sorry for asking suck a noob question but how would i have units Spawn a a Region or a point when the time hits 0 then have the time restart and then spawn a different unit like a Cannon def map
Q2. how to command units that spawned to move to a point or region
He doesn't want to have to copy and paste. In the SCMDraft editor for SC1, you could mirror terrain in real-time and it was a lot easier than having to copy and paste. Sadly I don't believe we can do that yet.
in Sc1 Brood war their was a option to have it dupe the X cords and the Y cords when doing Terrain i can't find that option in SC2 Editor any help plz?
sorry im new here i have a few questions on making the map i am making its like a turret Def map and Svc build the turrents and everything else
When i need the Svcs to do
1.Fly over the highland/Noland parts
2. use blink
3.make the protross cannon
what the spawner needs to do when the timer ends Flying units will....
Spawn at point1
then move to Point 3
and so on till Pint 15(End)
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ok i will try this if it dose not work may i pm u?
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sorry for asking suck a noob question but how would i have units Spawn a a Region or a point when the time hits 0 then have the time restart and then spawn a different unit like a Cannon def map
Q2. how to command units that spawned to move to a point or region
and again sorry im noob at the starcraft 2 editor
Thanks, Cjmwid
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o ok thanks ppl
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i ment like mirror its self cus i do not want to copy it over and over
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in Sc1 Brood war their was a option to have it dupe the X cords and the Y cords when doing Terrain i can't find that option in SC2 Editor any help plz?
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sorry im new here i have a few questions on making the map i am making its like a turret Def map and Svc build the turrents and everything else When i need the Svcs to do
1.Fly over the highland/Noland parts 2. use blink 3.make the protross cannon
what the spawner needs to do when the timer ends Flying units will.... Spawn at point1 then move to Point 3 and so on till Pint 15(End)
Anyhelp??? im not use to the triggers.....