Hmmm never thought of that. So just go into a game and pause?
All the same, still having my Friday evening launch party. :)
Don't pause. Just disable any afk detection, defeat triggers (make them just stop the game, rather than kick the losing players) that you might have added, and leave the game running on the lowest graphics settings.
Hmm If you have carefully looked through the whole thread, you can tell that I updated to patch 2.0.10 two days ago.
I had suggested you to have a test before you post. But it seems you didn't.
I can image what your screenshoot would like, an error message says:
'Invalid sight for unit 'Marine'. Sight = 32, Bonus from Dawn = 0. Total is 32 but will get clamped to 15.'
They added this error message in 2.0.10 doesn't mean the game doesn't work in this way in previous build. Dawn and Dusk bonus aren't new, neither the '15' clamp. And you can uncheck the 'UseLineOfSight' flag to increase it to 32.
Fortunately, I still have a 1.5 beta build, a 2.0 beta build, and a 2.0.9 build.(Also a 2.0.10 build). So I can test and verify it.
I don't know what you think the word "change" means, but it doesn't. Not going to continue this pointless discussion.
Same map as well. WoL dependancy. The game variants and game attributes had been duplicated, so there were 2 sets of the same variants/attributes. Removing them all and replacing them fixed the issue, in case anyone else runs into this.
Just wait until you have 2.10 and see the changes for yourself. The ones you're arguing with me about are all direct errors that I had to change from 2.09 maps. Either the mechanics have changed, or the error reporting has changed. I can give you a screenshot if you want.
Publishing hangs on 0% for basically ever. Can't publish a 2.10 map to the SEA server. Not sure if it's a local issue, intended due to the 2.10 issue, or what.
Well. most of the things you listed here were actually added long time ago, or long long time ago...expect the Damage Modifier Source, the energy shield and the grid color.
And the taunt, day/night cycle, randomize damages were there at the first day of 2010 wol beta.
Rally in create unit and autocast state in modify unit were added in 2.0, lock tab is in 1.5.x
I said changed, not new. You may or may not be right about the rally, taunt, autocast, rand damage and tab locking. Wrong about the rest.
A list of random changes I noticed, in no particular order. Excluding changes mentioned already in this thread.
Hero attributes are now center-justified. Was left.
Train abilities can be set to auto-cast
Units can have energy shields (as in the same as regular shields, but using energy), including energy armor
Trigger editor is laggier than before
Data editor is MUCH faster than before, especially when loading models
In-game models also load basically instantly. Apparently no need to pre-load models anymore.
I've not noticed a single "lost" model graphic (sometimes the first time a model is used, it'll just not be displayed)
There is now an inbuilt "dawn and dusk" cycle. Not sure how it works. Affects unit sight radius.
Sight radius is now clamped at 15 without behaviours (was 32)
You can now lock tabs in the data editor, preventing them from being moved
The basics for a new mechanic called "taunt" appear.
You can now alter the colours of the placement grid cells
"Create Unit" effect can now use Rally commands
"Damage" effects have some new WC3 style entries, including damage variances and something called "recycle"
Nearly every effect now has a "Damage Modifier Source" field. No clue what this is.
Modify Unit effects can now transfer auto-cast settings
Now lets watch you be a fanboy and claim that this statistical proof backing up my statement doesn't matter for what ever reason you can pull out of your *.
If you poked out your eyes you wouldn't be missing much more than you already are. All you are doing is trolling on behalf of Blizzard.
Don't worry! You already won. No need to keep trolling. Blizzard is done working on Battle.net. The scene is at it's absolute minimum and this is summer (almost over for me). You got what you have been so desperately trolling for all along, a dead Blizzard custom modding scene. StarCraft 2 is the last game that will have one of any considerable size. Once WarCraft 3's fire finally burns out, it will be the end of it. The reason? The people who made up the scene, some of them around for the full 10 years are going to leave. The accumulated knowledge and experience is the biggest loss here. Not just in mechanics, but also game design. All of the hard lessons many have learned are going to have to be re-learned by a new community.
If Blizzard wants it back they are going to have to spend a lot of money and effort on it. Since that they have admitted early on that custom map search system sucks and yet did nothing for 2 years it is safe to claim that the entire decline was done willingly and with full knowledge on Blizzard's part.
All that link shows is that sc2mapster is a dead site and we've known that for years. Do you even understand what you're talking about?
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Don't pause. Just disable any afk detection, defeat triggers (make them just stop the game, rather than kick the losing players) that you might have added, and leave the game running on the lowest graphics settings.
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Run it overnight on a free PC and you'll get to page 2 pretty easily, which is enough of a platform to get started.
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I don't know what you think the word "change" means, but it doesn't. Not going to continue this pointless discussion.
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Same map as well. WoL dependancy. The game variants and game attributes had been duplicated, so there were 2 sets of the same variants/attributes. Removing them all and replacing them fixed the issue, in case anyone else runs into this.
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Just wait until you have 2.10 and see the changes for yourself. The ones you're arguing with me about are all direct errors that I had to change from 2.09 maps. Either the mechanics have changed, or the error reporting has changed. I can give you a screenshot if you want.
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Okay, it seems that Blizzard have added new functionality to the "tutorial" mechanic.
I had to remove my old tutorial mode and add a new one for the upload to work.
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That's odd. It's just one that I can't update. Everything else works fine.
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Publishing hangs on 0% for basically ever. Can't publish a 2.10 map to the SEA server. Not sure if it's a local issue, intended due to the 2.10 issue, or what.
Fair warning.
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I said changed, not new. You may or may not be right about the rally, taunt, autocast, rand damage and tab locking. Wrong about the rest.
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Data -> Game UI Data -> Search "placement"
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A list of random changes I noticed, in no particular order. Excluding changes mentioned already in this thread.
Hero attributes are now center-justified. Was left.
Train abilities can be set to auto-cast
Units can have energy shields (as in the same as regular shields, but using energy), including energy armor
Trigger editor is laggier than before
Data editor is MUCH faster than before, especially when loading models
In-game models also load basically instantly. Apparently no need to pre-load models anymore.
I've not noticed a single "lost" model graphic (sometimes the first time a model is used, it'll just not be displayed)
There is now an inbuilt "dawn and dusk" cycle. Not sure how it works. Affects unit sight radius.
Sight radius is now clamped at 15 without behaviours (was 32)
You can now lock tabs in the data editor, preventing them from being moved
The basics for a new mechanic called "taunt" appear.
You can now alter the colours of the placement grid cells
"Create Unit" effect can now use Rally commands
"Damage" effects have some new WC3 style entries, including damage variances and something called "recycle"
Nearly every effect now has a "Damage Modifier Source" field. No clue what this is.
Modify Unit effects can now transfer auto-cast settings
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Seems pretty live to me.
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It seems that it's no longer possible to disable physics on a model. Not ideal.
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I didn't. They were a pain to tell apart, especially +1 and +2. Pretty sure that's exactly why they were changed.
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All that link shows is that sc2mapster is a dead site and we've known that for years. Do you even understand what you're talking about?