• 0

    posted a message on Terrain hiding help

    @RageQit: Go

    i dont have editor open right now so i dont know if this is right and also i dont know if this is what you mean but you can hide terrain by going to terrain panel and than the last button called terrain objects, there you select hide terrain cells, you can now paint and hide the terrain.

    hope this is what you mean.

    ps. this should be under the terrain section...

    Posted in: Triggers
  • 0

    posted a message on Return all arrays of variable

    @SouLCarveRR: Go

    do u know whats the name of it?

    Posted in: Triggers
  • 0

    posted a message on Return all arrays of variable

    @SouLCarveRR: Go

    its all to advanced for me. i got so many problems. i will attach the map so if you want u may take a look. hope you understand what i was trying to do than.

    oh and to create a unit type this

    "amount - unit type - player"

    so if you want 2 marines for player 1 u type in

    "2 marine 1"

    dont put the unit type in plural so not marines or zealots and also units with 2 words in it u have to type them together so darktemplar and commandcenter.

    and to kill someone you select the unit and press control D. and to make a spawnpoint press control and click where you want it to be, but thats the part where the bugs are.

    appreciate it when you look at the map :) but you dont háve to. its also fun to play with :p

    Posted in: Triggers
  • 0

    posted a message on Return all arrays of variable

    @SouLCarveRR: Go

    ty for this, but got one little question: what do you mean with "index of spawn point to create" is this a function? i used the search function but couldn't find anything.

    thx

    Posted in: Triggers
  • 0

    posted a message on Looking for help.

    @DarkReignDDC: Go

    u should first learn the basics of the editor and dont start with wasd movement. Do you know what variables are? and do u know how triggers works?

    Posted in: Triggers
  • 0

    posted a message on Return all arrays of variable

    @SouLCarveRR: Go

    it kinda doesn't work. lets give you another example. this is for the map im making, you can set spawn points. At those spawn points spawns the units that you create through chat messages.

    you can make those points with control + left mouse button, if you do it that way u can only create 1 spawn points, but if you press control + shift + left mouse button you can create more.

    But i want it that the limit is 15 points. You also see a text tag at the points. Now i want many things with the arrays of the point and the text tag ( both are variables) first of all how can i set it so it removes the first created spawn point if you create the 14th point. and i want it so it creates the units at all of the spawn points u made so if u made 7 spawn points and u create 4 marines u get 4 marines at all those 7 points. i can attach the map if u want.

    thx, ps. Dont think u understand any of this but at least give it a try :p

    EDIT: didn't read the edited post, ignore this one for now.

    Posted in: Triggers
  • 0

    posted a message on Return all arrays of variable

    how can i return all arrays of a variable, so i created a point variable with an array of 15 and i want to destroy all 15 of them. so the action is like destroy spawn point[1 - 15] or something like that. Or do i have to create 15 actions?

    thx

    EDIT: i think i founded it, a preset called all with type "all count"?

    Posted in: Triggers
  • 0

    posted a message on record mouse click

    @SouLCarveRR: Go

    but i already used an event, i want it so you type destroy (or kill) and then it kills the selected unit. and what about more selected units?

    Posted in: Triggers
  • 0

    posted a message on How does auto-cast work?

    @REDlandry: Go

    u should look at other auto-cast spells like repair (SCV) and maybe even duplicate it. i looked at it and i found out that u should work with these 3 things:

    Ability - Auto Cast Acquire Level Ability - Auto Cast Filters Ability - Auto Cast Range

    didn't tested anything so hope this helped.

    Posted in: Data
  • 0

    posted a message on Period Timer, Units In Region?... also Unit Mineral Value?

    @nodgene: Go

    i dont understand ur first question, explain it better please

    your second question is really simple. Click on the parameter where u choose how much minerals, and go to functions, choose "Unit type cost". and set the unit type to (go to function again) "unit type of unit" and choose triggering unit. it will look like this:

    Player - Modify player 1 Minerals: Add (Minerals cost of (Unit type of (Triggering unit)))
    

    duplicate the action and change the minerals to vespene gas

    Hope this helped!

    Posted in: Triggers
  • 0

    posted a message on record mouse click

    /bumb

    Posted in: Triggers
  • 0

    posted a message on [Solved] Issue with Unit leaves Region event

    @Quelex: Go

    could u attach the map please?

    Posted in: Triggers
  • 0

    posted a message on Return Region of a triggering Unit

    @progammer: Go

    i think it would be like,

    Nuke attack
        Events
            Unit - Ghost [50.58, 46.25] uses Ghost - Tac Nuke Strike at Generic1 - Any stage (Ignore shared abilities)
        Local Variables
        Conditions
        Actions
            Unit - Order Banshee [61.41, 27.15] to ( Move targeting (Triggering unit)) (Replace Existing Orders)
    
    Posted in: Triggers
  • 0

    posted a message on Timer wont pop up and other trigger issues.

    @Markusmoo: Go

    That your timer doesn't show up is becouse you hided the UI, if u want a timer even with the ui hidden u have to make a dialog timer.

    and the second problem (dont know if this will work) you should change all the "RandomPlayer" into picked integer. (in the IT chooser trigger)

    Posted in: Triggers
  • 0

    posted a message on record mouse click

    @thommiej: Go

    another question: how can you reference to a selected unit? so u could use the kill action for the selected unit?

    Posted in: Triggers
  • To post a comment, please or register a new account.