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    posted a message on [Texture, Misc] How To Implement Custom Player Decals Without Overriding

    Is there any way to do this with a mod? That is, through hex editing make custom decals available in the drop-down menu?

    Posted in: Tutorials
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    posted a message on [Tutorial] WoW models into SC2 with team colors.

    Nice tutorial (JUST figured all this out by myself xD oh well)...

    For attaching items to the character I use the 'skin' modifier (which I think the m3 exporter needs on every object?) and add the 'bone' that is also the proper attachment point though. That way you can be sure it looks just like in WoW.

    Also, in order to quickly get the armor and weapons you want (and you get the textures free!), don't export your character only as .m3, but also as .obj. The .obj exported version has all the armor, weapons and textures, but lacks the animations, bones and attachment points. So simply import the .obj into 3DsMax where you also have your .m3 version and strip him of the items you need and attach them to the .m3 version (which has all the animations and everything).

    Another suggestion: edit the Death animation to have your character's corpse disappear into the ground like they do in Starcraft (see Raynor's death animation to see what I mean).

    And one final suggestion: keep your 3DSMax file! You only have to do this once with all the animations and everything and you can just throw new items and textures on it for every WoW char that uses the same base model.

    Posted in: Tutorials
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