Workplace
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    posted a message on Haldo, peeps.

    @varkarrus: Go No it was made by a friend at another forum :)

    Posted in: Off-Topic
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    posted a message on SC2 map idea: Currently unnamed

    Ye that sounds great! It's good that you develop my idea further! :D
    You should create a basic picture(Paint ftw!) about how you want the custom ui to be if you're going with one"

    Posted in: Project Workplace
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    posted a message on SC2 map idea: Currently unnamed

    Basically in the same way? You choose the model for the tower, maybe the sort of tower is decided so let's say in level 5 you get to design your canon tower but you still get to decide in aoe, damage, range, speed and so on.

    This would make it more balanced but would still allow them to create them by themselves! :D

    Posted in: Project Workplace
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    posted a message on SC2 map idea: Currently unnamed

    Ye now that you mention it, it reminds me of it a bit too! Like a hybrid between hero line and gladiator!

    One more suggestion; What if the defenders got to design their towers and barricades in the same way as the intruder does? :)

    Posted in: Project Workplace
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