CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on [Challenge] Make a Protis Sniper and Academy

    @TheAlmaity: Go

    can you maybe give me little more detail of the coloring because i don't really get it nice :p and don't really know which color where to put :p

    EDIT: i already finished it up. It's not the final version but i have to go to sleep right now :p

    Posted in: Project Workplace
  • 0

    posted a message on [Challenge] Make a Protis Sniper and Academy
    Quote from TheAlmaity: Go

    @NotDeadYet3: Go

    Alright, done with my first idea, cant really get any other ideas as making a gun look protossy is... well... hard... So yeah, its not exactly a "gun" :p

    It looks the same on both sides, with the exception of that "Shield" I drew below being on the outer side. Yes, the inner side looks dull around where the arm is... But it's the bloody inner side of a weapon. What's supposed to be there? I guess we could cover it up with a shield as on the other side if you guys dont like it the way it is, so that the dudes arm would be stuck in the middle of the weapon. Also, the symbol-thingy-in-a-circle on the left of the shield should be the player decal.

    Most of the edges around the weapon are sharp, so it can be used as a melee weapon as well.

    Sorry that I didn't edit the image in photoshop beforehand, my comp died, and my image editing software with it, and im stuck on a crappy laptop >.> EDIT: Oh yea, colors are the usual Nerazim platinum with emerald decorations (so the crystal and stuff are emerald) The weapon fires beams from the spiky things at the end of it, energy comes from the crystal. Beam models can be the Soul Hunter beams that can be found in the previewer.

    I'm working on polishing and coloring your sketch in photoshop right now (: if you don't mind tho :p

    Posted in: Project Workplace
  • 0

    posted a message on [Contest] Scene Recreation!

    woh, that orange thingy is made up of like 15 different doodads! @ tron scene

    Posted in: Project Workplace
  • 0

    posted a message on Weekly Terraining Exercise #23: Let's make a map, Mapster!

    Im working on it!

    EDIT: done, i made an way to a place where some marines are killed by a group of lyotes. maybe a sidequest? were you have to find a missing group of marines?

    this will be cool :)

    Posted in: Terrain
  • 0

    posted a message on Wired for Blood - Summoning the Sorceress

    @crazyfingers619: Go

    you are going to make the arms on the right place right? but still awesome!

    Posted in: Artist Tavern
  • 0

    posted a message on Wired for Blood - Summoning the Sorceress

    @crazyfingers619: Go

    really cool! when are u starting on animating it (if you do that). got another question, where did you learned this modelling? I really want to learn 3dmax. I already started with the basics but how do I become like you?

    thx

    Posted in: Artist Tavern
  • 0

    posted a message on Prozaic's SC2 Editor Tutorials (Week 8)

    @ProzaicMuze: Go

    ahh, can't wait are you gonna upload the "spell" tutorial?

    Posted in: Tutorials
  • 0

    posted a message on Trigger spawns

    @doite: Go

    did you made an integer variable with an array of how many players are in your map? if so, make a condition and press enter. click the first bracklet (or double-click) and above the window you see type: with a dropdownmenu. There u choose integer. The first is you variable and then as array, picked player (you should have pick each player in playergroup) and the second one 120.

    hope this is what you asked.

    Posted in: Triggers
  • 0

    posted a message on Trigger spawns

    @doite: Go

    well that create another trigger + a variable (integer) with an arraysize of how many players u got.

    on that new trigger make as event, any unit dies.

    then search for "modify variable (integer)" and set the variable to your variable you made. as array choose "owner of unit" and as unit "killing unit"

    then in your first trigger (or another new trigger) make as event "map init" of the game. first an "Pick every player and do actions" (or something like that :D) And than an if then else action . With if-condition set the type to integer and choose your variable. and as array "picked player" then set the second parameter to 120.

    and your done :) it will look like this:

    first trigger:

    Unit dies
        Events
            Unit - Any Unit dies
        Local Variables
        Conditions
        Actions
            Variable - Modify Integer[(Owner of (Killing unit))]: + 1
    

    second trigger:

    If then else
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Player Group - Pick each player in (All players) and do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            Integer[picked player] == 120
                        Then
                            Your action
                        Else
    

    hope this helped!

    Posted in: Triggers
  • 0

    posted a message on Wired for Blood Recruiting!

    @rrowland: Go

    I can photoshop some cool dialogs if you want? but i cant implement them so if you tell the size and style i can make it for you :)

    Posted in: Team Recruitment
  • 0

    posted a message on Wired for Blood - Summoning the Sorceress

    @DialogGeek: Go

    Yeah, Black hair would be cool! this is really going to be a awesome project!

    Posted in: Artist Tavern
  • 0

    posted a message on disable control

    @PsychoMC: Go

    if you add the "cinematic mode" action it will automaticly locks the players control.

    Posted in: Triggers
  • 0

    posted a message on Trigger spawns

    @doite: Go

    got a question about you first question, what do you mean with "If 120 enemy unit kills"?

    Posted in: Triggers
  • 0

    posted a message on [solved] school assignment

    @Mozared: Go

    haha! wist niet dat jij nederlands was. Zal wel ff solved bij zetten. Ga je trouwens nog iets doen met die "many hands" map, die was wel vet.

    Posted in: Off-Topic
  • 0

    posted a message on Kodo Tag - Looking for Data Editor

    @EpicurusDarwin: Go

    ah, ok

    Posted in: Team Recruitment
  • To post a comment, please or register a new account.